public void LoadMapFromOpenTopography()
    {
        SO_PackageData.Init();

        //TODO: AQUI EH A CHAMADA PRA QUANDO QUISER FAZER LOAD DE NOVA AREA A PARTIR DA INTERACAO COM O MAPA
        Helper.WGS84 coordinates = new Helper.WGS84(-119.65227127075197, 37.69903420794415, -119.52283859252931, 37.77804178967591);
        LoadFromOpenTopography(coordinates);
    }
    public void LoadPackage(string path)
    {
        ClearScene();
        rootPath = SO_PackageData.SelectPackage(path);
        SO_PackageData.Init();

        //If the package don't contains a geotiff image, load packages on worldMap
        if (string.IsNullOrEmpty(SO_PackageData.instance.geoTiffPath))
        {
            limits = new Helper.WGS84(-180, -90, 180, 90);
            LoadWorldMap();
        }
        else
        {
            //Read Geotiff image downloaded, set the coordinates and the heightTexture
            Texture2D tex;

            Helper.LoadGeotiffData(rootPath + SO_PackageData.instance.geoTiffPath, out limits, out tex);
            terrainManager.LoadTerrain(tex);
        }

        CreateGDCs();
        //CreateLineRendererRoute();
    }
    public void LoadPackages()
    {
        ClearScene();
        LoadWorldMap();

        string root = "";

#if UNITY_EDITOR
        root = "C:\\MOSIS_LAB\\Packages";
#else
        root = Application.dataPath + "\\" + Packages;
#endif

        //Check if packages directory exists, if not, create!
        if (!Directory.Exists(root))
        {
            Directory.CreateDirectory(root);
        }

        string[] packagesPaths = Directory.GetDirectories(root);

        foreach (var item in packagesPaths)
        {
            //If the folder don't contains a package.json, so it isn't a valid package
            if (!File.Exists(item + "\\gdcPackage.json"))
            {
                continue;
            }

            //TODO: VER AQUI PRA ADAPTAR O SO_PACKAGEDATA PARA UMA LISTA DE PACKAGES

            //Get Json properties using SO
            rootPath = SO_PackageData.SelectPackage(item + "\\gdcPackage.json");
            SO_PackageData.Init();

            GameObject go = Instantiate(Resources.Load("PackagePin", typeof(GameObject)) as GameObject);

            Package package = go.AddComponent <Package>();

            package.Initialize(SO_PackageData.instance);
            package.SetFullPath(item + "\\gdcPackage.json");

            //Get PackagePin script to Load data to Prefab
            PackagePin packagePin = go.GetComponent <PackagePin>();
            packagePin.LoadPanel(this, package);


            go.name = "PIN_" + package.name;

            Helper.WGS84 worldLimits = new Helper.WGS84(-180, -90, 180, 90);
            float        lat         = package.latitude;
            float        lon         = package.longitude;
            Vector3      pos         = terrainManager.GetPositionOnMapByLatLon(worldLimits, lat, lon);

            //Put element inside of map to positionate correctly
            go.transform.SetParent(terrainManager.transform);
            go.transform.localPosition = pos;

            //then put element out to correct scale
            go.transform.SetParent(loadedElementsTransform);

            packages.Add(package);
        }
    }