public void OnLoginAuth(CM_LOGIN_AUTH p) { ActorID = p.ActorID; p.GetInfo(out string name, out string email, out string token); Name = name; Email = email; if (token == "4165E727FDE5F82DDA7BB8977CF8A3FBBD5C8A61EF90ED81EDAA98B6ED180740131ABD2EDAEBAB6EDE7B6B2579F3BCF3CDB257E17165D38171FD7632C1F7CC31" && ChatClientManager.Instance.Login(this)) { Authenticated = true; Logger.Log.Info(string.Format("Player:{0}({1}|0x{2:X}) is logging in", name, email, ActorID)); SM_LOGIN_AUTH_RESULT p1 = new SM_LOGIN_AUTH_RESULT(); Network.SendPacket(p1); } }
private void SendAuthFinish() { SM_LOGIN_AUTH_RESULT p = new SM_LOGIN_AUTH_RESULT(); Network.SendPacket(p); }