Exemple #1
0
 public void IncreaseReceivedDamage(SNCharacter target, int damage)
 {
     if (target.Equals(myCharacter))
     {
         dealedDamageByMe += damage;
     }
 }
Exemple #2
0
    public void HandleCollision(SNCharacter characterToHit)
    {
        if (!destroyed)
        {
            bool destroy = false;

            Debug.Log("Handle bullet hit" + characterToHit);

            if (owner)
            {
                if (characterToHit)
                {
                    if (!characterToHit.Equals(owner))
                    {
                        characterToHit.TakeDamage(attackDesc, owner);
                        destroy = destroyOnHit;
                    }
                }
                else
                {
                    destroy = destroyOnHit;
                }
            }
            else
            {
                Debug.LogError("Missing bullet owner");
            }

            if (destroy)
            {
                rotate    = false;
                destroyed = true;
                if (showHitAnimation)
                {
                    //bulletAnimator.SetTrigger ("Hit");
                    if (bulletAnimator)
                    {
                        bulletAnimator.Play("Hit");
                    }
                    speed = 0;
                    GetComponent <Collider2D> ().enabled = false;
                    Destroy(this.gameObject, durationOfHitAnimation);
                }
                else
                {
                    Destroy(this.gameObject);
                }
            }
        }
    }