Exemple #1
0
        public override void Update(float dtime)
        {
            dtime *= speed;
            base.Update(dtime);

            if (sceneQuadtree != null)
            {
                SRC.CullScene(sceneQuadtree);
            }

            SRC.UpdateAnimations(dtime);

            SRC.Renderer.PreRender(dtime);

            Device9.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.FromArgb(1, (int)(0.6 * 255), (int)(0.8 * 255), 255), 1.0f, 0);

            Device9.BeginScene();

            SRC.Renderer.Render(dtime);

            Device9.EndScene();

            Application.MainWindow.Text = "" + FPS;
        }