private void DetermineAvailableCombatStates(OTGCombatSMC _selectedCombatant)
        {
            AvailableStates.Add((OTGCombatState)SObj_InitialState.targetObject);
            SerializedProperty transitions = SObj_InitialState.FindProperty("m_stateTransitions");

            GetStatesFromTransition(transitions);
        }
 private void DetermineSelectedAnimationClip()
 {
     SelectedAnimationClip = (AnimationClip)SObj_InitialState.FindProperty("m_combatAnim").FindPropertyRelative("m_animClip").objectReferenceValue;
 }