/// <summary> /// 判断支付 限制的回调 /// </summary> /// <param name="e"></param> /// <param name="args"></param> private static void OnCheckPayLimitResult(CheckPayLimitResultEvent e, object[] args) { Debug.Log("OnCheckPayLimitResult SDK: " + e.payLimitType); if (e.payLimitType == PayLimitType.None) { PayInfo payInfo = new PayInfo(m_goodsInfo.goodsID, m_goodsInfo.localizedTitle, m_payPlatform.payPlatformTag, FrameWork.SDKManager.GoodsType.NORMAL, "", m_goodsInfo.localizedPrice, m_goodsInfo.isoCurrencyCode, user.userID, m_payPlatform.SDKName); if (Application.platform == RuntimePlatform.Android) { SDKManager.Pay(m_payPlatform.SDKName, payInfo); } else { SDKManager.Pay(payInfo); } } else if (e.payLimitType == PayLimitType.ChildLimit) { //未成年本日消费超出 OnVerificationResultCallBack(new PayResult(-21, m_goodsInfo.goodsID, "今日消费已超出未成年限制")); } else if (e.payLimitType == PayLimitType.NoRealName) { //未实名制,无法支付 OnVerificationResultCallBack(new PayResult(-22, m_goodsInfo.goodsID, "请完成实名制认证后重试")); } else { //错误,不应该会进来 } }
public override void Init() { if (SDKManager.IncludeThePayPlatform(StoreName.HuaWei)) { GlobalEvent.AddTypeEvent <PrePay2Client>(OnPrePay); } }
static int Authorize(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(SDKManager), typeof(cn.sharesdk.unity3d.PlatformType))) { SDKManager obj = (SDKManager)ToLua.ToObject(L, 1); cn.sharesdk.unity3d.PlatformType arg0 = (cn.sharesdk.unity3d.PlatformType)ToLua.ToObject(L, 2); obj.Authorize(arg0); return(0); } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(SDKManager), typeof(int))) { SDKManager obj = (SDKManager)ToLua.ToObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); obj.Authorize(arg0); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: SDKManager.Authorize")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
/// <summary> /// 验证结果调用 /// </summary> /// <param name="code">是否成功</param> /// <param name="goodsID">物品ID</param> /// <param name="repeatReceipt">是否是重复的订单凭据</param> /// <param name="receipt">回执,商户订单号等</param> public static void OnVerificationResult(int code, string goodsID, bool repeatReceipt, string receipt, string error, StoreName storeName) { try { if (onVerificationResultCallBack != null) { PayResult result = new PayResult(code, goodsID, error, storeName); Debug.Log("验证回调 code " + code + " goodsID " + goodsID); onVerificationResultCallBack(result); } } catch (Exception e) { Debug.LogError(e); } if (code == 0 || code == ErrorCodeDefine.StorePay_RepeatReceipt || repeatReceipt) { Debug.Log("订单确认" + goodsID); SDKManager.ConfirmPay(storeName.ToString(), goodsID, receipt); } //验证成功 if (code != 0) { Debug.LogError("凭据验证失败! goodID:" + goodsID); } }
public App() { // SfdcSDK InitializeSfdcConfig(); SDKManager.CreateClientManager(false); SDKManager.RootApplicationPage = typeof(VisualBrowserPage); SDKManager.EndLoginCallBack = () => { Messenger.Default.Send(new UserLogInMessage()); }; PlatformAdapter.Resolve <ISFApplicationHelper>().Initialize(); // Set up the Logging Service and the custom log action function in the PlatformAdapter var target = new LogFileTarget(); target.RetainDays = 10; LoggingServices.DefaultConfiguration.AddTarget(LoggingLevel.Information, target); PlatformAdapter.SetCustomLoggerAction(LoggingServices.LogAction); // Continue App setup InitializeComponent(); Suspending += OnSuspending; Resuming += OnResuming; // Setup the global crash handler GlobalCrashHandler.Configure(); }
