Exemple #1
0
    public void HideInEditor()
    {
        SGT_Helper.HideGameObject(gameObject);

        if (meshes != null)
        {
            foreach (var mesh in meshes)
            {
                if (mesh != null)
                {
                    mesh.HideInEditor();
                }
            }
        }
    }
Exemple #2
0
    public void Update()
    {
        oldMousePosition = newMousePosition;
        newMousePosition = Input.mousePosition;

        mouseDelta = newMousePosition - oldMousePosition;
        screenSize = Mathf.Min(Screen.width, Screen.height);

#if UNITY_EDITOR == true
        if (hideWhenPlaying == true && Application.isPlaying == true)
        {
            SGT_Helper.HideGameObject(this);
        }
        else
        {
            SGT_Helper.ShowGameObject(this);
        }
#endif
    }
Exemple #3
0
    public void LateUpdate()
    {
        if (surfaceGameObject == null)
        {
            surfaceGameObject = SGT_Helper.CreateGameObject("Surface", gameObject);
        }
        if (atmosphereGameObject == null)
        {
            atmosphereGameObject = SGT_Helper.CreateGameObject("Atmosphere", gameObject);
        }
        if (cloudsGameObject == null)
        {
            cloudsGameObject = SGT_Helper.CreateGameObject("Clouds", gameObject);
        }
        if (surfaceMesh == null)
        {
            surfaceMesh = new SGT_SurfaceMultiMesh();
        }
        if (surfaceTextureDay == null)
        {
            surfaceTextureDay = new SGT_SurfaceTexture();
        }
        if (surfaceTextureNight == null)
        {
            surfaceTextureNight = new SGT_SurfaceTexture();
        }
        if (surfaceTextureNormal == null)
        {
            surfaceTextureNormal = new SGT_SurfaceTexture();
        }
        if (surfaceTextureSpecular == null)
        {
            surfaceTextureSpecular = new SGT_SurfaceTexture();
        }
        if (planetObserver == null)
        {
            planetObserver = SGT_Helper.FindCamera();
        }
        if (planetLightSource == null)
        {
            planetLightSource = SGT_LightSource.Find();
        }

        SGT_Helper.SetParent(surfaceGameObject, gameObject);
        SGT_Helper.SetLayer(surfaceGameObject, gameObject.layer);
        SGT_Helper.SetTag(surfaceGameObject, gameObject.tag);

        SGT_Helper.SetParent(atmosphereGameObject, gameObject);
        SGT_Helper.SetLayer(atmosphereGameObject, gameObject.layer);
        SGT_Helper.SetTag(atmosphereGameObject, gameObject.tag);

        SGT_Helper.SetParent(cloudsGameObject, gameObject);
        SGT_Helper.SetLayer(cloudsGameObject, gameObject.layer);
        SGT_Helper.SetTag(cloudsGameObject, gameObject.tag);

        surfaceTextureDay.Configuration      = surfaceMesh.Configuration;
        surfaceTextureNight.Configuration    = surfaceMesh.Configuration;
        surfaceTextureNormal.Configuration   = surfaceMesh.Configuration;
        surfaceTextureSpecular.Configuration = surfaceMesh.Configuration;

        if (surfaceTextureDay.Modified == true)
        {
            updateShader |= ShaderFlags.SurfaceTextureDay;      surfaceTextureDay.Modified = false;
        }
        if (surfaceTextureNight.Modified == true)
        {
            updateShader |= ShaderFlags.SurfaceTextureNight;    surfaceTextureNight.Modified = false;
        }
        if (surfaceTextureNormal.Modified == true)
        {
            updateShader |= ShaderFlags.SurfaceTextureNormal;   surfaceTextureNormal.Modified = false;
        }
        if (surfaceTextureSpecular.Modified == true)
        {
            updateShader |= ShaderFlags.SurfaceTextureSpecular; surfaceTextureSpecular.Modified = false;
        }

