public void PlayHighLitEffect(Vector3 color) { if (this.CheckMats()) { SMaterialEffect_HighLit lit = this.FindOrCreateEffect <SMaterialEffect_HighLit>(3); lit.color = color; lit.Play(); } }
public int PlayHighLitEffect(Vector3 color) { if (!this.CheckMats()) { return(0); } this.m_effectCounter[3]++; SMaterialEffect_HighLit sMaterialEffect_HighLit = this.FindOrCreateEffect <SMaterialEffect_HighLit>(3); sMaterialEffect_HighLit.color = color; sMaterialEffect_HighLit.Play(); MaterialHurtEffect.HighLitColor highLitColor = default(MaterialHurtEffect.HighLitColor); highLitColor.id = ++this.hlcIndex; highLitColor.color = color; this.hlcList.Add(highLitColor); return(highLitColor.id); }