void HandleLoginRes(SFMessage message) { var loginResult = message.GetValue <Result>("Result"); if (loginResult.IsFailed) { PrintStatus(1, "Login failed {0}", loginResult); if (mLoginFailedAction != null) { mLoginFailedAction(this, 2); } CloseAllConnections(); return; } NextState = eTesterState.GAME_LOGINING; m_LoginTicket = message.GetValue <UInt64>("Ticket"); m_AccountID = message.GetValue <UInt64>("AccID"); m_GameServerAddress = message.GetValue <NetAddress>("GameServerAddrIPV4"); m_LoginEntityID = message.GetValue <UInt64>("LoginEntityUID"); PrintStatus(1, "Login Success!! {0}", m_LoginID);////loginResult); if (!string.IsNullOrEmpty(m_GameServerAddress.Address)) { m_ConnectionGame = new SFConnection(m_MessageRouter); m_ConnectionGame.Connect(m_LoginTicket, m_GameServerAddress.Address, m_GameServerAddress.Port); } }
void HandleLoginRes(SFMessage message) { var loginResult = message.GetValue <Result>("Result"); if (loginResult.IsFailed) { if (mLoginResAction != null) { mLoginResAction(this, false); } PrintStatus(1, "Login failed {0}", loginResult); CloseAllConnections(); return; } else { m_LoginTicket = message.GetValue <UInt64>("Ticket"); m_AccountID = message.GetValue <UInt64>("AccID"); m_GameServerAddress = message.GetValue <NetAddress>("GameServerAddrIPV4"); m_LoginEntityID = message.GetValue <UInt64>("LoginEntityUID"); if (mLoginResAction != null) { mLoginResAction(this, true); } } }
void HandleJoinGameServerRes(SFMessage message) { var result = message.GetValue <Result>("Result"); if (result.IsFailed) { //PrintStatus("CreateParty has failed {0}", result); return; } var gameConn = m_OnlineClient.GetConnection(OnlineClient.ConnectionType.Game); if (gameConn == null) { return; } UpdateButtonState(); // access playerid var playerId = m_OnlineClient.GetPlayerId(); var gamePolicy = new SF.Net.SendMessageGame(gameConn); gamePolicy.GetCharacterListCmd(0); }
void HandleJoinGameServerRes(SFMessage message) { var joinResult = message.GetValue <Result>("Result"); if (joinResult.IsFailed) { if (mGameJoinResAction != null) { mGameJoinResAction(this, false); } NextState = eTesterState.GAMESVR_JOIN_FAILED; PrintStatus(1, "Join game server failed {0}", joinResult); CloseAllConnections(); return; } else { if (mGameJoinResAction != null) { mGameJoinResAction(this, true); } } NextState = eTesterState.COMPLTE; m_JoinedGameUID = message.GetValue <UInt64>("GameUID"); if (m_JoinedGameUID != 0) { PrintStatus(1, "Already has JoinedGame!! = {0} ID = {1} And LeaveGameCMD!!", m_JoinedGameUID, m_LoginID); // Fixme //m_Game.LeaveGameCmd(0, m_JoinedGameUID, m_AccountID, m_LoginTicket); } }
void HandleDataTestRes(SFMessage message) { var result = message.GetValue <Result>("Result"); if (result.IsFailed) { PrintStatus(1, "TestData failed {0}", result); if (mDataTestSendRes != null) { mDataTestSendRes(this, false); } return; } if (mDataTestSendRes != null) { mDataTestSendRes(this, true); } var testDatas = message.GetValue <byte[]>("TestData"); PrintStatus(0, "TestData Res {0} bytes ID = {1} ", testDatas.Length, m_LoginID); mDataTestResCount++; if (mDataTestResCount == 10) { NextState = StressTest_TenKBUser.eTesterState.COMPLTE; } }
void HandleLeaveGameRes(SFMessage message) { var Result = message.GetValue <Result>("Result"); if (Result.IsFailed) { PrintStatus(1, "HandleLeaveGameRes failed {0} {1}", Result, m_LoginID); CloseAllConnections(); return; } // PrintStatus("HandleLeaveGameRes ID = {0}", m_LoginID); if (m_JoinedGameUID == 0) { return; } m_JoinedGameUID = 0; PrintStatus(1, "HandleLeaveGameRes And Send RequestGameMatchCmd ID = {0}", m_LoginID); if (mSendReqLeaveGameAction != null) { mSendReqLeaveGameAction(this); } if (mSendReqMatchAction != null) { mSendReqMatchAction(this); } }
