public static void SaveTextureToDisk(string dir, STGenericTexture texture)
        {
            if (!Directory.Exists($"{TextueCacheFolder}/{dir}"))
            {
                Directory.CreateDirectory($"{TextueCacheFolder}/{dir}");
            }

            texture.SaveBitmap($"{TextueCacheFolder}/{dir}/{texture.Name}.png", new TextureExportSettings());
        }