Exemple #1
0
 void Start()
 {
     sqlStats       = GameObject.Find("sqlStats").GetComponent <SQLstats>();
     targetOrtho    = Camera.main.orthographicSize;
     gameManager    = GameObject.FindGameObjectWithTag("GameManager");
     gm             = gameManager.GetComponent <gameManager> ();
     Cursor.visible = false;
 }
Exemple #2
0
    // Use this for initialization
    void Start()
    {
        gameManager = GameObject.FindGameObjectWithTag("GameManager");
        p1actives   = gameManager.GetComponent <gameManager>().p1Active;
        p2actives   = gameManager.GetComponent <gameManager>().p2Active;
        p3actives   = gameManager.GetComponent <gameManager>().p3Active;
        p4actives   = gameManager.GetComponent <gameManager>().p4Active;
        sqlStats    = GameObject.Find("sqlStats").GetComponent <SQLstats>();


        if (p1actives == true)
        {
            Player1.SetActive(true);
            Player1plat.SetActive(true);
            float points = gameManager.GetComponent <gameManager> ().p1Points;
            StartCoroutine(scale(points, Player1plat));
            if (gameManager.GetComponent <gameManager>().gameOver)
            {
                sqlStats.addGame(1);
            }
        }
        if (p2actives == true)
        {
            Player2.SetActive(true);
            Player2plat.SetActive(true);
            float points = gameManager.GetComponent <gameManager> ().p2Points;
            StartCoroutine(scale(points, Player2plat));
            if (gameManager.GetComponent <gameManager>().gameOver)
            {
                sqlStats.addGame(2);
            }
        }
        if (p3actives == true)
        {
            Player3.SetActive(true);
            Player3plat.SetActive(true);
            float points = gameManager.GetComponent <gameManager> ().p3Points;
            StartCoroutine(scale(points, Player3plat));
            if (gameManager.GetComponent <gameManager>().gameOver)
            {
                sqlStats.addGame(3);
            }
        }
        if (p4actives == true)
        {
            Player4.SetActive(true);
            Player4plat.SetActive(true);
            float points = gameManager.GetComponent <gameManager> ().p4Points;
            StartCoroutine(scale(points, Player4plat));
            if (gameManager.GetComponent <gameManager>().gameOver)
            {
                sqlStats.addGame(4);
            }
        }
        Invoke("gameReload", 5f);
    }