void Awake() { if (instance == null) { instance = this; DontDestroyOnLoad(this); } else { Destroy(this.gameObject); } }
private void Start() { _sfxManager = GameObject.Find("SFXManager").GetComponent <SFXManagerScript>(); GetComponent <Image>().overrideSprite = _sfxManager.SoundMuted ? musicOff : musicOn; }