/// <summary> /// 检测支付是否受限 /// </summary> /// <returns></returns> public virtual void CheckPayLimit(int payAmount) { if (SDKManager.PayLimitCallBack != null) { SDKManager.PayLimitCallBack(false, payAmount); } }
/// <summary> /// 触发登出 /// </summary> public virtual void RealNameLogoutCallBack() { if (SDKManager.RealNameLogoutCallBack != null) { SDKManager.RealNameLogoutCallBack(); } }
public void Awake() { _instance = this; Debuger.EnableLog = false; Application.targetFrameRate = 50; isOpenMicrophone = true; Screen.sleepTimeout = SleepTimeout.NeverSleep; //保留主程序 GameObject.DontDestroyOnLoad(gameObject); VersionManager.localVersion = Application.version; //Bugly、友盟等对接 SDKManager.SetupBugly(); // LayerManager.Setup(); AssetPathUtil.Setup(); LoaderManager.Setup(); AlertUI.Setup(); PopManager.Setup(); /** * _loadingView = GameObject.Find("UI_Loading").AddComponent<SceneLoadingPanel>(); * m_NOTICEUI = LayerManager.topUILayer.Find("NoticeUI").gameObject.AddComponent<NoticeUI>(); * m_NOTICEUI.Online(); * _loadingView.SetTitle("正在检查游戏版本..."); */ }
private void Login91Cancel(string msg) { if (!Singleton <LoginMode> .Instance.IsOpenLoginView) { SDKManager.SDK91GuestLogin(); } }
/// <summary> /// 初始加载回调 /// </summary> /// <param name="obj"></param> private void startLoadingFinish(Object obj) { EffectMgr.Instance.PreloadUIEffect(EffectId.UI_SelectRoleFeedback); EffectMgr.Instance.PreloadUIEffect(EffectId.UI_SelectRoleStage2); EffectMgr.Instance.PreloadUIEffect(EffectId.UI_SelectRoleStage1); EffectMgr.Instance.PreloadUIEffect(EffectId.UI_SelectRoleBurst); UpdateView.Instance.closeView(); Singleton <StartLoadingView> .Instance.CloseView(); if (AppStart.RunMode == 0) { PlatformLoginFinish(); } else if (AppStart.RunMode == 1) { Singleton <WaitingView> .Instance.OpenView(); SDKManager.SDKAutoUpdate(); //先进行自动更新----modify by lixi } else if (AppStart.RunMode == 2) { AutoUpdateEnd(); } }
static void Init() { s_versionConfig = (Dictionary <string, object>)FrameWork.Json.Deserialize(ReadVersionContent()); s_hotUpdateConfig = ConfigManager.GetData(c_HotUpdateConfigName); string downLoadServicePath = null; bool isTest = s_hotUpdateConfig[c_UseTestDownLoadPathKey].GetBool(); //获取下载地址 if (SDKManager.GetProperties(SDKInterfaceDefine.PropertiesKey_UpdateDownLoadPath, "") != "") { downLoadServicePath = SDKManager.GetProperties(SDKInterfaceDefine.PropertiesKey_UpdateDownLoadPath, ""); } else { if (isTest) { downLoadServicePath = s_hotUpdateConfig[c_testDownLoadPathKey].GetString(); } else { downLoadServicePath = s_hotUpdateConfig[c_downLoadPathKey].GetString(); } } string downLoadPath = downLoadServicePath + "/" + platform + "/" + Application.version + "/"; s_versionFileDownLoadPath = downLoadPath + c_versionFileName.ToLower(); s_ManifestFileDownLoadPath = downLoadPath + AssetsManifestManager.c_ManifestFileName; s_resourcesFileDownLoadPath = downLoadPath; Debug.Log("=====>" + s_versionFileDownLoadPath); }
