private static void sgmg_point_test(int dim_num, int level_max_min,
                                        int level_max_max, int[] rule, int[] growth, int[] np, double[] p,
                                        Func <int, int, double[], double[], double[]>[] gw_compute_points,
                                        double tol)

    //***************************************************************************80
    //
    //  Purpose:
    //
    //    SGMG_POINT_TEST tests SGMG_POINT.
    //
    //  Licensing:
    //
    //    This code is distributed under the GNU LGPL license.
    //
    //  Modified:
    //
    //    20 June 2010
    //
    //  Author:
    //
    //    John Burkardt
    //
    //  Parameters:
    //
    //    Input, int DIM_NUM, the spatial dimension.
    //
    //    Input, int LEVEL_MAX_MIN, LEVEL_MAX_MAX, the minimum and
    //    maximum values of LEVEL_MAX.
    //
    //    Input, int RULE[DIM_NUM], the rule in each dimension.
    //     1, "CC",  Clenshaw Curtis, Closed Fully Nested.
    //     2, "F2",  Fejer Type 2, Open Fully Nested.
    //     3, "GP",  Gauss Patterson, Open Fully Nested.
    //     4, "GL",  Gauss Legendre, Open Weakly Nested.
    //     5, "GH",  Gauss Hermite, Open Weakly Nested.
    //     6, "GGH", Generalized Gauss Hermite, Open Weakly Nested.
    //     7, "LG",  Gauss Laguerre, Open Non Nested.
    //     8, "GLG", Generalized Gauss Laguerre, Open Non Nested.
    //     9, "GJ",  Gauss Jacobi, Open Non Nested.
    //    10, "HGK", Hermite Genz-Keister, Open Fully Nested.
    //    11, "UO",  User supplied Open, presumably Non Nested.
    //    12, "UC",  User supplied Closed, presumably Non Nested.
    //
    //    Input, int GROWTH[DIM_NUM], the growth rule in each dimension.
    //    0, "DF", default growth associated with this quadrature rule;
    //    1, "SL", slow linear, L+1;
    //    2  "SO", slow linear odd, O=1+2((L+1)/2)
    //    3, "ML", moderate linear, 2L+1;
    //    4, "SE", slow exponential;
    //    5, "ME", moderate exponential;
    //    6, "FE", full exponential.
    //
    //    Input, int NP[RULE_NUM], the number of parameters used by each rule.
    //
    //    Input, double P[sum(NP[*])], the parameters needed by each rule.
    //
    //    Input, void ( *GW_COMPUTE_POINTS[] ) ( int order, int np, double p[], double x[] ),
    //    an array of pointers to functions which return the 1D quadrature points
    //    associated with each spatial dimension for which a Golub Welsch rule
    //    is used.
    //
    //    Input, double TOL, a tolerance for point equality.
    //
    {
        int dim;
        int level_max;

        Console.WriteLine("");
        Console.WriteLine("SGMG_POINT_TEST");
        Console.WriteLine("  SGMG_POINT returns an array of the points");
        Console.WriteLine("  forming a multidimensional sparse grid with mixed factors.");
        Console.WriteLine("");
        Console.WriteLine("  Each sparse grid is of spatial dimension DIM_NUM,");
        Console.WriteLine("  and is made up of product grids of levels up to LEVEL_MAX.");
        Console.WriteLine("");
        Console.WriteLine(" Dimension      Rule  Growth rate       Parameters");
        Console.WriteLine("");

        int p_index = 0;

        for (dim = 0; dim < dim_num; dim++)
        {
            int    i;
            double alpha;
            switch (rule[dim])
            {
            case 1:
            case 2:
            case 3:
            case 4:
            case 5:
                Console.WriteLine("  " + dim.ToString().PadLeft(8)
                                  + "  " + rule[dim].ToString().PadLeft(8)
                                  + "  " + growth[dim].ToString().PadLeft(8) + "");
                break;

            case 6:
                alpha    = p[p_index];
                p_index += 1;
                Console.WriteLine("  " + dim.ToString().PadLeft(8)
                                  + "  " + rule[dim].ToString().PadLeft(8)
                                  + "  " + growth[dim].ToString().PadLeft(8)
                                  + "  " + alpha.ToString(CultureInfo.InvariantCulture).PadLeft(14) + "");
                break;

            case 7:
                Console.WriteLine("  " + dim.ToString().PadLeft(8)
                                  + "  " + rule[dim].ToString().PadLeft(8)
                                  + "  " + growth[dim].ToString().PadLeft(8) + "");
                break;

