protected virtual void XYAxisPointerDownCallback(PointerEventData pointerEventData)
 {
     selectingAxis              = true;
     currSelectedAxis           = SELECTED_AXIS.XY_AXIS;
     xAxisSpriteRenderer.color  = Color.yellow;
     yAxisSpriteRenderer.color  = Color.yellow;
     xyAxisSpriteRenderer.color = Color.yellow;
 }
    protected virtual void XYAxisPointerUpCallback(PointerEventData pointerEventData)
    {
        selectingAxis    = false;
        currSelectedAxis = SELECTED_AXIS.NONE;
        Ray        mouseRay = cachedMainCamera.ScreenPointToRay(Input.mousePosition);
        RaycastHit hit;
        LayerMask  layerMask = LayerMask.GetMask("MapEditorInSceneObject");

        if (Physics.Raycast(mouseRay, out hit, cachedMainCamera.farClipPlane, layerMask))
        {
            if (hit.collider.transform.name == "xyAxisTrigger")
            {
                xAxisSpriteRenderer.color  = Color.white;
                yAxisSpriteRenderer.color  = Color.white;
                xyAxisSpriteRenderer.color = Color.white;
            }
            else if (hit.collider.transform.name == "xAxisTrigger")
            {
                xAxisSpriteRenderer.color  = Color.white;
                yAxisSpriteRenderer.color  = Color.green;
                xyAxisSpriteRenderer.color = Color.blue;
            }
            else if (hit.collider.transform.name == "yAxisTrigger")
            {
                xAxisSpriteRenderer.color  = Color.red;
                yAxisSpriteRenderer.color  = Color.white;
                xyAxisSpriteRenderer.color = Color.blue;
            }
            else
            {
                xAxisSpriteRenderer.color  = Color.red;
                yAxisSpriteRenderer.color  = Color.green;
                xyAxisSpriteRenderer.color = Color.blue;
            }
        }
        else
        {
            xAxisSpriteRenderer.color  = Color.red;
            yAxisSpriteRenderer.color  = Color.green;
            xyAxisSpriteRenderer.color = Color.blue;
        }

        SaveInSceneObjectData();
    }