Exemple #1
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 /// <summary>Plays the SFXGroup in 3D space.</summary>
 /// <param name="SFX">The SFXGroup that will be played.</param>
 /// <param name="Position">The position in 3D space to play the SFXGroup at.</param>
 /// <param name="DelayDuration">Duration of the global delay for the SFXGroup.</param>
 /// <param name="Volume">The volume multiplier of the SFXObject to be used.</param>
 /// <param name="Pitch">The pitch multiplier of the SFXObject to be used.</param>
 /// <param name="Parent">Parent transform to assign to the SFXGroup (Optional).</param>
 /// <param name="IsGlobalPosition">If the position to play the SFXObject at is global or local to the parent.</param>
 /// <returns>The Coroutine for delaying the SFXObject played (null if no delay is applied).</returns>
 public Coroutine Play(SFXGroup SFX, Vector3 Position, float DelayDuration, float Volume, float Pitch, Transform Parent = null, bool IsGlobalPosition = true)
 {
     return(SFX.Play(Position, DelayDuration, Volume, Pitch, Parent, IsGlobalPosition));
 }
Exemple #2
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 /// <summary>Plays the SFXGroup with the default delay settings in 3D space.</summary>
 /// <param name="SFX">The SFXGroup that will be played.</param>
 /// <param name="Position">The position in 3D space to play the SFXGroup at.</param>
 /// <param name="Parent">Parent transform to assign to the SFXGroup (Optional).</param>
 /// <param name="IsGlobalPosition">If the position to play the SFXObject at is global or local to the parent.</param>
 /// <returns>The Coroutine for delaying the SFXObject played (null if no delay is applied).</returns>
 public Coroutine Play(SFXGroup SFX, Vector3 Position, Transform Parent = null, bool IsGlobalPosition = true)
 {
     return(SFX.Play(Position, Parent, IsGlobalPosition));
 }
Exemple #3
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 /// <summary>Plays the SFXGroup.</summary>
 /// <param name="SFX">The SFXGroup that will be played.</param>
 /// <param name="DelayDuration">Duration of the global delay for the SFXGroup.</param>
 /// <returns>The Coroutine for delaying the SFXObject played (null if no delay is applied).</returns>
 public Coroutine Play(SFXGroup SFX, float DelayDuration)
 {
     return(SFX.Play(DelayDuration));
 }
Exemple #4
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 /// <summary>Plays the SFXGroup.</summary>
 /// <param name="SFX">The SFXGroup that will be played.</param>
 /// <param name="DelayDuration">Duration of the global delay for the SFXGroup.</param>
 /// <param name="Volume">The volume multiplier of the SFXObject to be used.</param>
 /// <param name="Pitch">The pitch multiplier of the SFXObject to be used.</param>
 /// <returns>The Coroutine for delaying the SFXObject played (null if no delay is applied).</returns>
 public Coroutine Play(SFXGroup SFX, float DelayDuration, float Volume, float Pitch)
 {
     return(SFX.Play(DelayDuration, Volume, Pitch));
 }
Exemple #5
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 /// <summary>Plays the SFXGroup with the default delay settings.</summary>
 /// <param name="SFX">The SFXGroup that will be played.</param>
 /// <returns>The Coroutine for delaying the SFXObject played (null if no delay is applied).</returns>
 public Coroutine Play(SFXGroup SFX)
 {
     return(SFX.Play());
 }