void HandlePlayerJoinedS2Evt(SFMessage message) { UInt64 GameInsID = message.GetValue <UInt64>("GameInsUID"); PlayerInformation JoinedPlayer = message.GetValue <PlayerInformation>("JoinedPlayer"); PrintStatus(1, "HandlePlayerJoinedS2Evt GameInsID = {0} MyID = {1} JoinedPlayerID = {2} ", GameInsID, m_LoginID, JoinedPlayer.PlayerID); //variableBuilder.SetVariable("GameInsUID", parser.GetGameInsUID()); //variableBuilder.SetVariable("JoinedPlayer", parser.GetJoinedPlayer()); //variableBuilder.SetVariable("JoinedPlayerRole", parser.GetJoinedPlayerRole()); //variableBuilder.SetVariable("JoinedPlayerDead", parser.GetJoinedPlayerDead()); //variableBuilder.SetVariable("JoinedPlayerIndex", parser.GetJoinedPlayerIndex()); //variableBuilder.SetVariable("JoinedPlayerCharacter", parser.GetJoinedPlayerCharacter()); if (m_MatchedInfo == null || m_Game == null) { return; } if (m_MatchedInfo.mJoinedGameID != GameInsID) { return; } m_MatchedInfo.mOtherPlayers.Add(JoinedPlayer.PlayerID); if (Is4xComplte()) { if (m4xMatchedAction != null) { m4xMatchedAction(this); } } }
void HandleSelectCharacterRes(SFMessage message) { var result = message.GetValue <Result>("Result"); if (result.IsFailed) { return; } var characterId = message.GetValue <UInt32>("CharacterID"); var characterData = message.GetValue <VariableTable>("Attributes"); var cachedCharacterId = m_OnlineClient.GetCharacterId(); System.Diagnostics.Debug.Assert(characterId == cachedCharacterId); int Gold, Agile, Strength, Integer; object obj; characterData.TryGetValue(new StringCrc32("Gold"), out obj); Gold = Convert.ToInt32(obj); characterData.TryGetValue(new StringCrc32("Agile"), out obj); Agile = Convert.ToInt32(obj); characterData.TryGetValue(new StringCrc32("Strength"), out obj); Strength = Convert.ToInt32(obj); characterData.TryGetValue(new StringCrc32("Integer"), out obj); Integer = Convert.ToInt32(obj); }
void HandleLeaveGameRes(SFMessage message) { var Result = message.GetValue <Result>("Result"); if (Result.IsFailed) { PrintStatus(1, "HandleLeaveGameRes failed {0} {1}", Result, m_LoginID); CloseAllConnections(); return; } // PrintStatus("HandleLeaveGameRes ID = {0}", m_LoginID); if (m_JoinedGameUID == 0) { return; } if (m_MatchedInfo.mOtherPlayers.Contains(m_AccountID)) { m_MatchedInfo.mOtherPlayers.Remove(m_AccountID); } m_MatchedInfo.mJoinedGameID = 0; m_JoinedGameUID = 0; PrintStatus(1, "HandleLeaveGameRes And Send RequestGameMatchCmd ID = {0}", m_LoginID); // if (mSendReqLeaveGameAction != null) // mSendReqLeaveGameAction(this); if (mSendReqMatchAction != null) { mSendReqMatchAction(this); } }
private void Timer_Tick(object sender, EventArgs e) { if (m_StreamDirectory != null) { SFMessage message = null; do { message = m_StreamDirectory.PollMessageData(); if (message != null) { if (message.GetMessageID() == SF.Net.MessageIDPlayInstance.GetStreamListRes) { var requestResult = message.GetValue <Result>("Result"); var streamNames = message.GetValue <string[]>("StreamNames"); Array.Sort(streamNames); listLogChannels.BeginInit(); listLogChannels.Items.Clear(); foreach (var streamName in streamNames) { listLogChannels.Items.Add(streamName); } listLogChannels.EndInit(); } } } while (message != null); } }
void HandleJoinPartyRes(SFMessage message) { //variableBuilder.SetVariable("Result", parser.GetResult()); //variableBuilder.SetVariable("PartyUID", parser.GetPartyUID()); //variableBuilder.SetVariable("PartyLeaderID", parser.GetPartyLeaderID()); //variableBuilder.SetVariable("ChatHistoryData", (int)parser.GetChatHistoryData().size(), parser.GetChatHistoryData().data()); var Result = message.GetValue <Result>("Result"); if (Result.IsFailed) { PrintStatus(1, "JoinParty failed {0} ID = {1}", Result, m_LoginID); mGamePartyJoinedAction(this, false); return; } m_PartyUID = message.GetValue <UInt64>("PartyUID"); // mPartyGameJoinedCount PrintStatus(1, "HandleJoinPartyRes PartyUID = {0} {1} ", m_PartyUID, m_LoginID); m_PartyInfo = new PartyMatchedInfo(m_PartyUID); if (mGamePartyJoinedAction != null) { mGamePartyJoinedAction(this, true); } }
