//********************************************************************************************************************************************************************************** // Методы инициализации и завершения //********************************************************************************************************************************************************************************** // Конструктор public Game(SKView GameView) { AppDomain.CurrentDomain.ProcessExit += ProcessExit; try { Graphics = new GameGraphics(this, GameView); /* clientInformation = new ClientInformation(); clientInformation.OnGameStart = StartGameHandler; clientInformation.OnUpdateWaitingTable = UpdateWaitingPlayers; if (!clientInformation.TestVersion()) { Graphics.ShowMessage("У вас устаревшая версия приложения! Скачайте новую"); Environment.Exit(0); } */ Graphics.ShowGuestScreen(); } catch (Exception ex) { Graphics.ShowMessage (ex.Message); Environment.Exit(0); } }
void ReleaseDesignerOutlets() { if (SKView != null) { SKView.Dispose(); SKView = null; } if (warriorButton != null) { warriorButton.Dispose(); warriorButton = null; } if (archerButton != null) { archerButton.Dispose(); archerButton = null; } if (loadingProgressIndicator != null) { loadingProgressIndicator.Dispose(); loadingProgressIndicator = null; } if (gameLogo != null) { gameLogo.Dispose(); gameLogo = null; } }
public override void DidMoveToView(SKView view) { this.BackgroundColor = UIColor.Black; AddChild(new SKLabelNode("Chalkduster") { Text = "NAWAGAMISAMA", FontSize = 40, Position = new CGPoint(Frame.Width / 2, Frame.Height - 50) }); var w = View.Frame.Width / 3; _kumaSize = new CGSize(w, w); _effectSize = new CGSize(w + 100, w + 100); _kumaList = new ArrayList(); for (var y = 0; y < 3; y++) { for (var x = 0; x < 3; x++) { _kumaList.Add(new Kuma(this, new CGPoint(x * w, y * w + 150), _kumaSize)); } } _scoreLabel = new SKLabelNode("Chalkduster") { FontSize = 50, Position = new CGPoint(Frame.Width / 2, 50) }; AddChild(_scoreLabel); }
/* * Sets up the start scene, which contains one "start" button */ public override void DidMoveToView(SKView view) { //set the button size and position start.ScaleTo(new CGSize(width: 500, height: 400)); start.Position = new CGPoint(Frame.Width / 2, Frame.Height / 2.5); AddChild(start); //add the node to the scene }
public override void DidMoveToView(SKView view) { // Setup your scene here RxSKLabelNode myLabel = RxSKLabelNode.FromFont("Chalkduster"); myLabel.Text = "Hello, World!"; myLabel.FontSize = 65; myLabel.Position = new CGPoint(Frame.GetMidX(), Frame.GetMidY()); myLabel.UserInteractionEnabled = true; AddChild(myLabel); myLabel.ObservableMouseClick() .Subscribe(e => Console.WriteLine("Label Clicked!")); RxNSButton myButton = new RxNSButton(); myButton.Title = "Hello, World!"; myButton.Frame = new CGRect(0, 0, 50, 30); this.View.AddSubview(myButton); myButton.ObservableClick() .Subscribe(e => Console.WriteLine("Button Clicked!")); this.ObservableKeyDown() .Subscribe(e => Console.WriteLine("chrs: {0}", e.Characters)); this.ObservableMouseClick() //.Subscribe(e => Console.WriteLine("GameScene Clicked!")); .Subscribe(e => { Console.WriteLine("View clicked"); CreateSprite(e.LocationInNode(this)); }); }
