internal SF2GeneratorList(SF2 inSf2, BinaryReader reader) { sf2 = inSf2; Generator = (SF2Generator)reader.ReadUInt16(); GeneratorAmount = new SF2GeneratorAmount { UAmount = reader.ReadUInt16() }; }
/// <summary> /// Create a DLS from a sound font. /// </summary> /// <param name="sf2">The SF2 file.</param> public DownloadableSounds(SoundFont sf2) { //Get waves. List <string> waveMd5s = new List <string>(); Dictionary <int, string> newWaveIds = new Dictionary <int, string>(); Dictionary <int, sbyte> tunings = new Dictionary <int, sbyte>(); Dictionary <int, byte> origPitches = new Dictionary <int, byte>(); Dictionary <int, uint> channelFlags = new Dictionary <int, uint>(); Waves = new List <RiffWave>(); foreach (var i in sf2.Instruments) { foreach (var z in i.GetAllZones()) { foreach (var g in z.Generators.Where(x => x.Gen == SF2Generators.SampleID)) { var s = sf2.Samples[g.Amount.UAmount]; RiffWave wav = new RiffWave(); wav.Loops = s.Wave.Loops; wav.LoopStart = s.Wave.LoopStart; wav.LoopEnd = s.Wave.LoopEnd; wav.SampleRate = s.Wave.SampleRate; wav.Audio.Channels = new List <List <GotaSoundIO.Sound.Encoding.IAudioEncoding> >(); switch (s.LinkType) { case SF2LinkTypes.Left: wav.Audio.Channels.Add(s.Wave.Audio.Channels[0]); try { wav.Audio.Channels.Add(sf2.Samples.Where(x => x.Link == s.Link && x.LinkType == SF2LinkTypes.Right).FirstOrDefault().Wave.Audio.Channels[0]); } catch { } if (!channelFlags.ContainsKey(g.Amount.UAmount)) { channelFlags.Add(g.Amount.UAmount, 0b11); } break; case SF2LinkTypes.Right: try { wav.Audio.Channels.Add(sf2.Samples.Where(x => x.Link == s.Link && x.LinkType == SF2LinkTypes.Left).FirstOrDefault().Wave.Audio.Channels[0]); } catch { } wav.Audio.Channels.Add(s.Wave.Audio.Channels[0]); if (!channelFlags.ContainsKey(g.Amount.UAmount)) { channelFlags.Add(g.Amount.UAmount, 0b11); } break; case SF2LinkTypes.Mono: wav.Audio.Channels.Add(s.Wave.Audio.Channels[0]); if (!channelFlags.ContainsKey(g.Amount.UAmount)) { channelFlags.Add(g.Amount.UAmount, 0b1); } break; case SF2LinkTypes.Linked: foreach (var w in sf2.Samples) { if (w.LinkType == SF2LinkTypes.Linked && w.Link == s.Link) { wav.Audio.Channels.Add(w.Wave.Audio.Channels[0]); if (!channelFlags.ContainsKey(g.Amount.UAmount)) { channelFlags.Add(g.Amount.UAmount, 0); } channelFlags[g.Amount.UAmount] <<= 1; channelFlags[g.Amount.UAmount] |= 0b1; } } break; } string md5 = wav.Md5Sum; if (!newWaveIds.ContainsKey(g.Amount.UAmount)) { newWaveIds.Add(g.Amount.UAmount, md5); tunings.Add(g.Amount.UAmount, sf2.Samples[g.Amount.UAmount].PitchCorrection); origPitches.Add(g.Amount.UAmount, sf2.Samples[g.Amount.UAmount].OriginalPitch); } if (!waveMd5s.Contains(md5)) { waveMd5s.Add(md5); Waves.Add(wav); } } } } //Get instruments. Instruments = new List <Instrument>(); int instId = 0; foreach (var inst in sf2.Instruments) { //Instrument. Instrument i = new Instrument(); i.Name = inst.Name; i.Regions = new List <Region>(); i.BankId = 0; foreach (var p in sf2.Presets) { foreach (var z in p.GetAllZones()) { foreach (var g in z.Generators) { if (g.Gen == SF2Generators.Instrument && g.Amount.Amount == instId) { i.BankId = p.Bank; i.InstrumentId = p.PresetNumber; } } } } instId++; //Get regions. foreach (var z in inst.Zones) { var reg = GetInstrumentRegion(z, inst.GlobalZone); if (reg != null) { i.Regions.Add(reg); } } if (i.Regions.Count < 1) { var reg = GetInstrumentRegion(inst.GlobalZone, null); if (reg != null) { i.Regions.Add(reg); } } //Add instrument. Instruments.Add(i); } //Get an instrument region from an SF2 zone. Region GetInstrumentRegion(Zone z, Zone g) { //Null region. if (z == null) { return(null); } //New region. Region r = new Region(); //Get sample. int sampleNumRaw = SF2Value(SF2Generators.SampleID).UAmount; int sampleNum = waveMd5s.IndexOf(newWaveIds[sampleNumRaw]); r.WaveId = (uint)sampleNum; r.Tuning = (short)(tunings[sampleNumRaw] % 12 * 65536); r.RootNote = (byte)(origPitches[sampleNumRaw] + tunings[sampleNumRaw] / 12); r.ChannelFlags = channelFlags[sampleNumRaw]; r.Loops = Waves[sampleNum].Loops; r.LoopStart = Waves[sampleNum].LoopStart; r.LoopLength = Waves[sampleNum].LoopEnd - Waves[sampleNum].LoopStart; Articulator art = new Articulator(); art.Connections = new List <Connection>(); var c = art.Connections; //Get generators. foreach (var gen in z.Generators) { DestinationConnection d = DestinationConnection.Center; switch (gen.Gen) { case SF2Generators.OverridingRootKey: r.RootNote = (byte)(gen.Amount.Amount + tunings[sampleNumRaw] / 12); continue; case SF2Generators.KeyRange: r.NoteLow = gen.Amount.LowByte; r.NoteHigh = gen.Amount.HighByte; continue; case SF2Generators.VelRange: r.VelocityLow = gen.Amount.LowByte; r.VelocityHigh = gen.Amount.HighByte; continue; case SF2Generators.ChorusEffectsSend: d = DestinationConnection.Chorus; break; case SF2Generators.AttackVolEnv: d = DestinationConnection.EG1AttackTime; break; case SF2Generators.DecayVolEnv: d = DestinationConnection.EG1DecayTime; break; case SF2Generators.DelayVolEnv: d = DestinationConnection.EG1DelayTime; break; case SF2Generators.HoldVolEnv: d = DestinationConnection.EG1HoldTime; break; case SF2Generators.ReleaseVolEnv: d = DestinationConnection.EG1ReleaseTime; break; case SF2Generators.SustainVolEnv: d = DestinationConnection.EG1SustainLevel; c.Add(new Connection() { DestinationConnection = d, Scale = (int)((1 - (gen.Amount.Amount / 1000d)) * 1000 * 65536) }); continue; case SF2Generators.Keynum: d = DestinationConnection.KeyNumber; break; case SF2Generators.Pan: d = DestinationConnection.Pan; break; case SF2Generators.FreqModLFO: d = DestinationConnection.LFOFrequency; break; case SF2Generators.DelayModLFO: d = DestinationConnection.LFOStartDelayTime; break; default: continue; } c.Add(new Connection() { DestinationConnection = d, Scale = gen.Amount.Amount * 65536 }); } //Get the SF2 value. SF2GeneratorAmount SF2Value(SF2Generators gen) { var ret = new SF2GeneratorAmount(); if (g != null) { var a = g.Generators.Where(x => x.Gen == gen).FirstOrDefault(); if (a != null) { ret.Amount += a.Amount.Amount; } } var b = z.Generators.Where(x => x.Gen == gen).FirstOrDefault(); if (b != null) { ret.Amount = b.Amount.Amount; } return(ret); } //Add articulators. r.Articulators = new List <Articulator>() { art }; //Return the region. return(r); } }