Exemple #1
0
        static void Main(string[] args)
        {
            Console.WriteLine("SIPSorcery client user agent example.");
            Console.WriteLine("Press ctrl-c to exit.");

            // Plumbing code to facilitate a graceful exit.
            CancellationTokenSource rtpCts = new CancellationTokenSource(); // Cancellation token to stop the RTP stream.
            bool isCallHungup  = false;
            bool hasCallFailed = false;

            // Logging configuration. Can be ommitted if internal SIPSorcery debug and warning messages are not required.
            var loggerFactory = new Microsoft.Extensions.Logging.LoggerFactory();
            var loggerConfig  = new LoggerConfiguration()
                                .Enrich.FromLogContext()
                                .MinimumLevel.Is(Serilog.Events.LogEventLevel.Debug)
                                .WriteTo.Console()
                                .CreateLogger();

            loggerFactory.AddSerilog(loggerConfig);
            SIPSorcery.Sys.Log.LoggerFactory = loggerFactory;

            SIPURI callUri = SIPURI.ParseSIPURI(DEFAULT_DESTINATION_SIP_URI);

            if (args != null && args.Length > 0)
            {
                if (!SIPURI.TryParse(args[0]))
                {
                    Log.LogWarning($"Command line argument could not be parsed as a SIP URI {args[0]}");
                }
                else
                {
                    callUri = SIPURI.ParseSIPURIRelaxed(args[0]);
                }
            }

            Log.LogInformation($"Call destination {callUri}.");

            // Set up a default SIP transport.
            var       sipTransport = new SIPTransport();
            int       port         = SIPConstants.DEFAULT_SIP_PORT + 1000;
            IPAddress localAddress = sipTransport.GetLocalAddress(IPAddress.Parse("8.8.8.8"));

            sipTransport.AddSIPChannel(new SIPUDPChannel(new IPEndPoint(localAddress, port)));
            //sipTransport.AddSIPChannel(new SIPUDPChannel(new IPEndPoint(IPAddress.Any, port)));
            //sipTransport.AddSIPChannel(new SIPUDPChannel(new IPEndPoint(IPAddress.IPv6Any, port)));

            //EnableTraceLogs(sipTransport);

            // Select the IP address to use for RTP based on the destination SIP URI.
            var endPointForCall = callUri.ToSIPEndPoint() == null?sipTransport.GetDefaultSIPEndPoint(callUri.Protocol) : sipTransport.GetDefaultSIPEndPoint(callUri.ToSIPEndPoint());

            // Initialise an RTP session to receive the RTP packets from the remote SIP server.
            Socket rtpSocket     = null;
            Socket controlSocket = null;
            // TODO (find something better): If the SIP endpoint is using 0.0.0.0 for SIP use loopback for RTP.
            IPAddress rtpAddress = localAddress;

            NetServices.CreateRtpSocket(rtpAddress, 49000, 49100, false, out rtpSocket, out controlSocket);
            var rtpSendSession = new RTPSession((int)RTPPayloadTypesEnum.PCMU, null, null);

            // Create a client user agent to place a call to a remote SIP server along with event handlers for the different stages of the call.
            var uac = new SIPClientUserAgent(sipTransport);

            uac.CallTrying += (uac, resp) =>
            {
                Log.LogInformation($"{uac.CallDescriptor.To} Trying: {resp.StatusCode} {resp.ReasonPhrase}.");
            };
            uac.CallRinging += (uac, resp) => Log.LogInformation($"{uac.CallDescriptor.To} Ringing: {resp.StatusCode} {resp.ReasonPhrase}.");
            uac.CallFailed  += (uac, err) =>
            {
                Log.LogWarning($"{uac.CallDescriptor.To} Failed: {err}");
                hasCallFailed = true;
            };
            uac.CallAnswered += (uac, resp) =>
            {
                if (resp.Status == SIPResponseStatusCodesEnum.Ok)
                {
                    Log.LogInformation($"{uac.CallDescriptor.To} Answered: {resp.StatusCode} {resp.ReasonPhrase}.");