        if (atmosphere == true)
        {
            if (atmosphereMesh == null)
            {
                atmosphereMesh = new SGT_Mesh();
            }
        }
        else
        {
            if (atmosphereMesh != null)
            {
                atmosphereMesh.Clear();
            }
        }

        if (clouds == true)
        {
            if (cloudsMesh == null)
            {
                cloudsMesh = new SGT_SurfaceMultiMesh();
            }
            if (cloudsTexture == null)
            {
                cloudsTexture = new SGT_SurfaceTexture();
            }

            if (cloudsTexture.Modified == true)
            {
                updateShader |= ShaderFlags.CloudsTexture; cloudsTexture.Modified = false;
            }
        }
        else
        {
            if (cloudsTexture != null)
            {
                cloudsTexture = null;
            }
            if (cloudsMesh != null)
            {
                cloudsMesh.Clear();
            }
        }

        if (planetLighting == null)
        {
            planetLighting = new SGT_ColourGradient(false, false);
            planetLighting.AddColourNode(Color.black, 0.45f);
            planetLighting.AddColourNode(Color.white, 0.55f);
        }

        if (atmosphereTwilightColour == null)
        {
            atmosphereTwilightColour = new SGT_ColourGradient(false, true);
            atmosphereTwilightColour.AddAlphaNode(1.0f, 0.45f);
            atmosphereTwilightColour.AddAlphaNode(0.0f, 0.65f);
            atmosphereTwilightColour.AddColourNode(new Color(1.0f, 0.19f, 0.0f, 1.0f), 0.5f);
        }

        if (atmosphereDensityColour == null)
        {
            atmosphereDensityColour = new SGT_ColourGradient(false, true);
            atmosphereDensityColour.AddColourNode(new Color(0.17f, 0.53f, 0.85f), 0.2f);
            atmosphereDensityColour.AddColourNode(Color.white, 0.5f).Locked = true;
            atmosphereDensityColour.AddColourNode(new Color(0.17f, 0.51f, 1.0f), 1.0f);
        }

        if (cloudsLimbColour == null)
        {
            cloudsLimbColour = new SGT_ColourGradient(false, true);
            cloudsLimbColour.AddColourNode(Color.white, 0.5f);
        }

        // Rotate?
        if (Application.isPlaying == true)
        {
            if (cloudsRotationPeriod != 0.0f)
            {
                cloudsGameObject.transform.Rotate(0.0f, SGT_Helper.DegreesPerSecond(cloudsRotationPeriod) * Time.smoothDeltaTime, 0.0f);
            }
        }

        // Update scales
        SGT_Helper.SetLocalScale(surfaceGameObject.transform, surfaceRadius);

        if (atmosphere == true)
        {
            SGT_Helper.SetLocalScale(atmosphereGameObject.transform, AtmosphereRadius);

            // Point atmosphere at camera
            if (planetObserver != null)
            {
                var observerPosition  = planetObserver.transform.position;
                var observerDirection = (observerPosition - gameObject.transform.position).normalized;

                SGT_Helper.SetUp(atmosphereGameObject.transform, observerDirection);
            }
        }

        if (clouds == true)
        {
            SGT_Helper.SetLocalScale(cloudsGameObject.transform, CloudsRadius);

            UpdateCloudsOffset();
        }

        UpdateGradient();
        UpdateTechnique();
        UpdateShader();

        surfaceMesh.GameObject           = surfaceGameObject;
        surfaceMesh.HasMeshRenderers     = true;
        surfaceMesh.MeshRenderersEnabled = true;
        surfaceMesh.MeshCollidersEnabled = true;
        surfaceMesh.SetSharedMaterials(surfaceMaterials);
        surfaceMesh.Update(gameObject.layer, gameObject.tag);

        if (atmosphere == true)
        {
            atmosphereMesh.GameObject          = atmosphereGameObject;
            atmosphereMesh.HasMeshRenderer     = true;
            atmosphereMesh.MeshRendererEnabled = true;
            atmosphereMesh.SharedMaterial      = atmosphereMaterial;
            atmosphereMesh.Update();
        }

        if (clouds == true)
        {
            cloudsMesh.GameObject           = cloudsGameObject;
            cloudsMesh.HasMeshRenderers     = true;
            cloudsMesh.MeshRenderersEnabled = true;
            cloudsMesh.SetSharedMaterials(cloudsMaterials);
            cloudsMesh.Update(gameObject.layer, gameObject.tag);
        }