            case 8:
                alpha    = p[p_index];
                p_index += 1;
                Console.WriteLine("  " + dim.ToString().PadLeft(8)
                                  + "  " + rule[dim].ToString().PadLeft(8)
                                  + "  " + growth[dim].ToString().PadLeft(8)
                                  + "  " + alpha.ToString(CultureInfo.InvariantCulture).PadLeft(14) + "");
                break;

            case 9:
                alpha    = p[p_index];
                p_index += 1;
                double beta = p[p_index];
                p_index += 1;
                Console.WriteLine("  " + dim.ToString().PadLeft(8)
                                  + "  " + rule[dim].ToString().PadLeft(8)
                                  + "  " + growth[dim].ToString().PadLeft(8)
                                  + "  " + alpha.ToString(CultureInfo.InvariantCulture).PadLeft(14)
                                  + "  " + beta.ToString(CultureInfo.InvariantCulture).PadLeft(14) + "");
                break;

            case 10:
                Console.WriteLine("  " + dim.ToString().PadLeft(8)
                                  + "  " + rule[dim].ToString().PadLeft(8)
                                  + "  " + growth[dim].ToString().PadLeft(8) + "");
                break;

            case 11:
            {
                string cout = "  " + dim.ToString().PadLeft(8)
                              + "  " + rule[dim].ToString().PadLeft(8)
                              + "  " + growth[dim].ToString().PadLeft(8);
                for (i = 0; i < np[dim]; i++)
                {
                    alpha    = p[p_index];
                    p_index += 1;
                    cout    += "  " + alpha.ToString(CultureInfo.InvariantCulture).PadLeft(14);
                }

                Console.WriteLine(cout);
                break;
            }

            case 12:
            {
                string cout = "  " + dim.ToString().PadLeft(8)
                              + "  " + rule[dim].ToString().PadLeft(8)
                              + "  " + growth[dim].ToString().PadLeft(8);
                for (i = 0; i < np[dim]; i++)
                {
                    alpha    = p[p_index];
                    p_index += 1;
                    cout    += "  " + alpha.ToString(CultureInfo.InvariantCulture).PadLeft(14);
                }

                Console.WriteLine(cout);
                break;
            }

            default:
                Console.WriteLine("");
                Console.WriteLine("SGMG_POINT_TEST - Fatal error!");
                Console.WriteLine("  Unexpected value of RULE = " + rule[dim] + "");
                return;
            }
        }

        for (level_max = level_max_min; level_max <= level_max_max; level_max++)
        {
            int point_total_num = SGMG.sgmg_size_total(dim_num,
                                                       level_max, rule, growth);

            int point_num = SGMG.sgmg_size(dim_num, level_max,
                                           rule, np, p, gw_compute_points, tol, growth);

            int[] sparse_unique_index = new int[point_total_num];

            SGMG.sgmg_unique_index(dim_num, level_max, rule,
                                   np, p, gw_compute_points, tol, point_num, point_total_num, growth,
                                   ref sparse_unique_index);

            int[] sparse_order = new int[dim_num * point_num];
            int[] sparse_index = new int[dim_num * point_num];

            SGMG.sgmg_index(dim_num, level_max, rule,
                            point_num, point_total_num, sparse_unique_index,
                            growth, ref sparse_order, ref sparse_index);

            double[] sparse_point = new double [dim_num * point_num];

            SGMG.sgmg_point(dim_num, level_max, rule, np,
                            p, gw_compute_points, point_num, sparse_order, sparse_index,
                            growth, ref sparse_point);

            Console.WriteLine("");
            Console.WriteLine("  For LEVEL_MAX = " + level_max + "");
            Console.WriteLine("");
            int point;
            for (point = 0; point < point_num; point++)
            {
                string cout = "  " + point.ToString().PadLeft(4) + "  ";
                for (dim = 0; dim < dim_num; dim++)
                {
                    cout += "  " + sparse_point[dim + point * dim_num].ToString(CultureInfo.InvariantCulture).PadLeft(10);
                }

                Console.WriteLine(cout);
            }
        }
    }
Exemple #2
0
    private static void sgmg_create_rule(int dim_num, int level_max,
                                         int[] rule, int[] growth, int[] np, double[] p,
                                         Func <int, int, double[], double[], double[]>[] gw_compute_points,
                                         Func <int, int, double[], double[], double[]>[] gw_compute_weights,
                                         double tol, string file_name)

