Exemple #1
0
 public static void FarmSelfAoe(Spell spell, List <Obj_AI_Base> minions, int minHit = 3, float overrideWidth = -1f)
 {
     if (!spell.IsReady() || minions.Count == 0)
     {
         return;
     }
     if (minions.Count >= minHit)
     {
         spell.Cast();
     }
 }
Exemple #2
0
        private static void ConeFarm(Spell spell, List <Obj_AI_Base> minions, int min, float overrideWidth = -1f)
        {
            if (!spell.IsReady() || minions.Count == 0)
            {
                return;
            }
            var spellWidth = overrideWidth > 0 ? overrideWidth : spell.Width;
            var pred       = spell.GetCircularFarmLocation(minions, spellWidth);

            if (pred.MinionsHit >= min)
            {
                spell.Cast(pred.Position);
            }
        }
Exemple #3
0
        public static void SkillShot(Obj_AI_Hero target,
                                     Spell spell,
                                     HitChance hitChance,
                                     bool boundingRadius = true,
                                     bool maxRange       = true)
        {
            if (!spell.IsReady() || target == null)
            {
                return;
            }

            if (spell.Type == SkillshotType.SkillshotLine)
            {
                var prediction = CPrediction.Line(spell, target, hitChance, boundingRadius, maxRange);
                if (prediction.TotalHits >= 1)
                {
                    spell.Cast(prediction.CastPosition);
                }
            }
            else if (spell.Type == SkillshotType.SkillshotCircle)
            {
                var prediction = CPrediction.Circle(spell, target, hitChance);
                if (prediction.TotalHits >= 1)
                {
                    spell.Cast(prediction.CastPosition);
                }
            }
            else
            {
                var prediction = spell.GetPrediction(target);
                if (prediction.Hitchance >= hitChance)
                {
                    spell.Cast(prediction.CastPosition);
                }
            }
        }
        public static void SkillShot(Obj_AI_Hero target,
            Spell spell,
            HitChance hitChance,
            bool boundingRadius = true,
            bool maxRange = true)
        {
            if (!spell.IsReady() || target == null)
            {
                return;
            }

            if (spell.Type == SkillshotType.SkillshotLine)
            {
                var prediction = CPrediction.Line(spell, target, hitChance, boundingRadius, maxRange);
                if (prediction.TotalHits >= 1)
                {
                    spell.Cast(prediction.CastPosition);
                }
            }
            else if (spell.Type == SkillshotType.SkillshotCircle)
            {
                var prediction = CPrediction.Circle(spell, target, hitChance);
                if (prediction.TotalHits >= 1)
                {
                    spell.Cast(prediction.CastPosition);
                }
            }
            else
            {
                var prediction = spell.GetPrediction(target);
                if (prediction.Hitchance >= hitChance)
                {
                    spell.Cast(prediction.CastPosition);
                }
            }
        }
Exemple #5
0
        private static void LineFarm(Spell spell, List <Obj_AI_Base> minions, int min, float overrideWidth = -1f)
        {
            if (!spell.IsReady() || minions.Count == 0)
            {
                return;
            }
            var spellWidth = overrideWidth > 0 ? overrideWidth : spell.Width;
            var totalHits  = 0;
            var castPos    = Vector3.Zero;

            var positions = (from minion in minions
                             let pred = spell.GetPrediction(minion)
                                        where pred.Hitchance >= HitChance.Medium
                                        select new Tuple <Obj_AI_Base, Vector3>(minion, pred.UnitPosition)).ToList();

            if (positions.Any())
            {
                foreach (var position in positions)
                {
                    var rect = new Geometry.Polygon.Rectangle(
                        ObjectManager.Player.Position, ObjectManager.Player.Position.Extend(position.Item2, spell.Range),
                        spellWidth);
                    var count =
                        positions.Select(
                            position2 =>
                            new Geometry.Polygon.Circle(position2.Item2, position2.Item1.BoundingRadius * 0.9f))
                        .Count(circle => circle.Points.Any(p => rect.IsInside(p)));
                    if (count > totalHits)
                    {
                        totalHits = count;
                        castPos   = position.Item2;
                    }
                    if (totalHits == minions.Count)
                    {
                        break;
                    }
                }
                if (!castPos.Equals(Vector3.Zero) && totalHits >= min)
                {
                    spell.Cast(castPos);
                }
            }
        }
Exemple #6
0
        private static void CircleFarm(Spell spell, List <Obj_AI_Base> minions, int min, float overrideWidth = -1f)
        {
            if (!spell.IsReady() || minions.Count == 0)
            {
                return;
            }
            var spellWidth = (overrideWidth > 0 ? overrideWidth : spell.Width) + minions.Average(m => m.BoundingRadius);
            var points     = (from minion in minions
                              select spell.GetPrediction(minion)
                              into pred
                              where pred.Hitchance >= HitChance.Medium
                              select pred.UnitPosition.To2D()).ToList();