#if UNITY_EDITOR == true
        surfaceMesh.HideInEditor();
        if (atmosphereMesh != null)
        {
            atmosphereMesh.HideInEditor();
        }
        if (cloudsMesh != null)
        {
            cloudsMesh.HideInEditor();
        }

        SGT_Helper.HideGameObject(atmosphereGameObject);
        SGT_Helper.HideGameObject(cloudsGameObject);
#endif
    }
Exemple #4
0
    public void LateUpdate()
    {
        if (oblatenessGameObject == null)
        {
            oblatenessGameObject = SGT_Helper.CreateGameObject("Oblateness", gameObject);
        }
        if (surfaceGameObject == null)
        {
            surfaceGameObject = SGT_Helper.CreateGameObject("Surface", oblatenessGameObject);
        }
        if (atmosphereGameObject == null)
        {
            atmosphereGameObject = SGT_Helper.CreateGameObject("Atmosphere", oblatenessGameObject);
        }
        if (atmosphereMesh == null)
        {
            atmosphereMesh = new SGT_Mesh();
        }
        if (starObserver == null)
        {
            starObserver = SGT_Helper.FindCamera();
        }
        if (surfaceTexture == null)
        {
            surfaceTexture = new SGT_SurfaceTexture();
        }
        if (surfaceMultiMesh == null)
        {
            surfaceMultiMesh = new SGT_SurfaceMultiMesh();
        }

        SGT_Helper.SetParent(oblatenessGameObject, gameObject);
        SGT_Helper.SetLayer(oblatenessGameObject, gameObject.layer);
        SGT_Helper.SetTag(oblatenessGameObject, gameObject.tag);

        SGT_Helper.SetParent(surfaceGameObject, oblatenessGameObject);
        SGT_Helper.SetLayer(surfaceGameObject, oblatenessGameObject.layer);
        SGT_Helper.SetTag(surfaceGameObject, oblatenessGameObject.tag);

        SGT_Helper.SetParent(atmosphereGameObject, oblatenessGameObject);
        SGT_Helper.SetLayer(atmosphereGameObject, oblatenessGameObject.layer);
        SGT_Helper.SetTag(atmosphereGameObject, oblatenessGameObject.tag);

        if (atmosphereDensityColour == null)
        {
            atmosphereDensityColour = new SGT_ColourGradient(false, true);
            atmosphereDensityColour.AddColourNode(new Color(1.0f, 1.0f, 0.0f, 1.0f), 0.0f);
            atmosphereDensityColour.AddColourNode(new Color(1.0f, 0.5f, 0.0f, 1.0f), 0.5f).Locked = true;
            atmosphereDensityColour.AddColourNode(new Color(1.0f, 0.0f, 0.0f, 1.0f), 1.0f);
        }

        UpdateTransform();
        UpdateGradient();
        UpdateMaterial();
        UpdateShader();

        surfaceMultiMesh.GameObject           = surfaceGameObject;
        surfaceMultiMesh.HasMeshRenderers     = true;
        surfaceMultiMesh.MeshRenderersEnabled = true;
        surfaceMultiMesh.MeshCollidersEnabled = true;
        surfaceMultiMesh.SetSharedMaterials(surfaceMaterials);
        surfaceMultiMesh.Update(gameObject.layer, gameObject.tag);

        atmosphereMesh.GameObject          = atmosphereGameObject;
        atmosphereMesh.HasMeshRenderer     = true;
        atmosphereMesh.MeshRendererEnabled = true;
        atmosphereMesh.SharedMaterial      = atmosphereMaterial;
        atmosphereMesh.Update();

