internal static void SetKeyBindings() { KEYBINDINGS = new Dictionary <string, KeyCode>(); bool sync = false; foreach (KeyValuePair <string, string> kvp in Section_hotkeys) { try { KeyCode keyCode = (KeyCode)Enum.Parse(typeof(KeyCode), kvp.Value); KEYBINDINGS.Add(kvp.Key, keyCode); } catch (ArgumentException) { SNLogger.Warn("CheatManager", $"({kvp.Value}) is not a valid KeyCode! Setting default value!"); for (int i = 0; i < DEFAULT_CONFIG.Count; i++) { if (DEFAULT_CONFIG[i].Key.Equals(kvp.Key)) { KEYBINDINGS.Add(kvp.Key, (KeyCode)Enum.Parse(typeof(KeyCode), DEFAULT_CONFIG[i].Value, true)); sync = true; } } } } if (sync) { SyncConfig(); } }
private IEnumerator AssignKey(object keyName) { waitingForKey = true; yield return(WaitForKey()); int isFirst = 0; int keyCount = 0; for (int i = 0; i < hotkeyButtons.Count; i++) { if (hotkeyButtons[i].Equals(newKey)) { if (keyCount == 0) { isFirst = i; } keyCount++; } } if (keyCount > 0 && isFirst != selected) { SNLogger.Warn("Duplicate keybind found, swapping keys..."); hotkeyButtons[isFirst] = hotkeyButtons[selected]; guiItem_Buttons[isFirst].Name = hotkeyButtons[selected]; } hotkeyButtons[selected] = newKey; guiItem_Buttons[selected].Name = hotkeyButtons[selected]; selected = -1; yield return(null); }
internal static void KEYBINDINGS_Set() { SNLogger.Debug("Method call: SEConfig.SetKeyBindings()"); KEYBINDINGS = new Dictionary <string, KeyCode>(); bool sync = false; foreach (KeyValuePair <string, string> kvp in Hotkeys_Config) { try { KEYBINDINGS.Add(kvp.Key, InputHelper.GetInputNameAsKeyCode(kvp.Value)); } catch (ArgumentException) { SNLogger.Warn($"[{kvp.Value}] is not a valid KeyCode! Setting default value!"); for (int i = 0; i < DEFAULT_CONFIG.Count; i++) { if (DEFAULT_CONFIG[i].Key.Equals(kvp.Key)) { KEYBINDINGS.Add(kvp.Key, InputHelper.GetInputNameAsKeyCode(DEFAULT_CONFIG[i].Value)); sync = true; } } } } if (sync) { KEYBINDINGS_ToConfig(); } }
public override GameObject GetGameObject() { if (GameResourceFileName == null) { try { _GameObject = Object.Instantiate(CraftData.GetPrefabForTechType(PrefabTemplate)); } catch { SNLogger.Warn(NameID, "Cannot instantiate prefab from TechType!"); } } else { try { _GameObject = Object.Instantiate(Resources.Load <GameObject>(GameResourceFileName)); } catch { SNLogger.Warn(NameID, "Cannot instantiate prefab from resource!"); } } _GameObject.name = NameID; return(_GameObject); }
internal static void Config_CreateDefault() { SNLogger.Debug("LaserCannon", "Method call: LaserCannonConfig.Config_CreateDefault()"); SNLogger.Warn("LaserCannon", "Configuration file is missing or wrong version. Trying to create a new one."); try { ParserHelper.CreateDefaultConfigFile(FILENAME, "LaserCannon", PROGRAM_VERSION, DEFAULT_CONFIG); var configParser = new Parser(FILENAME); foreach (string language in Languages) { if (!configParser.AddNewSection(language)) { continue; } foreach (string item in SECTION_LANGUAGE) { configParser.SetKeyValueInSection(language, item, ""); } } SNLogger.Log("LaserCannon", "The new configuration file was successfully created."); } catch { SNLogger.Error("LaserCannon", "An error occured while creating the new configuration file!"); } }
internal static void Postfix(SeaMoth __instance, bool docked, Vehicle.DockType dockType) { if (__instance.gameObject.TryGetComponent(out SeamothArmManager manager)) { manager.onDockedChanged?.Trigger(docked); } else { SNLogger.Warn("Seamoth Arm Manager is not ready!"); } }
internal static void CreateDefaultConfigFile() { SNLogger.Warn("RuntimeHelper", "Configuration file is missing or wrong version. Trying to create a new one."); try { ParserHelper.CreateDefaultConfigFile(FILENAME, "RuntimeHelper", PROGRAM_VERSION, DEFAULT_CONFIG); SNLogger.Log("RuntimeHelper", "The new configuration file was successfully created."); } catch { SNLogger.Error("RuntimeHelper", "An error occured while creating the new configuration file!"); } }
internal static void CreateDefaultConfigFile() { SNLogger.Warn("Configuration file is missing or wrong version. Trying to create a new one."); try { ParserHelper.CreateDefaultConfigFile(FILENAME, "QuickSlotExtender", PROGRAM_VERSION, DEFAULT_CONFIG); ParserHelper.AddInfoText(FILENAME, "TextColor possible values", "LightBlue, Red, Green, Blue, Yellow, White, Magenta, Cyan, Orange, Lime, Amethyst"); SNLogger.Log("The new configuration file was successfully created."); } catch { SNLogger.Error("An error occured while creating the new configuration file!"); } }
internal static void Config_CreateDefault() { SNLogger.Debug("CheatManager", "Method call: CmConfig.Config_CreateDefault()"); SNLogger.Warn("CheatManager", "Configuration file is missing or wrong version. Trying to create a new one."); try { ParserHelper.CreateDefaultConfigFile(FILENAME, "CheatManager", PROGRAM_VERSION, DEFAULT_CONFIG); ParserHelper.AddInfoText(FILENAME, "OverPowerMultiplier and HungerAndThirstInterval possible values", "1 to 10"); SNLogger.Log("CheatManager", "The new configuration file was successfully created."); } catch { SNLogger.Error("CheatManager", "An error occured while creating the new configuration file!"); } }
public static bool Prefix(Vehicle __instance) { if (__instance.GetType() == typeof(SeaMoth)) { if (__instance.gameObject.TryGetComponent(out SeamothArmManager manager)) { if (manager.IsArmSlotSelected) { manager.SlotArmUp(); return(false); } } else { SNLogger.Warn("Seamoth Arm Manager is not ready!"); } } return(true); }
internal static void Config_CreateDefault() { SNLogger.Debug("Method call: SEConfig.Config_CreateDefault()"); SNLogger.Warn("Configuration file is missing or wrong version. Trying to create a new one."); try { ParserHelper.CreateDefaultConfigFile(FILENAME, "SlotExtender", PROGRAM_VERSION, DEFAULT_CONFIG); ParserHelper.AddInfoText(FILENAME, "MaxSlots possible values", "5 to 12"); ParserHelper.AddInfoText(FILENAME, "TextColor possible values", "Red, Green, Blue, Yellow, White, Magenta, Cyan, Orange, Lime, Amethyst, LightBlue"); ParserHelper.AddInfoText(FILENAME, "SeamothStorageSlotsOffset possible values", "0 to 8"); ParserHelper.AddInfoText(FILENAME, "SlotLayout possible values", "Grid, Circle"); SNLogger.Log("The new configuration file was successfully created."); } catch { SNLogger.Error("An error occured while creating the new configuration file!"); } }