private static float GetComboDamage(Obj_AI_Base target) { double DamageDealt = 0; var useQ = Config.Item("combo_Q").GetValue <bool>(); var useW = Config.Item("combo_W").GetValue <bool>(); var useE = Config.Item("combo_E").GetValue <bool>(); var useR = Config.Item("combo_R").GetValue <bool>(); var useRUSH = Config.Item("combo_RUSH").GetValue <bool>(); var useTMT = Config.Item("item_TMT").GetValue <bool>(); var useHYD = Config.Item("item_HYD").GetValue <bool>(); var useSOTD = Config.Item("item_SOTD").GetValue <bool>(); // Q if (Q.IsReady() && useQ) { DamageDealt += DamageDealt += Q.GetDamage(target); } // W if (W.IsReady() && useW) { DamageDealt += W.GetDamage(target); } // R if (R.IsReady() && (useR || useRUSH)) { DamageDealt += R.GetDamage(target); } // Double AA + SOTD int SOTDbonus = SOTD.IsReady() && useSOTD ? 2 : 1; DamageDealt += ((Player.GetAutoAttackDamage(target) * 1.1 * (Q.IsReady() ? 2 : 1)) * SOTDbonus); // Tiamat if (TMT.IsReady() && useTMT) { DamageDealt += Player.GetItemDamage(target, Damage.DamageItems.Tiamat); } // Hydra if (HYD.IsReady() && useHYD) { DamageDealt += Player.GetItemDamage(target, Damage.DamageItems.Hydra); } // E damage amplification double[] Amp = { 0, 1.03, 1.06, 1.09, 1.12, 1.15 }; if (E.IsReady() && useE) { DamageDealt += DamageDealt * Amp[E.Level]; } return((float)DamageDealt); }
private static void doCombo() { var useW = Config.Item("combo_W").GetValue <bool>(); var useE = Config.Item("combo_E").GetValue <bool>(); var useR = Config.Item("combo_R").GetValue <bool>(); var useI = Config.Item("combo_IGN").GetValue <bool>(); var useGB = Config.Item("item_GB").GetValue <bool>(); var useTMT = Config.Item("item_TMT").GetValue <bool>(); var useHYD = Config.Item("item_HYD").GetValue <bool>(); var useSOTD = Config.Item("item_SOTD").GetValue <bool>(); var useRush = Config.Item("combo_RUSH").GetValue <bool>(); var Target = LockedTarget ?? SimpleTs.GetTarget(1500f, SimpleTs.DamageType.Physical); // Ultimate Rush if (UltimateRush(Target) && useRush) { LockedTarget = Target; R.Cast(); } // Items if (TMT.IsReady() && Target.IsValidTarget(TMT.Range) && useTMT) { TMT.Cast(); } if (HYD.IsReady() && Target.IsValidTarget(HYD.Range) && useHYD) { HYD.Cast(); } if (GB.IsReady() && Target.IsValidTarget(LXOrbwalker.GetAutoAttackRange(Player) + (Player.MoveSpeed / 2)) && useGB) { GB.Cast(); } if (SOTD.IsReady() && Target.IsValidTarget(LXOrbwalker.GetAutoAttackRange(Player)) && useSOTD) { SOTD.Cast(); } // Spells if (E.IsReady() && Target.IsValidTarget(E.Range) && useE) { E.CastOnUnit(Target); } else if (W.IsReady() && Target.IsValidTarget(W.Range) && useW) { W.Cast(Target.Position); } else if (R.IsReady() && Target.IsValidTarget(R.Range) && useR && R.GetDamage(Target) > Target.Health) { R.Cast(); } // Auto Ignite if (!useI || Ignite == SpellSlot.Unknown || Player.SummonerSpellbook.CanUseSpell(Ignite) != SpellState.Ready) { return; } foreach (var enemy in ObjectManager.Get <Obj_AI_Hero>().Where(hero => hero.IsEnemy && hero.IsValidTarget(600f) && !hero.IsDead && hero.Health < Player.GetSummonerSpellDamage(hero, Damage.SummonerSpell.Ignite)).OrderByDescending(SimpleTs.GetPriority)) { Player.SummonerSpellbook.CastSpell(Ignite, enemy); return; } }