#if UNITY_EDITOR == true
        SGT_Helper.HideGameObject(oblatenessGameObject);

        atmosphereMesh.HideInEditor();
        surfaceMultiMesh.HideInEditor();
#endif
    }
Exemple #5
0
    public void LateUpdate()
    {
        if (oblatenessGameObject == null)
        {
            oblatenessGameObject = SGT_Helper.CreateGameObject("Oblateness", gameObject);
        }
        if (atmosphereGameObject == null)
        {
            atmosphereGameObject = SGT_Helper.CreateGameObject("Atmosphere", oblatenessGameObject);
        }
        if (atmosphereMesh == null)
        {
            atmosphereMesh = new SGT_Mesh();
        }
        if (gasGiantLightSource == null)
        {
            gasGiantLightSource = SGT_LightSource.Find();
        }
        if (gasGiantObserver == null)
        {
            gasGiantObserver = SGT_Helper.FindCamera();
        }

        SGT_Helper.SetParent(oblatenessGameObject, gameObject);
        SGT_Helper.SetLayer(oblatenessGameObject, gameObject.layer);
        SGT_Helper.SetTag(oblatenessGameObject, gameObject.tag);

        SGT_Helper.SetParent(atmosphereGameObject, oblatenessGameObject);
        SGT_Helper.SetLayer(atmosphereGameObject, oblatenessGameObject.layer);
        SGT_Helper.SetTag(atmosphereGameObject, oblatenessGameObject.tag);

        if (atmosphereLightingColour == null)
        {
            atmosphereLightingColour = new SGT_ColourGradient(false, false);
            atmosphereLightingColour.AddColourNode(Color.black, 0.4f);
            atmosphereLightingColour.AddColourNode(Color.white, 0.7f);
        }

        if (atmosphereTwilightColour == null)
        {
            atmosphereTwilightColour = new SGT_ColourGradient(false, true);
            atmosphereTwilightColour.AddAlphaNode(1.0f, 0.4f);
            atmosphereTwilightColour.AddAlphaNode(0.0f, 0.5f);
            atmosphereTwilightColour.AddColourNode(Color.red, 0.5f);
        }

        if (atmosphereLimbColour == null)
        {
            atmosphereLimbColour = new SGT_ColourGradient(false, true);
            atmosphereLimbColour.AddAlphaNode(0.0f, 0.75f);
            atmosphereLimbColour.AddAlphaNode(1.0f, 1.0f);
            atmosphereLimbColour.AddColourNode(Color.blue, 0.4f);
        }

        if (shadowAutoUpdate == true)
        {
            switch (shadowType)
            {
            case SGT_ShadowOccluder.Ring:
            {
                var fill = new SGT_FillRingDimensions();

                SendMessage("FillRingDimensions", fill, SendMessageOptions.DontRequireReceiver);

                shadowRadius = fill.Radius;
                shadowWidth  = fill.Width;
            }
            break;

            case SGT_ShadowOccluder.Planet:
            {
                if (shadowGameObject != null)
                {
                    var fill = new SGT_FillFloat();

                    shadowGameObject.SendMessage("FillShadowRadius", fill, SendMessageOptions.DontRequireReceiver);

                    shadowRadius = fill.Float;
                }
            }
            break;
            }
        }

        UpdateTransform();
        UpdateGradient();
        UpdateMaterial();
        UpdateShader();

        // Update mesh
        atmosphereMesh.GameObject          = atmosphereGameObject;
        atmosphereMesh.HasMeshRenderer     = true;
        atmosphereMesh.MeshRendererEnabled = true;
        atmosphereMesh.SharedMaterial      = atmosphereMaterial;
        atmosphereMesh.Update();

