public void destroyPlayerPodRacer() { // TODO : DETACH CAMERA ? Destroy(go_Podracer); m_Podracer = null; cam_podracer = null; }
public void generatePlayerPodracer() { go_Podracer = Instantiate(gop_Podracer, t_spawnPodracer.position, t_spawnPodracer.rotation); m_Podracer = go_Podracer.GetComponent <SFX_Controller>(); m_Podracer.m_gamemanager = this; m_Podracer.btnpower(); cam_podracer = go_Podracer.GetComponentInChildren <Camera>().gameObject; m_Podracer.m_tempete = m_tempete; // TODO : ATTACH CAMERA ? }