    //***************************************************************************80
    //
    //  Purpose:
    //
    //    SGMG_CREATE_RULE creates the requested rule and writes it to a file.
    //
    //  Licensing:
    //
    //    This code is distributed under the GNU LGPL license.
    //
    //  Modified:
    //
    //    02 July 2013
    //
    //  Author:
    //
    //    John Burkardt
    //
    //  Parameters:
    //
    //    Input, integer DIM_NUM, the spatial dimension.
    //
    //    Input, integer LEVEL_MAX, the level that defines the grid.
    //
    //    Input, int RULE[DIM_NUM], the rule in each dimension.
    //     1, "CC",  Clenshaw Curtis, Closed Fully Nested.
    //     2, "F2",  Fejer Type 2, Open Fully Nested.
    //     3, "GP",  Gauss Patterson, Open Fully Nested.
    //     4, "GL",  Gauss Legendre, Open Weakly Nested.
    //     5, "GH",  Gauss Hermite, Open Weakly Nested.
    //     6, "GGH", Generalized Gauss Hermite, Open Weakly Nested.
    //     7, "LG",  Gauss Laguerre, Open Non Nested.
    //     8, "GLG", Generalized Gauss Laguerre, Open Non Nested.
    //     9, "GJ",  Gauss Jacobi, Open Non Nested.
    //    10, "HGK", Hermite Genz-Keister, Open Fully Nested.
    //    11, "UO",  User supplied Open, presumably Non Nested.
    //    12, "UC",  User supplied Closed, presumably Non Nested.
    //
    //    Input, int GROWTH[DIM_NUM], the growth rule in each dimension.
    //    0, "DF", default growth associated with this quadrature rule;
    //    1, "SL", slow linear, L+1;
    //    2  "SO", slow linear odd, O=1+2((L+1)/2)
    //    3, "ML", moderate linear, 2L+1;
    //    4, "SE", slow exponential;
    //    5, "ME", moderate exponential;
    //    6, "FE", full exponential.
    //
    //    Input, int NP[RULE_NUM], the number of parameters used by each rule.
    //
    //    Input, double P[sum(NP[*])], the parameters needed by each rule.
    //
    //    Input, void ( *GW_COMPUTE_POINTS[] ) ( int order, int np, double p[], double x[] ),
    //    an array of pointers to functions which return the 1D quadrature points
    //    associated with each spatial dimension for which a Golub Welsch rule
    //    is used.
    //
    //    Input, void ( *GW_COMPUTE_WEIGHTS[] ) ( int order, int np, double p[], double w[] ),
    //    an array of pointers to functions which return the 1D quadrature weights
    //    associated with each spatial dimension for which a Golub Welsch rule
    //    is used.
    //
    //    Input, double TOL, a tolerance for point equality.
    //
    //    Input, string FILE_NAME, the main name of the output files.
    //
    {
        Console.WriteLine("");
        Console.WriteLine("SGMG_CREATE_RULE");
        Console.WriteLine("  Create the requested sparse grid rule, and write it");
        Console.WriteLine("  to X, W and R files.");
        //
        //  Compute necessary data.
        //
        int point_total_num = SGMG.sgmg_size_total(dim_num,
                                                   level_max, rule, growth);

        int point_num = SGMG.sgmg_size(dim_num, level_max,
                                       rule, np, p, gw_compute_points, tol, growth);

        int[] sparse_unique_index = new int[point_total_num];

        SGMG.sgmg_unique_index(dim_num, level_max, rule,
                               np, p, gw_compute_points, tol, point_num, point_total_num,
                               growth, ref sparse_unique_index);

        int[] sparse_order = new int[dim_num * point_num];
        int[] sparse_index = new int[dim_num * point_num];

        SGMG.sgmg_index(dim_num, level_max, rule, point_num,
                        point_total_num, sparse_unique_index, growth, ref sparse_order, ref sparse_index);
        //
        //  Compute points and weights.
        //
        double[] sparse_point = new double [dim_num * point_num];

        SGMG.sgmg_point(dim_num, level_max, rule, np,
                        p, gw_compute_points, point_num, sparse_order, sparse_index,
                        growth, ref sparse_point);

        double[] sparse_weight = new double[point_num];

        SGMG.sgmg_weight(dim_num, level_max, rule, np,
                         p, gw_compute_weights, point_num, point_total_num, sparse_unique_index,
                         growth, ref sparse_weight);
        //
        //  Write points and weights to files.
        //
        SGMG.sgmg_write(dim_num, rule, np, p,
                        point_num, sparse_weight, sparse_point, file_name);
    }