/// <summary> /// 收到装备S发送给客户端的NPC应答应答给C 新版本没有锻造NPC /// </summary> /// <param name="dataBuffer"></param> /// <param name="socketID"></param> CommandCallbackType ReceiveGoodsOperate_OpenMakeFaceCommand(byte[] dataBuffer, int socketID) { var sMsgGoodsOperateOpenMakeFace = SMsgGoodsOperateOpenMakeFace.ParseResultPackage(dataBuffer); //UI.MainUI.MainUIController.Instance.OpenMainUI(UI.MainUI.UIType.EquipStrengthen); //RaiseEvent(EventTypeEnum.OpenEquipStrengthenUI.ToString(), sMsgGoodsOperateOpenMakeFace); //RaiseEvent(EventTypeEnum.OpenItemOperateUI.ToString(), sMsgGoodsOperateOpenMakeFace); //UIEventManager.Instance.TriggerUIEvent(UIEventType.OpentMainUI,UI.MainUI.UIType.EquipStrengthen); return(CommandCallbackType.Continue); }
/// <summary> /// 发送点击NPC打开强化页面 /// </summary> /// <param name="sMsgGoodsOperateOpenMakeFace"></param> public void SendGoodsOperateCommand(SMsgGoodsOperateOpenMakeFace sMsgGoodsOperateOpenMakeFace) { Package pkg = sMsgGoodsOperateOpenMakeFace.GeneratePackage(); this.Request(pkg); }