#if UNITY_EDITOR == true
        SGT_Helper.HideGameObject(oblatenessGameObject);

        atmosphereMesh.HideInEditor();
#endif
    }
Exemple #6
0
    public void LateUpdate()
    {
        if (thrusterObserver == null)
        {
            thrusterObserver = SGT_Helper.FindCamera();
        }
        if (thrusterFlameGameObject == null)
        {
            thrusterFlameGameObject = SGT_Helper.CreateGameObject("Flame", gameObject);
        }
        if (thrusterFlareGameObject == null)
        {
            thrusterFlareGameObject = SGT_Helper.CreateGameObject("Flare", gameObject);
        }

        SGT_Helper.SetParent(thrusterFlameGameObject, gameObject);
        SGT_Helper.SetLayer(thrusterFlameGameObject, gameObject.layer);
        SGT_Helper.SetTag(thrusterFlameGameObject, gameObject.tag);

        SGT_Helper.SetParent(thrusterFlareGameObject, gameObject);
        SGT_Helper.SetLayer(thrusterFlareGameObject, gameObject.layer);
        SGT_Helper.SetTag(thrusterFlareGameObject, gameObject.tag);

        if (thrusterPhysics == true && thrusterPhysicsRigidbody == null)
        {
            thrusterPhysicsRigidbody = SGT_Helper.GetComponentUpwards <Rigidbody>(gameObject);
        }

        var observerPosition = SGT_Helper.GetPosition(thrusterObserver);

        if (Application.isPlaying == true)
        {
            currentThrusterThrottle = Mathf.MoveTowards(currentThrusterThrottle, targetThrusterThrottle, thrusterTweenSpeed * Time.deltaTime);
        }
        else
        {
            currentThrusterThrottle = targetThrusterThrottle;
        }

        if (thrusterFlame == true)
        {
            if (thrusterFlameMesh == null)
            {
                thrusterFlameMesh = new SGT_Mesh();
            }

            // Offset flame
            SGT_Helper.SetLocalPosition(thrusterFlameGameObject.transform, thrusterFlameOffset);

            var finalFlameScale = thrusterFlameScale + thrusterFlameScaleChange * currentThrusterThrottle;

            // Hide/show flame
            if (finalFlameScale == Vector3.zero)
            {
                thrusterFlameMesh.MeshRendererEnabled = false;
            }
            else
            {
                if (Application.isPlaying == true)
                {
                    finalFlameScale *= Random.Range(1.0f - thrusterFlameScaleFlicker, 1.0f);
                }

                thrusterFlameMesh.MeshRendererEnabled = true;

                SGT_Helper.SetLocalScale(thrusterFlameGameObject.transform, finalFlameScale);

                // Roll flame to observer
                var pointDir = transform.InverseTransformPoint(observerPosition);
                var roll     = Mathf.Atan2(pointDir.y, pointDir.x) * Mathf.Rad2Deg;

                SGT_Helper.SetRotation(thrusterFlameGameObject.transform, transform.rotation * Quaternion.Euler(0.0f, 0.0f, roll));
            }

            thrusterFlameMesh.GameObject      = thrusterFlameGameObject;
            thrusterFlameMesh.HasMeshRenderer = true;
            thrusterFlameMesh.Update();
        }
        else
        {
            if (thrusterFlameMesh != null)
            {
                thrusterFlameMesh = thrusterFlameMesh.Clear();
            }
        }

        if (thrusterFlare == true)
        {
            if (thrusterFlareMesh == null)
            {
                thrusterFlareMesh = new SGT_Mesh();
            }

            // Offset flare
            SGT_Helper.SetLocalPosition(thrusterFlareGameObject.transform, thrusterFlareOffset);

            // Flare visible?
            var a               = thrusterFlareGameObject.transform.position;
            var b               = observerPosition;
            var direction       = (b - a).normalized;
            var distance        = (b - a).magnitude;
            var targetFlareSize = 0.0f;

            // If the ray hits something, then hide the flare
            if (Physics.Raycast(a, direction, distance, thrusterFlareRaycastMask) == true)
            {
                targetFlareSize = 0.0f;
            }
            else
            {
                targetFlareSize = 1.0f;
            }