public override void DidMoveToView(SKView view) { // Якорь на середину сцены AnchorPoint = new CGPoint(0.5f, 0.5f); // Подсчитываем рамеры клетки с камешком. Клетки квадратные gemCellWidth = ((float)Size.Width - (Properties.GameFieldPadding * 2)) / Level.ColumnsNumber; gemCellHeight = gemCellWidth; // Устанавливаем бэкграунд из текстуры background.Size = Size; background.ZPosition = 1; AddChild(background); // добавляем на сцену основной нод игры, в который будут добавлены остальные элементы уровня gameLayer.ZPosition = 2; AddChild(gameLayer); // Расчет позиции нода с камешками в зависиомсти от высоты и ширины клетки и колисчества клеток CGPoint layerPosition = new CGPoint(-gemCellWidth * Level.ColumnsNumber / 2.0f, -gemCellHeight * Level.RowsNumber / 2.0f); // добавляем в основной нод нод для камешков gemLayer.Position = layerPosition; gemLayer.ZPosition = 3; gameLayer.AddChild(gemLayer); }
public override void DidMoveToView(SKView view) { cameraNode = new SKCameraNode(); Camera = cameraNode; Camera.XScale = 0.5f; Camera.YScale = 0.5f; AddChild(cameraNode); mapNode = new MapNode(CurrentMap); mapNode.Position = new CGPoint(mapNode.Position.X, mapNode.Position.Y + 100); AddChild(mapNode); mapNode.MapClicked += HandleTouchOnMap; mapNode.AddCharacter(Player); var comp = (CharacterSpriteComponent)Player.GetComponent(typeof(CharacterSpriteComponent)); comp.Direction = Direction.North; comp.Walking = false; SetupItemPositions(); SetupCharacterPositions(); SetCameraConstraints(cameraNode, comp.Sprite); }
public override void LoadView () { View = new SKView (); if (UIDevice.CurrentDevice.CheckSystemVersion (7, 0)) EdgesForExtendedLayout = UIRectEdge.None; }
public override void DidMoveToView(SKView view) { BackgroundColor = UIColor.White; //AddAxes(); PresentBVHMenu(); }
public override void DidFinishLaunching(NSNotification notification) { // Start the progress indicator animation. loadingProgressIndicator.StartAnimation(this); gameLogo.Image = new NSImage(NSBundle.MainBundle.PathForResource("logo", "png")); archerButton.Image = new NSImage(NSBundle.MainBundle.PathForResource("button_archer", "png")); warriorButton.Image = new NSImage(NSBundle.MainBundle.PathForResource("button_warrior", "png")); // The size for the primary scene - 1024x768 is good for OS X and iOS. var size = new CGSize(1024, 768); // Load the shared assets of the scene before we initialize and load it. scene = new AdventureScene(size); scene.LoadSceneAssetsWithCompletionHandler(() => { scene.Initialize(); scene.ScaleMode = SKSceneScaleMode.AspectFill; SKView.PresentScene(scene); loadingProgressIndicator.StopAnimation(this); loadingProgressIndicator.Hidden = true; NSAnimationContext.CurrentContext.Duration = 2.0f; ((NSButton)archerButton.Animator).AlphaValue = 1.0f; ((NSButton)warriorButton.Animator).AlphaValue = 1.0f; scene.ConfigureGameControllers(); }); SKView.ShowsFPS = true; SKView.ShowsDrawCount = true; SKView.ShowsNodeCount = true; }
public override void DidMoveToView(SKView view) { if (!contentCreated) { CreateSceneContents (); contentCreated = true; } }
public override void DidMoveToView(SKView view) { var messageLabel = new SKLabelNode { Text = $"You {(isWin ? "win" : "loose")}", FontName = "Arial", FontSize = 40, FontColor = NSColor.Black, Position = new CGPoint(Size.Width / 2, Size.Height - 100), ZPosition = 1 }; var PressAnykeyLabel = new SKLabelNode { Text = $"Press any key for restart", FontName = "Arial", FontSize = 40, FontColor = NSColor.Black, Position = new CGPoint(Size.Width / 2, 100), ZPosition = 1 }; AddChild(messageLabel); AddChild(PressAnykeyLabel); }
