Exemple #1
0
        public static void SetImageSprite(Image image, GameObject prefab, bool isShowSpecMatrial = false)
        {
            if (image == null)
            {
                return;
            }
            if (prefab == null)
            {
                image.set_sprite(null);
                return;
            }
            SpriteRenderer component = prefab.GetComponent <SpriteRenderer>();

            if (component != null)
            {
                image.set_sprite(component.sprite);
                if (isShowSpecMatrial && component.sharedMaterial != null && component.sharedMaterial.shader != null && !component.sharedMaterial.shader.name.Equals(CUIUtility.s_ui_defaultShaderName))
                {
                    float[] materailMaskPars = CUIUtility.GetMaterailMaskPars(image.get_material());
                    image.set_material(new Material(component.sharedMaterial));
                    image.get_material().shaderKeywords = component.sharedMaterial.shaderKeywords;
                    CUIUtility.SetMaterailMaskPars(materailMaskPars, image.get_material());
                }
                else if (isShowSpecMatrial)
                {
                    image.set_material(null);
                }
            }
            if (image is Image2)
            {
                SGameSpriteSettings component2 = prefab.GetComponent <SGameSpriteSettings>();
                Image2 image2 = image as Image2;
                image2.alphaTexLayout = ((component2 != null) ? component2.layout : ImageAlphaTexLayout.None);
            }
        }
Exemple #2
0
 public static void SetImageSprite(Image image, GameObject prefab)
 {
     if (image != null)
     {
         if (prefab == null)
         {
             image.sprite = null;
         }
         else
         {
             SpriteRenderer component = prefab.GetComponent <SpriteRenderer>();
             if (component != null)
             {
                 image.sprite = component.sprite;
             }
             if (image is Image2)
             {
                 SGameSpriteSettings settings = prefab.GetComponent <SGameSpriteSettings>();
                 Image2 image2 = image as Image2;
                 image2.alphaTexLayout = (settings == null) ? ImageAlphaTexLayout.None : settings.layout;
             }
         }
     }
 }