/* public - [Event] Function * 프랜드 객체가 호출(For Friend class call)*/ // ========================================================================== // #region Protected /* protected - [abstract & virtual] */ /* protected - [Event] Function * 자식 객체가 호출(For Child class call) */ /* protected - Override & Unity API */ protected override void OnAwake() { base.OnAwake(); _pStat.DoInit(gameObject); _pManagerStat = CManagerStat.instance; }
/* private - Field declaration */ // ========================================================================== // /* public - [Do] Function * 외부 객체가 호출(For External class call)*/ public void DoInitStat(SStat pStat) { _pStat = pStat; _pStat.DoInit(gameObject); }