/* * public override void TouchesBegan (NSSet touches, UIEvent e) * { * base.TouchesBegan (touches, e); * * UITouch touch = (UITouch)touches.AnyObject; * PointF positionInScene = touch.LocationInNode (this); * this.SelectNodeForTouch (positionInScene); * } * * public override void TouchesMoved(NSSet touches, UIEvent e) * { * base.TouchesMoved (touches, e); * * UITouch touch = (UITouch)touches.AnyObject; * PointF positionInScene = touch.LocationInNode (this); * PointF previousPosition = touch.PreviousLocationInNode (this); * * PointF translation = new PointF (positionInScene.X - previousPosition.X, positionInScene.Y - previousPosition.Y); * this.PanForTranslation (translation); * } */ public override void DidMoveToView(SKView view) { base.DidMoveToView(view); UIPanGestureRecognizer gestureRecognizer = new UIPanGestureRecognizer(HandlePanFrom); this.View.AddGestureRecognizer(gestureRecognizer); }
public override void DidMoveToView(SKView view) { if (!contentCreated) { CreateSceneContents(); contentCreated = true; } }
public override void DidMoveToView(SKView view) { // Setup your scene here memorySize = 0; processSize = 0; algorithm = 0; currentProcessId = 0; }
public override void DidMoveToView(SKView view) { BackgroundColor = UIColor.White; map = new MinesweeperMap (); map.SetupBoard (AllLevels.GetFirstLevel ()); DisplayMap (); }
public override void LoadView() { View = new SKView(); if (UIDevice.CurrentDevice.CheckSystemVersion(7, 0)) { EdgesForExtendedLayout = UIRectEdge.None; } }
public override void LoadView() { base.LoadView (); View = new SKView { ShowsFPS = true, ShowsNodeCount = true, ShowsDrawCount = true }; }
public override void DidMoveToView(SKView view) { // Setup your scene here player = new Player(Frame.Width, Frame.Height); AddChild(player.Sprite); infoLabel = CreateInfoLabel(); scoreLabel = CreateScoreLabel(); highscoreLabel = CreateHighscoreLabel(); PhysicsWorld.DidBeginContact += DidBeginContact; }
public static CoreGraphics.CGRect ConvertRectFromSceneToView(SKView View, float sceneMaxX, float sceneMaxY, float Width, float Height, float X, float Y) { float viewMaxY = (float)View.Frame.Height; float viewMaxX = (float)View.Frame.Width; float yFactor = viewMaxY / sceneMaxY; float xFactor = viewMaxX / sceneMaxX; CGRect res = new CGRect (X * xFactor, viewMaxY - ((Y + Height) * yFactor), Width * xFactor, Height * yFactor); return res; }
public override void DidMoveToView(SKView view) { // Setup your scene here var myLabel = SKLabelNode.FromFont("Chalkduster"); myLabel.Text = "Hello, World!"; myLabel.FontSize = 65; myLabel.Position = new CGPoint(Frame.GetMidX(), Frame.GetMidY()); AddChild(myLabel); }
public override void DidMoveToView(SKView view) { // Setup your scene here var myLabel = SKLabelNode.FromFont("Trebuchet MS"); myLabel.Text = "Starting.."; myLabel.FontSize = 44; myLabel.Position = new CGPoint(Frame.GetMidX(), Frame.GetMidY()); AddChild(myLabel); }
public override void DidMoveToView(SKView view) { // Setup your scene here var myLabel = new SKLabelNode("Chalkduster") { Text = "Hello, World!", FontSize = 65, Position = new CGPoint(Frame.Width / 2, Frame.Height / 2) }; AddChild(myLabel); }
public override void DidMoveToView(SKView view) { // Setup your scene here BackgroundColor = new UIKit.UIColor(.15f, .15f, .3f, 1); var myLabel = new SKLabelNode("Chalkduster") { FontSize = 30, Text = "Hello, World!", Position = new CGPoint(Frame.GetMidX(), Frame.GetMidY()) }; AddChild(myLabel); }
