public async Task <int> GameStart(GameStateChange gsc) { SSQCGameInfo gi = new SSQCGameInfo { ServerName = gsc.ServerName , Map = gsc.Map }; // insert entry, return gameid SSQCGameState gs = new SSQCGameState { GameTime = gsc.GameTime, EventType = gsc.EventType, Initiator = gsc.Initiator }; foreach (GamePlayer gp in gsc.Players) { gi.Players.Add(new SSQCGamePlayer { Name = gp.Name, Team = gp.Team, Class = gp.Class, TF_ID = gp.TF_ID, Player = true }); } foreach (GamePlayer gp in gsc.Spectators) { gi.Players.Add(new SSQCGamePlayer { Name = gp.Name, Team = gp.Team, Class = gp.Class, TF_ID = gp.TF_ID, Player = false }); } gi.GameStates.Add(gs); await _context.AddAsync(gi); _context.SaveChanges(); return(gi.GameID); }
public async Task <int> GameStateChange(int gameid, float gametime, string eventtype, string initiator) { // insert entry, return data SSQCGameState gs = new SSQCGameState { GameTime = gametime, EventType = eventtype, Initiator = initiator, GameID = gameid }; await _context.AddAsync(gs); return(await _context.SaveChangesAsync()); }