void Start() { sqlStats = GameObject.Find("sqlStats").GetComponent <SQLstats>(); targetOrtho = Camera.main.orthographicSize; gameManager = GameObject.FindGameObjectWithTag("GameManager"); gm = gameManager.GetComponent <gameManager> (); Cursor.visible = false; }
// Use this for initialization void Start() { gameManager = GameObject.FindGameObjectWithTag("GameManager"); p1actives = gameManager.GetComponent <gameManager>().p1Active; p2actives = gameManager.GetComponent <gameManager>().p2Active; p3actives = gameManager.GetComponent <gameManager>().p3Active; p4actives = gameManager.GetComponent <gameManager>().p4Active; sqlStats = GameObject.Find("sqlStats").GetComponent <SQLstats>(); if (p1actives == true) { Player1.SetActive(true); Player1plat.SetActive(true); float points = gameManager.GetComponent <gameManager> ().p1Points; StartCoroutine(scale(points, Player1plat)); if (gameManager.GetComponent <gameManager>().gameOver) { sqlStats.addGame(1); } } if (p2actives == true) { Player2.SetActive(true); Player2plat.SetActive(true); float points = gameManager.GetComponent <gameManager> ().p2Points; StartCoroutine(scale(points, Player2plat)); if (gameManager.GetComponent <gameManager>().gameOver) { sqlStats.addGame(2); } } if (p3actives == true) { Player3.SetActive(true); Player3plat.SetActive(true); float points = gameManager.GetComponent <gameManager> ().p3Points; StartCoroutine(scale(points, Player3plat)); if (gameManager.GetComponent <gameManager>().gameOver) { sqlStats.addGame(3); } } if (p4actives == true) { Player4.SetActive(true); Player4plat.SetActive(true); float points = gameManager.GetComponent <gameManager> ().p4Points; StartCoroutine(scale(points, Player4plat)); if (gameManager.GetComponent <gameManager>().gameOver) { sqlStats.addGame(4); } } Invoke("gameReload", 5f); }