private void Awake() { if (_instance == null) { _instance = this; } if (_instance != this) { DestroyImmediate(gameObject); } SIM.StartSession(); var unixEpoch = new DateTime(1970, 1, 1, 0, 0, 0, System.DateTimeKind.Utc); CurrentTime = (DateTime.UtcNow - unixEpoch).TotalSeconds; SessionStartTime = CurrentTime; RenderLimiter.RenderLimitDisabled(); }