public override void DidMoveToView(SKView view) { _windowWidth = view.Window.Frame.Width; _windowHeight = view.Window.Frame.Height; // Initialize camera Camera = new SKCameraNode() { Position = new CGPoint(_windowWidth / 2, _windowHeight / 2) }; RenderScene(); }
public override void ViewDidLoad() { base.ViewDidLoad(); var scene = ShaderScene.Random(3); var skView = new SKView(View.Frame) { ShowsFPS = true, PreferredFramesPerSecond = 120 }; View.AddSubview(skView); skView.PresentScene(scene); }
public override void DidMoveToView(SKView view) { //Load in the "table top" SKSpriteNode background = SKSpriteNode.FromImageNamed(NSBundle.MainBundle.PathForResource("bg_1", "jpg")); background.Position = new CGPoint(Frame.GetMidX(), Frame.GetMidY()); background.ScaleTo(Frame.Size); background.ZPosition = -1000; AddChild(background); DealCards(); }
public override void LoadView() { base.LoadView (); View = skView = new SKView { ShowsFPS = true, ShowsNodeCount = true, Frame = View.Frame, }; var scene = new MyScene (View.Bounds.Size) { ScaleMode = SKSceneScaleMode.AspectFill }; skView.PresentScene (scene); }
public override void DidMoveToView(SKView view) { // Setup your scene here p1.Position = new CGPoint(Frame.Size.Width / 2, 155 * (Frame.Size.Height / 300)); p1.ZPosition = 1; BackgroundColor = NSColor.Black; bg.Position = new CGPoint(XScale = Frame.Size.Width / 2, YScale = Frame.Size.Height / 2); bg.Size = new CGSize(Frame.Size.Height, Frame.Size.Height); p1.Size = new CGSize(Frame.Size.Height / 10, Frame.Size.Height / 10); AddChild(bg); AddChild(p1); }
public override void LoadView() { base.LoadView(); View = skView = new SKView { ShowsFPS = true, ShowsNodeCount = true, Frame = View.Frame, }; var scene = new MyScene(View.Bounds.Size) { ScaleMode = SKSceneScaleMode.AspectFill }; skView.PresentScene(scene); }
public override void DidMoveToView(SKView view) { // Setup your scene here var myLabel = new SKLabelNode("ArialMT") { Text = "Can change text and bgcolor", FontSize = 50, Position = new CGPoint(Frame.Width / 2, Frame.Height / 2) }; //BackgroundColor = NSColor.Black; bg.Position = new CGPoint(XScale = Frame.Size.Width / 2, YScale = Frame.Size.Height / 2); AddChild(bg); AddChild(myLabel); }
public override void DidMoveToView(SKView view) { base.DidMoveToView(view); var obstacles = new [] { AddObstacle(new CGPoint(Frame.GetMidX(), Frame.GetMidY() + 150f)), AddObstacle(new CGPoint(Frame.GetMidX() - 200f, Frame.GetMidY() - 150f)), AddObstacle(new CGPoint(Frame.GetMidX() + 200f, Frame.GetMidY() - 150f)) }; Player = new AgentNode(this, DefaultAgentRadius, new CGPoint(Frame.GetMidX(), Frame.GetMidY())); Player.Agent.Behavior = new GKBehavior(); AgentSystem.AddComponent(Player.Agent); SeekGoal = GKGoal.GetGoalToSeekAgent(TrackingAgent); Player.Agent.Behavior.SetWeight(100, GKGoal.GetGoalToAvoidObstacles(obstacles, 1)); }
public override void DidMoveToView(SKView view) { base.DidMoveToView (view); var obstacles = new [] { AddObstacle (new CGPoint (Frame.GetMidX (), Frame.GetMidY () + 150f)), AddObstacle (new CGPoint (Frame.GetMidX () - 200f, Frame.GetMidY () - 150f)), AddObstacle (new CGPoint (Frame.GetMidX () + 200f, Frame.GetMidY () - 150f)) }; Player = new AgentNode (this, DefaultAgentRadius, new CGPoint (Frame.GetMidX (), Frame.GetMidY ())); Player.Agent.Behavior = new GKBehavior (); AgentSystem.AddComponent (Player.Agent); SeekGoal = GKGoal.GetGoalToSeekAgent (TrackingAgent); Player.Agent.Behavior.SetWeight (100, GKGoal.GetGoalToAvoidObstacles (obstacles, 1)); }
