Exemple #1
0
        private byte ReadPort(ushort port)
        {
            port &= 0xFF;

            if (port >= 0xA0 && port < 0xC0)
            {
                if ((port & 1) == 0)
                {
                    return(_vdp.ReadData());
                }

                return(_vdp.ReadVdpStatus());
            }

            if (port >= 0xE0)
            {
                if ((port & 1) == 0)
                {
                    return(ReadController1());
                }

                return(ReadController2());
            }

            if (use_SGM)
            {
                if (port == 0x50)
                {
                    return(SGM_sound.port_sel);
                }

                if (port == 0x52)
                {
                    return(SGM_sound.ReadReg());
                }

                if (port == 0x53)
                {
                    return(port_0x53);
                }

                if (port == 0x7F)
                {
                    return(port_0x7F);
                }
            }

            return(0xFF);
        }
Exemple #2
0
        private void SyncState(Serializer ser)
        {
            byte[] core = null;
            if (ser.IsWriter)
            {
                var ms = new MemoryStream();
                ms.Close();
                core = ms.ToArray();
            }
            _cpu.SyncState(ser);

            ser.BeginSection("Coleco");
            _vdp.SyncState(ser);
            ControllerDeck.SyncState(ser);
            PSG.SyncState(ser);
            SGM_sound.SyncState(ser);
            ser.Sync("UseSGM", ref use_SGM);
            ser.Sync("is_MC", ref is_MC);
            ser.Sync("MC_bank", ref MC_bank);
            ser.Sync("EnableSGMhigh", ref enable_SGM_high);
            ser.Sync("EnableSGMlow", ref enable_SGM_low);
            ser.Sync("Port_0x53", ref port_0x53);
            ser.Sync("Port_0x7F", ref port_0x7F);
            ser.Sync("RAM", ref _ram, false);
            ser.Sync("SGM_high_RAM", ref SGM_high_RAM, false);
            ser.Sync("SGM_low_RAM", ref SGM_low_RAM, false);
            ser.Sync("Frame", ref _frame);
            ser.Sync("LagCount", ref _lagCount);
            ser.Sync("IsLag", ref _isLag);

            ser.EndSection();

            if (ser.IsReader)
            {
                SyncAllByteArrayDomains();
            }
        }
        public bool FrameAdvance(IController controller, bool render, bool renderSound)
        {
            _controller = controller;

            // NOTE: Need to research differences between reset and power cycle
            if (_controller.IsPressed("Power"))
            {
                HardReset();
            }

            if (_controller.IsPressed("Reset"))
            {
                SoftReset();
            }

            _frame++;

            _isLag = true;
            if (_tracer.Enabled)
            {
                _cpu.TraceCallback = s => _tracer.Put(s);
            }
            else
            {
                _cpu.TraceCallback = null;
            }
            byte tempRet1 = ControllerDeck.ReadPort1(controller, true, false);
            byte tempRet2 = ControllerDeck.ReadPort2(controller, true, false);

            bool intPending = false;

            // the return values represent the controller's current state, but the sampling rate is not high enough
            // to catch all changes in wheel orientation
            // so we use the wheel variable and interpolate between frames

            // first determine how many degrees the wheels changed, and how many regions have been traversed
            float change1 = (float)(((ControllerDeck.wheel1 - ControllerDeck.temp_wheel1) % 180) / 1.25);
            float change2 = (float)(((ControllerDeck.wheel2 - ControllerDeck.temp_wheel2) % 180) / 1.25);

            // special cases
            if ((ControllerDeck.temp_wheel1 > 270) && (ControllerDeck.wheel1 < 90))
            {
                change1 = (float)((ControllerDeck.wheel1 + (360 - ControllerDeck.temp_wheel1)) / 1.25);
            }

            if ((ControllerDeck.wheel1 > 270) && (ControllerDeck.temp_wheel1 < 90))
            {
                change1 = -(float)((ControllerDeck.temp_wheel1 + (360 - ControllerDeck.wheel1)) / 1.25);
            }

            if ((ControllerDeck.temp_wheel2 > 270) && (ControllerDeck.wheel2 < 90))
            {
                change2 = (float)((ControllerDeck.wheel2 + (360 - ControllerDeck.temp_wheel2)) / 1.25);
            }

            if ((ControllerDeck.wheel2 > 270) && (ControllerDeck.temp_wheel2 < 90))
            {
                change2 = -(float)((ControllerDeck.temp_wheel2 + (360 - ControllerDeck.wheel2)) / 1.25);
            }

