public void SendDeadBulletFightEffectCS(SMsgDeadBulletFightEffect_CS sMsgDeadBulletFightEffect_CS) { this.Request(sMsgDeadBulletFightEffect_CS.GeneratePackage()); }
private void DoSendFightEffect() { if (fightEffectTargetIdList.Count == 0) { return; } if (BulletData.m_breakType == 2) //死亡子弹 { if (m_ownerCampType != CampType.CAMP_MONSTER) { return; } SMsgDeadBulletFightEffect_CS sMsgDeadBulletFightEffect_CS = new SMsgDeadBulletFightEffect_CS(); sMsgDeadBulletFightEffect_CS.BulletTemplateID = (uint)BulletData.m_bulletId; sMsgDeadBulletFightEffect_CS.BulletPosX = m_thisTransfrom.position.x * 10.0f; sMsgDeadBulletFightEffect_CS.BulletPosY = m_thisTransfrom.position.z * -10.0f; sMsgDeadBulletFightEffect_CS.DamageID = (uint)m_impactData.m_id; sMsgDeadBulletFightEffect_CS.SkillId = (uint)m_skillId; sMsgDeadBulletFightEffect_CS.byBeFightedNum = Convert.ToByte(fightEffectTargetIdList.Count); sMsgDeadBulletFightEffect_CS.bySrcLive = 0; //死亡 sMsgDeadBulletFightEffect_CS.byPropNum = m_FightSavePropStruct.byPropNum; sMsgDeadBulletFightEffect_CS.dwProp = m_FightSavePropStruct.nProp; /* * var model = MonsterManager.Instance.GetEntityMode(FormEntityID); * SMsgPropCreateEntity_SC_Monster monsterProp = (SMsgPropCreateEntity_SC_Monster)model.EntityDataStruct; * if(m_impactData.m_damage_type == 1)//普通结算 * { * sMsgDeadBulletFightEffect_CS.byPropNum = 6; * sMsgDeadBulletFightEffect_CS.dwProp = new int[6]; * * sMsgDeadBulletFightEffect_CS.dwProp[0] = monsterProp.MonsterInvisibleValue.UNIT_FIELD_ATTACK; * sMsgDeadBulletFightEffect_CS.dwProp[1] = monsterProp.MonsterInvisibleValue.UNIT_FIELD_NICETY; * sMsgDeadBulletFightEffect_CS.dwProp[2] = monsterProp.MonsterInvisibleValue.UNIT_FIELD_BURST; * sMsgDeadBulletFightEffect_CS.dwProp[3] = monsterProp.MonsterUnitValues.UNIT_FIELD_FIGHT_HOSTILITY; * sMsgDeadBulletFightEffect_CS.dwProp[4] = monsterProp.MonsterUnitValues.UNIT_FIELD_LEVEL; * sMsgDeadBulletFightEffect_CS.dwProp[5] = monsterProp.MonsterInvisibleValue.UINT_FIELD_DEFBREAK; * } * else if(m_impactData.m_damage_type == 2) * { * sMsgDeadBulletFightEffect_CS.byPropNum = (byte)m_impactData.m_affect_prop.Length; * sMsgDeadBulletFightEffect_CS.dwProp = new int[sMsgDeadBulletFightEffect_CS.byPropNum]; * * for(int i=0;i<sMsgDeadBulletFightEffect_CS.byPropNum;i++) * { * if(m_impactData.m_affect_src[i] == 1) * { * int propIndex = CommonDefineManager.Instance.GetPropKey(m_impactData.m_affect_prop[i]); * if(propIndex == -1) * { * Debug.LogError("Propkey.xml is not exit "+m_impactData.m_affect_prop[i]); * return; * } * sMsgDeadBulletFightEffect_CS.dwProp[i] = monsterProp.GetValue(propIndex); * } * else * { * sMsgDeadBulletFightEffect_CS.dwProp[i] = 0; * } * } * } */ sMsgDeadBulletFightEffect_CS.uidBeFightedList = fightEffectTargetIdList; sMsgDeadBulletFightEffect_CS.uidFighter = FormEntityID; NetServiceManager.Instance.BattleService.SendDeadBulletFightEffectCS(sMsgDeadBulletFightEffect_CS); } else { SMsgFightEffect_CS sMsgFightEffect_CS = new SMsgFightEffect_CS(); sMsgFightEffect_CS.BulletTemplateID = (uint)BulletData.m_bulletId; sMsgFightEffect_CS.BulletPosX = m_thisTransfrom.position.x * 10.0f; sMsgFightEffect_CS.BulletPosY = m_thisTransfrom.position.z * -10.0f; sMsgFightEffect_CS.DamageID = (uint)m_impactData.m_id; sMsgFightEffect_CS.SkillId = (uint)m_skillId; sMsgFightEffect_CS.byBeFightedNum = Convert.ToByte(fightEffectTargetIdList.Count); sMsgFightEffect_CS.bySrcLive = 1; sMsgFightEffect_CS.uidBeFightedList = fightEffectTargetIdList; sMsgFightEffect_CS.uidFighter = FormEntityID; NetServiceManager.Instance.BattleService.SendFightEffectCS(sMsgFightEffect_CS); } }