                    IPEndPoint remoteRtpEndPoint = SDP.GetSDPRTPEndPoint(resp.Body);

                    Log.LogDebug($"Sending initial RTP packet to remote RTP socket {remoteRtpEndPoint}.");

                    // Send a dummy packet to open the NAT session on the RTP path.
                    rtpSendSession.SendAudioFrame(rtpSocket, remoteRtpEndPoint, 0, new byte[] { 0x00 });
                }
                else
                {
                    Log.LogWarning($"{uac.CallDescriptor.To} Answered: {resp.StatusCode} {resp.ReasonPhrase}.");
                }
            };

            // The only incoming request that needs to be explicitly handled for this example is if the remote end hangs up the call.
            sipTransport.SIPTransportRequestReceived += (SIPEndPoint localSIPEndPoint, SIPEndPoint remoteEndPoint, SIPRequest sipRequest) =>
            {
                if (sipRequest.Method == SIPMethodsEnum.BYE)
                {
                    SIPNonInviteTransaction byeTransaction = sipTransport.CreateNonInviteTransaction(sipRequest, remoteEndPoint, localSIPEndPoint, null);
                    SIPResponse             byeResponse    = SIPTransport.GetResponse(sipRequest, SIPResponseStatusCodesEnum.Ok, null);
                    byeTransaction.SendFinalResponse(byeResponse);

                    if (uac.IsUACAnswered)
                    {
                        Log.LogInformation("Call was hungup by remote server.");
                        isCallHungup = true;
                        rtpCts.Cancel();
                    }
                }
            };

            // It's a good idea to start the RTP receiving socket before the call request is sent.
            // A SIP server will generally start sending RTP as soon as it has processed the incoming call request and
            // being ready to receive will stop any ICMP error response being generated.
            Task.Run(() => SendRecvRtp(rtpSocket, rtpSendSession, rtpCts));

            // Start the thread that places the call.
            SIPCallDescriptor callDescriptor = new SIPCallDescriptor(
                SIPConstants.SIP_DEFAULT_USERNAME,
                null,
                callUri.ToString(),
                SIPConstants.SIP_DEFAULT_FROMURI,
                null, null, null, null,
                SIPCallDirection.Out,
                SDP.SDP_MIME_CONTENTTYPE,
                GetSDP(rtpSocket.LocalEndPoint as IPEndPoint).ToString(),
                null);

            uac.Call(callDescriptor);

            // Ctrl-c will gracefully exit the call at any point.
            Console.CancelKeyPress += delegate(object sender, ConsoleCancelEventArgs e)
            {
                e.Cancel = true;
                rtpCts.Cancel();
            };

            // At this point the call has been initiated and everything will be handled in an event handler or on the RTP
            // receive task. The code below is to gracefully exit.

            // Wait for a signal saying the call failed, was cancelled with ctrl-c or completed.
            rtpCts.Token.WaitHandle.WaitOne();

            Log.LogInformation("Exiting...");

            rtpSocket?.Close();
            controlSocket?.Close();

            if (!isCallHungup && uac != null)
            {
                if (uac.IsUACAnswered)
                {
                    Log.LogInformation($"Hanging up call to {uac.CallDescriptor.To}.");
                    uac.Hangup();
                }
                else if (!hasCallFailed)
                {
                    Log.LogInformation($"Cancelling call to {uac.CallDescriptor.To}.");
                    uac.Cancel();
                }

                // Give the BYE or CANCEL request time to be transmitted.
                Log.LogInformation("Waiting 1s for call to clean up...");
                Task.Delay(1000).Wait();
            }

            SIPSorcery.Net.DNSManager.Stop();

            if (sipTransport != null)
            {
                Log.LogInformation("Shutting down SIP transport...");
                sipTransport.Shutdown();
            }
        }