internal void Init(SSLanKuangTimeAni.DaoJiShiState daoJiShi, SSLanKuangTimeAni.DaoJuState type) { m_DaoJiShiState = daoJiShi; m_DaoJuType = type; bool isActive = false; for (int i = 0; i < m_DaoJiShiUI.Length; i++) { if (m_DaoJiShiUI[i] != null) { if (SSGameDataCtrl.GetInstance().m_PlayerData[i].IsActiveGame && SSGameDataCtrl.GetInstance().m_PlayerData[i].IsCreateGameBall) { isActive = true; } else { isActive = false; } m_DaoJiShiUI[i].SetActive(isActive); } } }
public void ShowPlayerLanKuangDaoJiShi(PlayerIndex index, SSLanKuangTimeAni.DaoJiShiState type, SSLanKuangTimeAni.DaoJuState daoJu) { if (m_LianKuangTimeAni != null) { m_LianKuangTimeAni.PlayDaoJiShi(index, type, daoJu); } }