void OnGUI() { SGUI.DrawTexture(60, 60, 40, 40, Instrucciones); float size = 6; float sizeb = 10; Back = new SGUI.SelfButton(90, 5, size, sizeb, BackT, 1.1f, 1.1f); Back.Draw(); }
void OnGUI() { SGUI.DrawTexture(0, 0, 100, 100, Background); float size = 6; float sizeb = 10; Back = new SGUI.SelfButton(50, 70, size, sizeb, BackT, 1.1f, 1.1f); Back.Draw(); }
void OnGUI() { SGUI.DrawTexture(0, 0, 100, 100, Background2); float size = 15; Flecha = new SGUI.SelfButton(80, 80, size, size, FlechaT, 1.2f, 1.1f); Flecha.Draw(); }
void OnGUI() { SGUI.DrawTexture(0, 0, 100, 100, Background); float size = 15; float sizeb = 13; Start = new SGUI.SelfButton(10, 70, size, size, StartT, 1.1f, 1.1f); Explore = new SGUI.SelfButton(40, 72, size, sizeb, ExploreT, 1.1f, 1.1f); Options = new SGUI.SelfButton(70, 70, size, size, OptionsT, 1.1f, 1.1f); Start.Draw(); Options.Draw(); Explore.Draw(); }
void OnGUI() { SGUI.DrawTexture(0, 0, 100, 100, Background); float size = 15; float sizeb = 10; float sized = 6; float sizee = 10; On = new SGUI.SelfButton(42, 50, size, sizeb, OnT, 1.1f, 1.1f); Off = new SGUI.SelfButton(42, 65, size, sizeb, OffT, 1.1f, 1.1f); Back = new SGUI.SelfButton(90, 80, sized, sizee, BackT, 1.1f, 1.1f); On.Draw(); Off.Draw(); Back.Draw(); }