public void Generate(int numParticles, NewBodyDelegate newBodyDel) { m_bodiesSoFar = new SSSphereBVH(); m_newBodyDel = newBodyDel; m_id = 0; m_partFieldGen.Generate(numParticles, onNewParticle); // Prepare the garbage //m_rand = null; m_newBodyDel = null; m_bodiesSoFar = null; }
public void Generate(int numParticles, NewBodyDelegate newBodyDel) { m_bodiesSoFar = new SSSphereBVH(); m_newBodyDel = newBodyDel; m_id = 0; m_partFieldGen.Generate(numParticles, onNewParticle); // Prepare the garbage m_rand = null; m_newBodyDel = null; m_bodiesSoFar = null; }