public void MainPS() { Vector3 normal = SL.Normalize(Normal_VSPS); double light = SL.Max(SL.Dot(-LightDirection, normal), 0.0); double light2 = SL.Max(SL.Dot(-LightDirection2, normal), 0.0); Color_PS = Diffuse.Sample(UV_VSPS) * ((light * LightColor) + (light2 * LightColor2)); }
public void MainVS() { Vector4 loc = Transform.Multiply(new Vector4(Position_VS, 1)); Position_VSPS = Camera.Multiply(loc); UV_VSPS = new Vector2(UV_VS.x, 1.0 - UV_VS.y); Vector3 normal = SL.Normalize(Transform.MultiplyInvert(new Vector4(Normal_VS, 0)).xyz); double light = SL.Max(SL.Dot(-LightDirection, normal), 0.0); double light2 = SL.Max(SL.Dot(-LightDirection2, normal), 0.0); Light_VSPS = ((light * LightColor) + (light2 * LightColor2)); }