public SShaderItem mfShaderItemForName(string szName, bool bShare, int flags, SInputShaderResources Res = null, ulong nMaskGen = 0, IRenderer.SLoadShaderItemArgs pArgs = 0) => throw new NotImplementedException();
private bool mfLoadResourceTexture(EEfResTextures Id, ref SInputShaderResources RS, uint CustomFlags, bool bReplaceMeOnFail = false) => throw new NotImplementedException();
public CShaderResources mfCreateShaderResources(SInputShaderResources Res, bool bShare) => throw new NotImplementedException();
private void mfRefreshResourceTextureConstants(EEfResTextures Id, out SInputShaderResources RS) => throw new NotImplementedException();