            int changes1 = change1 > 0 ? (int)Math.Floor(change1) : (int)Math.Ceiling(change1);
            int changes2 = change2 > 0 ? (int)Math.Floor(change2) : (int)Math.Ceiling(change2);

            for (int scanLine = 0; scanLine < 262; scanLine++)
            {
                _vdp.RenderScanline(scanLine);

                if (scanLine == 192)
                {
                    _vdp.InterruptPending = true;

                    if (_vdp.EnableInterrupts)
                    {
                        _cpu.NonMaskableInterrupt = true;
                    }
                }

                for (int i = 0; i < 228; i++)
                {
                    PSG.generate_sound(1);
                    if (use_SGM)
                    {
                        SGM_sound.generate_sound(1);
                    }
                    _cpu.ExecuteOne();

                    // pick out sound samples from the sound devices twice per scanline
                    int v = PSG.Sample();

                    if (use_SGM)
                    {
                        v += SGM_sound.Sample();
                    }

                    if (v != _latchedSample)
                    {
                        _blip.AddDelta((uint)_sampleClock, v - _latchedSample);
                        _latchedSample = v;
                    }

                    _sampleClock++;
                }

                // starting from scanline 20, changes to the wheel are added once per scanline (up to 144)
                if (scanLine > 20)
                {
                    if (changes1 != 0)
                    {
                        if (changes1 > 0)
                        {
                            ControllerDeck.temp_wheel1 = (float)((ControllerDeck.temp_wheel1 + 1.25) % 360);
                            changes1--;
                        }
                        else
                        {
                            ControllerDeck.temp_wheel1 = (float)((ControllerDeck.temp_wheel1 - 1.25) % 360);
                            changes1++;
                        }
                    }

                    if (changes2 != 0)
                    {
                        if (changes2 > 0)
                        {
                            ControllerDeck.temp_wheel2 = (float)((ControllerDeck.temp_wheel2 + 1.25) % 360);
                            changes2--;
                        }
                        else
                        {
                            ControllerDeck.temp_wheel2 = (float)((ControllerDeck.temp_wheel2 - 1.25) % 360);
                            changes2++;
                        }
                    }
                }

                tempRet1 = ControllerDeck.ReadPort1(controller, true, true);
                tempRet2 = ControllerDeck.ReadPort2(controller, true, true);

                intPending = (!tempRet1.Bit(4) && temp_1_prev) | (!tempRet2.Bit(4) && temp_2_prev);

                _cpu.FlagI = false;
                if (intPending)
                {
                    _cpu.FlagI = true;
                    intPending = false;
                }

                temp_1_prev = tempRet1.Bit(4);
                temp_2_prev = tempRet2.Bit(4);
            }

            ControllerDeck.temp_wheel1 = ControllerDeck.wheel1;
            ControllerDeck.temp_wheel2 = ControllerDeck.wheel2;

            if (_isLag)
            {
                _lagCount++;
            }

            return(true);
        }
Exemple #4
0
        private void WritePort(ushort port, byte value)
        {
            port &= 0xFF;

            if (port >= 0xA0 && port <= 0xBF)
            {
                if ((port & 1) == 0)
                {
                    _vdp.WriteVdpData(value);
                }
                else
                {
                    _vdp.WriteVdpControl(value);
                }

                return;
            }

            if (port >= 0x80 && port <= 0x9F)
            {
                _inputPortSelection = InputPortMode.Right;
                return;
            }

            if (port >= 0xC0 && port <= 0xDF)
            {
                _inputPortSelection = InputPortMode.Left;
                return;
            }

            if (port >= 0xE0)
            {
                PSG.WriteReg(value);
            }

            if (use_SGM)
            {
                if (port == 0x50)
                {
                    SGM_sound.port_sel = (byte)(value & 0xF);
                }

                if (port == 0x51)
                {
                    SGM_sound.WriteReg(value);
                }

                if (port == 0x53)
                {
                    if ((value & 1) > 0)
                    {
                        enable_SGM_high = true;
                    }
                    else
                    {
                        // NOTE: the documentation states that you shouldn't turn RAM back off once enabling it
                        // so we won't do anything here
                    }

                    port_0x53 = value;
                }

                if (port == 0x7F)
                {
                    if (value == 0xF)
                    {
                        enable_SGM_low = false;
                    }
                    else if (value == 0xD)
                    {
                        enable_SGM_low = true;
                    }

                    port_0x7F = value;
                }
            }
        }