public override void ViewWillLayoutSubviews() { base.ViewWillLayoutSubviews(); // Configure the view SKView skView = (SKView)this.View; if (skView.Scene == null) { // Create and configure the scene SKScene scene = new MyScene(skView.Bounds.Size); scene.ScaleMode = SKSceneScaleMode.AspectFill; // Present the scene skView.PresentScene(scene); } }
public override void DidMoveToView(SKView view) { #if TARGET_OS_MAC var fontName = NSFont.SystemFontOfSize(65).FontName; var label = SKLabelNode.FromFont(fontName); label.Text = SceneName; label.FontSize = 65; label.HorizontalAlignmentMode = SKLabelHorizontalAlignmentMode.Left; label.VerticalAlignmentMode = SKLabelVerticalAlignmentMode.Top; label.Position = new CGPoint(Frame.GetMinX() + 10, Frame.GetMaxY() - 46); AddChild(label); #endif AgentSystem = new GKComponentSystem <GKAgent2D> (); TrackingAgent = new GKAgent2D(); TrackingAgent.Position = new Vector2((float)Frame.GetMidX(), (float)Frame.GetMidY()); }
public override void DidMoveToView(SKView view) { // Setup your scene here // test values for position player1.xPos = 0; player1.yPos = 0; player1.zPos = 0; fetch.setPos(ref player1, ref sprites, Height, Width); sprites = data.fetchMap("map4"); data.Add_map(sprites); // Fetches data from the stored map and implements it into the game sprites = data.Getmap(Height, Width, 3); //sprites = data.fetchMap(Height, Width, "map1"); player1.spriteNode.ZPosition = 1; BackgroundColor = NSColor.Black; bg.Position = new CGPoint(XScale = Frame.Width / 2, YScale = Frame.Height / 2); bg.Size = new CGSize(Height, Height); Debug.WriteLine("background: "); Debug.WriteLine(bg.Size); Debug.WriteLine(Frame.Size.Height); //player1.spriteNode.Size = new CGSize(Frame.Size.Height / 10, Frame.Size.Height / 10); AddChild(bg); AddChild(player1.spriteNode); for (int i = 0; i < 10; i++) { for (int j = 0; j < 10; j++) { Debug.WriteLine(sprites[i, j, 0]); if (sprites[i, j, 0] != null) { AddChild(sprites[i, j, 0].spriteNode); } } } /* * AddChild(block1.spriteNode); * AddChild(step1.spriteNode); * AddChild(block2.spriteNode); * AddChild(step2.spriteNode); */ }
public override void DidMoveToView(SKView view) { var bgNode = SKSpriteNode.FromImageNamed("bg.jpg"); var scale = Size.Width / bgNode.Size.Width; bgNode.SetScale(scale * 2); bgNode.Position = new CGPoint(Size.Width / 2, Size.Height / 2); AddChild(bgNode); bgNode.ZPosition = -1; PhysicsWorld.Gravity = new CGVector(0, 0); GC = new GameController(this); GC.SpawnPlayer(); var colDelegate = new CollisionDelegate(); colDelegate.Callbacks += NodesCollided; PhysicsWorld.ContactDelegate = colDelegate; }
public SKViewRenderer(SKView view, Context context) : base(context) { _skView = view; PaintSurface += OnPaint; _skView.Invalidated += OnViewInvalidated; this.Touch += (s, e) => { if (e.Event.Action != global::Android.Views.MotionEventActions.Up) { return; } _skView.HandleTouch(new TouchData() { Action = e.Event.Action == global::Android.Views.MotionEventActions.Up ? TouchAction.Tap : TouchAction.None, Point = new Point(e.Event.RawX, e.Event.RawY) }); }; }