            if (points.Any())
            {
                var possibilities = ListExtensions.ProduceEnumeration(points).Where(p => p.Count >= min).ToList();
                if (possibilities.Any())
                {
                    var hits   = 0;
                    var radius = float.MaxValue;
                    var pos    = Vector3.Zero;
                    foreach (var possibility in possibilities)
                    {
                        var mec = MEC.GetMec(possibility);
                        if (mec.Radius < spellWidth)
                        {
                            if (possibility.Count > hits || possibility.Count == hits && radius > mec.Radius)
                            {
                                hits   = possibility.Count;
                                radius = mec.Radius;
                                pos    = mec.Center.To3D();
                            }
                        }
                    }
                    if (hits >= min && !pos.Equals(Vector3.Zero))
                    {
                        spell.Cast(pos);
                    }
                }
            }
        }
        private static void LineFarm(Spell spell, List<Obj_AI_Base> minions, int min, float overrideWidth = -1f)
        {
            var spellWidth = overrideWidth > 0 ? overrideWidth : spell.Width;
            var totalHits = 0;
            var castPos = Vector3.Zero;

            var positions = (from minion in minions
                let pred = spell.GetPrediction(minion)
                where pred.Hitchance >= HitChance.Medium
                select new Tuple<Obj_AI_Base, Vector3>(minion, pred.UnitPosition)).ToList();

            if (positions.Any())
            {
                foreach (var position in positions)
                {
                    var rect = new Geometry.Polygon.Rectangle(
                        ObjectManager.Player.Position, ObjectManager.Player.Position.Extend(position.Item2, spell.Range),
                        spellWidth);
                    var count =
                        positions.Select(
                            position2 =>
                                new Geometry.Polygon.Circle(position2.Item2, position2.Item1.BoundingRadius * 0.9f))
                            .Count(circle => circle.Points.Any(p => rect.IsInside(p)));
                    if (count > totalHits)
                    {
                        totalHits = count;
                        castPos = position.Item2;
                    }
                    if (totalHits == minions.Count)
                    {
                        break;
                    }
                }
                if (!castPos.Equals(Vector3.Zero) && totalHits >= min)
                {
                    spell.Cast(castPos);
                }
            }
        }
 private static void ConeFarm(Spell spell, List<Obj_AI_Base> minions, int min, float overrideWidth = -1f)
 {
     var spellWidth = overrideWidth > 0 ? overrideWidth : spell.Width;
     var pred = spell.GetCircularFarmLocation(minions, spellWidth);
     if (pred.MinionsHit >= min)
     {
         spell.Cast(pred.Position);
     }
 }
 private static void CircleFarm(Spell spell, List<Obj_AI_Base> minions, int min, float overrideWidth = -1f)
 {
     var spellWidth = (overrideWidth > 0 ? overrideWidth : spell.Width) + minions.Average(m => m.BoundingRadius);
     var points = (from minion in minions
         select spell.GetPrediction(minion)
         into pred
         where pred.Hitchance >= HitChance.Medium
         select pred.UnitPosition.To2D()).ToList();
     if (points.Any())
     {
         var possibilities = ListExtensions.ProduceEnumeration(points).Where(p => p.Count >= min).ToList();
         if (possibilities.Any())
         {
             var hits = 0;
             var radius = float.MaxValue;
             var pos = Vector3.Zero;
             foreach (var possibility in possibilities)
             {
                 var mec = MEC.GetMec(possibility);
                 if (mec.Radius < spellWidth)
                 {
                     if (possibility.Count > hits || possibility.Count == hits && radius > mec.Radius)
                     {
                         hits = possibility.Count;
                         radius = mec.Radius;
                         pos = mec.Center.To3D();
                     }
                 }
             }
             if (hits >= min && !pos.Equals(Vector3.Zero))
             {
                 spell.Cast(pos);
             }
         }
     }
 }
        public static void FarmSelfAoe(Spell spell,
            int minHit = 3,
            float overrideWidth = -1f,
            List<Obj_AI_Base> minions = null)
        {
            if (!spell.IsReady())
            {
                return;
            }
            var spellWidth = overrideWidth > 0 ? overrideWidth : (spell.Width > 25f ? spell.Width : spell.Range);

            if (minions == null)
            {
                minions = MinionManager.GetMinions(
                    spellWidth, MinionTypes.All, MinionTeam.NotAlly, MinionOrderTypes.MaxHealth);
            }

            if (minions.Count == 0)
            {
                return;
            }

            if (minHit > 1)
            {
                var nearest = minions.OrderBy(m => m.Distance(ObjectManager.Player)).FirstOrDefault();
                if (nearest != null && nearest.Team == GameObjectTeam.Neutral)
                {
                    minHit = 1;
                }
            }
            if (minions.Count >= minHit)
            {
                spell.Cast();
            }
        }
 public static void FarmSelfAoe(Spell spell, List<Obj_AI_Base> minions, int minHit = 3, float overrideWidth = -1f)
 {
     if (!spell.IsReady() || minions.Count == 0)
     {
         return;
     }
     if (minions.Count >= minHit)
     {
         spell.Cast();
     }
 }