void HandleRemoveActorFromView(SFMessage message) { var playInstanceUID = message.GetValue <UInt64>("PlayInstanceUID"); var playerID = message.GetValue <UInt64>("PlayerID"); var actorID = message.GetValue <UInt64>("ActorID"); // player left or moved away m_OtherPlayers.Remove(playerID); }
void HandleGetCharacterDataRes(SFMessage message) { var result = message.GetValue <Result>("Result"); if (result.IsFailed) { return; } }
void HandleRequestGameMatchRes(SFMessage message) { var result = message.GetValue <Result>("Result"); if (result.IsFailed) { PrintStatus("Game match request failed {0}", result); return; } }
//matching failed void HandleGameMatchFailedS2CEvt(SFMessage message) { if (mReqMatchResAction != null) { mReqMatchResAction(this, false); } var Result = message.GetValue <Result>("FailedReason"); PrintStatus(1, "GameMatchFailedS2CEvt failed {0}", Result); }
void HandleLeaveGameInstanceRes(SFMessage message) { UpdateButtonState(); var result = message.GetValue <Result>("Result"); if (result.IsFailed) { return; } }
void HandleLeavePartyRes(SFMessage message) { PrintStatus(1, "HandleLeavePartyRes {0}", m_LoginID); m_PartyUID = 0; if (!IsPartyBoss) { NextState = eTesterState.PARTY_WAIT_INVITE; } }
void HandleCreatePartyRes(SFMessage message) { var result = message.GetValue <Result>("Result"); if (result.IsFailed) { PrintStatus("CreateParty has failed {0}", result); return; } PrintStatus("PartyCreated {0}", message.GetValue <UInt64>("PartyUID")); }
void HandleGetCharacterListRes(SFMessage message) { UpdateButtonState(); var result = message.GetValue <Result>("Result"); if (result.IsFailed) { return; } var characters = message.GetValue <VariableTable[]>("Characters"); var numCharacter = characters.Length; listCharacter.BeginInit(); listCharacter.Items.Clear(); for (int iChar = 0; iChar < numCharacter; iChar++) { object obj; UInt64 characterId = 0; string characterName = null; byte[] characterVisual = null; if (characters[iChar].TryGetValue(new StringCrc32("CharacterId"), out obj)) { characterId = (UInt64)Convert.ChangeType(obj, typeof(UInt64)); } if (characters[iChar].TryGetValue(new StringCrc32("Name"), out obj)) { characterName = (string)Convert.ChangeType(obj, typeof(string)); } if (characters[iChar].TryGetValue(new StringCrc32("VisualData"), out obj)) { characterVisual = (byte[])obj; } VariableTable parsedValue = new VariableTable(); parsedValue.FromSerializedMemory(characterVisual); listCharacter.Items.Add(new CharacterItem() { CharacterId = (uint)characterId, CharacterName = characterName, VisualData = parsedValue }); } listCharacter.EndInit(); }
void HandleDataTestRes(SFMessage message) { var result = message.GetValue <Result>("Result"); if (result.IsFailed) { PrintStatus("TestData failed {0}", result); return; } var testDatas = message.GetValue <byte[]>("TestData"); PrintStatus("TestData Res {0}", testDatas.Length); }
void HandleChatMessageEvt(SFMessage message) { UInt64 SenderID = message.GetValue <UInt64>("SenderID"); if (SenderID <= 10) { return; } PrintStatus(1, "Recived!! ChatMessage UserID = {0}", m_LoginID); if (mRecvChatDataAction != null) { mRecvChatDataAction(this); } }
void HandleGameMatchRes(SFMessage message) { var Result = message.GetValue <Result>("Result"); if (Result.IsFailed) { PrintStatus(1, "HandleGameMatchRes failed {0}", Result); // This comes twice when I run the test second time. if (Result.Code != ResultCode.SVR_ALREADY_INQUEUE) { CloseAllConnections(); } return; } PrintStatus(0, "HandleGameMatchRes {0} ID = {1}", Result, m_LoginID); }