public override void DidMoveToView(SKView view) { base.DidMoveToView (view); var agents = new List<GKAgent2D> (20); const int agentsPerRow = 4; for (int i = 0; i < agentsPerRow * agentsPerRow; i++) { var x = Frame.GetMidX () + i % agentsPerRow * 20; var y = Frame.GetMidY () + i / agentsPerRow * 20; var boid = new AgentNode (this, 10, new CGPoint (x, y)); AgentSystem.AddComponent (boid.Agent); agents.Add (boid.Agent); boid.DrawsTail = false; } const float separationRadius = 0.553f * 50; const float separationAngle = (float)(3 * Math.PI / 4.0f); const float separationWeight = 10.0f; const float alignmentRadius = 0.83333f * 50; const float alignmentAngle = (float)(Math.PI / 4.0f); const float alignmentWeight = 12.66f; const float cohesionRadius = 1.0f * 100; const float cohesionAngle = (float)(Math.PI / 2.0f); const float cohesionWeight = 8.66f; // Separation, alignment, and cohesion goals combined cause the flock to move as a group. var behavior = new GKBehavior (); behavior.SetWeight (separationWeight, GKGoal.GetGoalToSeparate (agents.ToArray (), separationRadius, separationAngle)); behavior.SetWeight (alignmentWeight, GKGoal.GetGoalToAlign (agents.ToArray (), alignmentRadius, alignmentAngle)); behavior.SetWeight (cohesionWeight, GKGoal.GetGoalToCohere (agents.ToArray (), cohesionRadius, cohesionAngle)); foreach (GKAgent2D agent in agents) agent.Behavior = behavior; SeekGoal = GKGoal.GetGoalToSeekAgent (TrackingAgent); }
public override void DidMoveToView(SKView view) { base.DidMoveToView (view); var follower = new AgentNode (this, DefaultAgentRadius, new CGPoint (Frame.GetMidX (), Frame.GetMidY ())) { Color = SKColor.Cyan }; var center = new Vector2 ((float)Frame.GetMidX (), (float)Frame.GetMidY ()); var points = new [] { new Vector2 (center.X, center.Y + 50), new Vector2 (center.X + 50, center.Y + 150), new Vector2 (center.X + 100, center.Y + 150), new Vector2 (center.X + 200, center.Y + 200), new Vector2 (center.X + 350, center.Y + 150), new Vector2 (center.X + 300, center.Y), new Vector2 (center.X, center.Y - 200), new Vector2 (center.X - 200, center.Y - 100), new Vector2 (center.X - 200, center.Y), new Vector2 (center.X - 100, center.Y + 50), }; var path = GKPath.FromPoints (points, DefaultAgentRadius, true); follower.Agent.Behavior = GKBehavior.FromGoal (GKGoal.GetGoalToFollowPath (path, 1.5, true), 1); AgentSystem.AddComponent (follower.Agent); var cgPoints = new CGPoint[11]; for (var i = 0; i < 10; i++) cgPoints [i] = new CGPoint (points [i].X, points [i].Y); cgPoints [10] = cgPoints [0]; var pathShape = SKShapeNode.FromPoints (ref cgPoints [0], 11); pathShape.LineWidth = 2; pathShape.StrokeColor = SKColor.Magenta; AddChild (pathShape); }
public override void DidMoveToView(SKView view) { authForm = new AuthorizationForm (this.Game, this, onAutorizationFormClose, null); authForm.Show (1344, 750, 0, 0); ChangeActiveForm (authForm); }
public override void LoadView() { // Let our view be an SKView. var skView = new SKView (); this.View = skView; }
public override void LoadView () { View = new SKView (); }
public override void DidMoveToView(SKView view) { // Setup your scene here //UITextField myTextFiel = new UITextField (new CGRect (100, 100, 200, 200)); //this.View.Add (myTextFiel); }
public GameGraphics(Game Game, SKView GameView) { this.Game = Game; this.GameView = GameView; }
public override void DidMoveToView(SKView view) { #if TARGET_OS_MAC var fontName = NSFont.SystemFontOfSize (65).FontName; var label = SKLabelNode.FromFont (fontName); label.Text = SceneName; label.FontSize = 65; label.HorizontalAlignmentMode = SKLabelHorizontalAlignmentMode.Left; label.VerticalAlignmentMode = SKLabelVerticalAlignmentMode.Top; label.Position = new CGPoint (Frame.GetMinX () + 10, Frame.GetMaxY () - 46); AddChild (label); #endif AgentSystem = new GKComponentSystem (typeof(GKAgent2D)); TrackingAgent = new GKAgent2D (); TrackingAgent.Position = new Vector2 ((float)Frame.GetMidX (), (float)Frame.GetMidY ()); }