void MoveToNormal()
    {
        var vSpeed = m_vDirection * GetMoveSpeed();

        {
            SetLocalPosition(
                SHPhysics.CalculationEuler(
                    m_pInfo.m_vForce, GetLocalPosition(), ref vSpeed, m_pInfo.m_fMass));
        }
        SetSpeed(vSpeed);
    }
Exemple #2
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    private void OnUpdateToDie()
    {
        var vSpeed = GetSpeed();

        {
            SetLocalPosition(
                SHPhysics.CalculationEuler(
                    SHPhysics.m_vGravity * 500.0f, GetLocalPosition(), ref vSpeed, 1.0f));
        }
        SetSpeed(vSpeed);

        SetLocalScale(GetLocalScale() * 0.99f);

        if (-1000.0f > GetLocalPosition().y)
        {
            SetActive(false);
        }
    }