void HandlePlayerLeftS2CEvt(SFMessage message) { UInt64 GameInsID = message.GetValue <UInt64>("GameInsUID"); if (m_MatchedInfo.mJoinedGameID != GameInsID) { return; } UInt64 LeavePlayerID = message.GetValue <UInt64>("LeftPlayerID"); UInt64 FindLeavePlayerID = m_MatchedInfo.mOtherPlayers.Find(pl => pl == (ulong)LeavePlayerID); // if(FindLeavePlayer != null) PrintStatus(1, "HandlePlayerLeftS2CEvt LeavePlayerID = {0}", LeavePlayerID); m_MatchedInfo.mOtherPlayers.Remove(FindLeavePlayerID); }
void HandleZoneListRes(SFMessage message) { UpdateButtonState(); var result = message.GetValue <Result>("Result"); if (result.IsFailed) { return; } var zoneInstances = message.GetValue <VariableTable[]>("GameInstances"); listZone.BeginInit(); listZone.Items.Clear(); foreach (var zoneInfo in zoneInstances) { object obj; UInt64 instanceUID = 0; Int32 zoneTableId = 0; StringCrc32 zoneType = new StringCrc32(); if (zoneInfo.TryGetValue(new StringCrc32("InstanceUID"), out obj)) { instanceUID = (UInt64)Convert.ChangeType(obj, typeof(UInt64)); } if (zoneInfo.TryGetValue(new StringCrc32("ZoneTableID"), out obj)) { zoneTableId = (Int32)Convert.ChangeType(obj, typeof(Int32)); } if (zoneInfo.TryGetValue(new StringCrc32("Type"), out obj)) { zoneType = (StringCrc32)obj; } listZone.Items.Add(new ZoneItem() { ZoneInstanceId = instanceUID, ZoneTableId = zoneTableId, ZoneType = zoneType, }); } listZone.EndInit(); }
void HandlePlayerLeftS2CEvt(SFMessage message) { UInt64 GameInsID = message.GetValue <UInt64>("GameInsUID"); if (m_MatchedInfo.mJoinedGameID != GameInsID) { return; } UInt64 LeavePlayerID = message.GetValue <UInt64>("LeftPlayerID"); PlayerInformation LeavePlayer = m_MatchedInfo.mOtherPlayers.Find(pl => pl.PlayerID == (ulong)LeavePlayerID); if (LeavePlayer != null) { m_MatchedInfo.mOtherPlayers.Remove(LeavePlayer); } }
void HandleJoinGameRes(SFMessage message) { var Result = message.GetValue <Result>("Result"); if (Result.IsFailed) { PrintStatus(1, "JoinGameRes failed {0}", Result); CloseAllConnections(); return; } m_JoinedGameUID = message.GetValue <UInt64>("InsUID"); // if(m_JoinGameUID == 0) PrintStatus(1, "JoinGameRes Success GameID={0} MaxPlayer = {1} ID ={2}", m_JoinedGameUID, message.GetValue <uint>("MaxPlayer"), m_LoginID); m_MatchedInfo = new MatchedInfo(m_JoinedGameUID); }
void HandleScoreRes(SFMessage message) { var result = message.GetValue <int>("Result"); if (result < 0) { PrintStatus("Login failed {0:X8}", result); return; } var rankingInfos = message.GetValue <TotalRankingPlayerInformation[]>("Ranking"); foreach (var ranking in rankingInfos) { PrintStatus("Ranking info {0}", ranking); } }
void HandleGetFriendListRes(SFMessage message) { var result = message.GetValue <Result>("Result"); if (result.IsFailed) { PrintStatus("Game friend list failed {0}", result); return; } PrintStatus("Friend list"); var friendList = message.GetValue <FriendInformation[]>("FriendList"); foreach (var friend in friendList) { PrintStatus(" {0}:{1}", friend.PlayerID, friend.NickName); } }
void HandleJoinConnectedPlayInstanceRes(SFMessage message) { UpdateButtonState(); var result = message.GetValue <Result>("Result"); if (result.IsFailed) { return; } var playInstanceUID = message.GetValue <UInt64>("PlayInstanceUID"); var playerID = message.GetValue <UInt64>("PlayerID"); var movement = message.GetValue <ActorMovement>("Movement"); m_MyMove = movement; // player join process has finished }
void HandleScoreRes(SFMessage message) { var result = message.GetValue <Result>("Result"); if (result.IsFailed) { PrintStatus("Login failed {0}", result); return; } PrintStatus("MyPlayerID {0}", m_AccountID); var rankingInfos = message.GetValue <TotalRankingPlayerInformation[]>("Ranking"); foreach (var ranking in rankingInfos) { PrintStatus("Ranking info {0}", ranking); } }