            // Point flare at observer
            if (thrusterObserver != null)
            {
                SGT_Helper.SetRotation(thrusterFlareGameObject.transform, thrusterObserver.transform.rotation);
            }

            // Fade flare in/out based on raycast
            if (Application.isPlaying == true)
            {
                currentThrusterFlareScale = Mathf.MoveTowards(currentThrusterFlareScale, targetFlareSize, thrusterFlareScaleTweenSpeed * Time.deltaTime);
            }
            else
            {
                currentThrusterFlareScale = targetFlareSize;
            }

            var finalFlareScale = currentThrusterFlareScale * (thrusterFlareScale + thrusterFlareScaleChange * currentThrusterThrottle);

            // Hide/show flare
            if (finalFlareScale == Vector3.zero)
            {
                thrusterFlareMesh.MeshRendererEnabled = false;
            }
            else
            {
                if (Application.isPlaying == true)
                {
                    finalFlareScale *= Random.Range(1.0f - thrusterFlareScaleFlicker, 1.0f);
                }

                thrusterFlareMesh.MeshRendererEnabled = true;

                SGT_Helper.SetLocalScale(thrusterFlareGameObject.transform, finalFlareScale);
            }

            thrusterFlareMesh.GameObject      = thrusterFlareGameObject;
            thrusterFlareMesh.HasMeshRenderer = true;
            thrusterFlareMesh.Update();
        }
        else
        {
            if (thrusterFlareMesh != null)
            {
                thrusterFlareMesh = thrusterFlareMesh.Clear();
            }
        }

#if UNITY_EDITOR == true
        if (thrusterFlameMesh != null)
        {
            thrusterFlameMesh.HideInEditor();
        }
        if (thrusterFlareMesh != null)
        {
            thrusterFlareMesh.HideInEditor();
        }

        SGT_Helper.HideGameObject(thrusterFlameGameObject);
        SGT_Helper.HideGameObject(thrusterFlareGameObject);
#endif
    }
    public void Update()
    {
        if (surfaceGameObject == null)
        {
            var fillSurfaceGameObject = new SGT_FillGameObject();

            SendMessage("FillSurfaceGameObject", fillSurfaceGameObject, SendMessageOptions.DontRequireReceiver);

            surfaceGameObject = fillSurfaceGameObject.GameObject;
        }

        if (activeCollider != null)
        {
            if (activeGameObject == null)
            {
                activeGameObject = SGT_Helper.CreateGameObject("Collider (Active)", gameObject);
            }

            activeCollider.GameObject = activeGameObject;
            activeCollider.Update();
        }
        else
        {
            if (activeGameObject != null)
            {
                SGT_Helper.DestroyGameObject(activeGameObject);
            }
        }

        if (nextCollider != null)
        {
            if (nextGameObject == null)
            {
                nextGameObject = SGT_Helper.CreateGameObject("Collider (Currently Building)", gameObject);
            }

            nextCollider.GameObject = nextGameObject;
            nextCollider.Update();
        }
        else
        {
            if (nextGameObject != null)
            {
                SGT_Helper.DestroyGameObject(nextGameObject);
            }
        }

        if (activeGameObject != null)
        {
            SGT_Helper.SetLocalScale(activeGameObject.transform, surfaceGameObject.transform.localScale);
        }
        if (nextGameObject != null)
        {
            SGT_Helper.SetLocalScale(nextGameObject.transform, surfaceGameObject.transform.localScale);
        }

#if UNITY_EDITOR == true
        if (Application.isEditor == true)
        {
            SGT_Helper.HideGameObject(activeGameObject);
            SGT_Helper.HideGameObject(nextGameObject);
        }
#endif
    }
 public void HideInEditor()
 {
     SGT_Helper.HideGameObject(gameObject);
     SGT_Helper.HideWireframe(meshRenderer);
 }