public void PlaySE(SOUND_EFFECT _se) { int index = SearchSESouresIndex(); if (index != -1) { seSources[index].PlayOneShot(seClips[(int)_se]); } }
public void PlaySoundEffect(SOUND_EFFECT soundEffectToPlay, float clipTime = 0.0f) { if ((int)soundEffectToPlay < (int)SOUND_EFFECT.MAX) { if (SoundEffect[(int)soundEffectToPlay] != null) { Speaker.clip = SoundEffect[(int)soundEffectToPlay]; Speaker.time = clipTime; Speaker.Play(); } } }
private void PlaySound(SOUND_EFFECT sound) { switch (sound) { case SOUND_EFFECT.ITEM: itemSound.Play(); break; case SOUND_EFFECT.HURT: hurtSound.Play(); break; case SOUND_EFFECT.GAME_OVER: gameOverSound.Play(); break; case SOUND_EFFECT.SWIM: swimSound.Play(); break; } }