/// <summary> /// 获得预支付订单 /// </summary> /// <param name="e"></param> /// <param name="args"></param> private void OnPrePay(PrePay2Client e, object[] args) { Debug.LogWarning("OnPrePay=======partnerId==:" + e.prepay_id + "===" + e.storeName.ToString()); //判断是否需要重发支付 if (SDKManager.GetReSendPay(e.storeName.ToString())) { OnPayInfo onPayInfo = new OnPayInfo(); onPayInfo.isSuccess = true; onPayInfo.goodsId = e.goodsID; onPayInfo.storeName = e.storeName; onPayInfo.receipt = e.mch_orderID; onPayInfo.price = payInfo.price; PayReSend.Instance.AddPrePayID(onPayInfo); } if (SDKManager.GetPrePay(e.storeName.ToString())) { payInfo.orderID = e.mch_orderID; payInfo.prepay_id = e.prepay_id; SDKManagerNew.Pay(payInfo); StartLongTimeNoResponse(); } }
/// <summary> /// 检测实名总开关 /// </summary> private void TestRealNameSwitch() { string l_openRealName = SDKManager.GetProperties(SDKInterfaceDefine.PropertiesKey_OpenRealName, "false"); openRealName = (l_openRealName == "true"); //重打包工具控制总开关 //上报服务器 }
private static void OnUserLoginEvent(UserLogin2Client e, object[] args) { activationCode = ""; if (e.code == 0) { isLogin = true; GameDataMonitor.PushData("User", e.user, "玩家数据"); SDKManager.UserID = e.user.userID; } if (OnUserLogin != null) { OnUserLogin(e); } if (e.reloginState) { return; } isClickLogin = false; if (e.code != 0) { Debug.LogError("Login error code:" + e.code); return; } ResendMessageManager.startResend = true; loginMsg.typeKey = e.user.typeKey; SDKManager.LogLogin(e.user.userID); }
/// <summary> /// Get application external data path (read & write) /// Path ends with '/' /// </summary> /// <returns></returns> public static string GetExternalDataPath() { if (m_externalDataPath == null) { if (Application.isEditor) { m_externalDataPath = dataPath; } else if (Application.isMobilePlatform || Application.isConsolePlatform) { #if UNITY_ANDROID m_externalDataPath = SDKManager.CallAliya <string>("GetExternalDataPath", "kzwg"); if (string.IsNullOrEmpty(m_externalDataPath)) #endif m_externalDataPath = Application.persistentDataPath; } else { m_externalDataPath = Application.dataPath; // For standalone player. } m_externalDataPath = m_externalDataPath.Replace("\\", "/"); if (!m_externalDataPath.EndsWith("/")) { m_externalDataPath += "/"; } Logger.LogInfo("External data path set to: <color=#00DDFF><b>{0}</b></color>", m_externalDataPath); } return(m_externalDataPath); }
void ChangeScheme(string newScheme, string oldScheme) { SchemeDataService.ChangeScheme(newScheme); m_currentSchemeData = SDKManager.LoadGameSchemeConfig(); m_currentSelectIndex = GetCurrentSelectIndex(); LoadSchemeData(m_currentSchemeData); }
private void load() { try { String xmlfile = Application.ExecutablePath.Substring(0, Application.ExecutablePath.LastIndexOf("\\")) + "\\config.xml"; if (File.Exists(xmlfile) == false) { return; } XmlDocument doc = new XmlDocument(); doc.Load(xmlfile); XmlNode root = doc.SelectSingleNode("root"); XmlNode u8pathnode = root.SelectSingleNode("u8path"); ProjectConfig.getInstance().setU8Workspace(u8pathnode.InnerText); SDKManager.getInstance().readSDKDirectory(); refreshGameList(); doc.Save(xmlfile); } catch (System.Exception ex) { return; } }
/// <summary> /// 切换方案 /// 由于自动打包会调用这里,所以将切换宏定义的代码也放在此处,注意! /// </summary> /// <param name="SchemeName"></param> public static void ChangeScheme(string SchemeName) { SchemeData data = SDKManager.LoadGameSchemeConfig(); string oldSchemeName = "None"; Debug.Log("ChangeScheme " + SchemeName); if (!IsExitsSchemeName(SchemeName)) { Debug.Log("->" + SchemeName + "<- 方案不存在! "); return; } if (data != null) { oldSchemeName = data.SchemeName; } //方案相同不切换 if (SchemeName == oldSchemeName) { return; } //重新生成游戏内使用的配置 SaveGameSchemeConfig(GetSchemeData(SchemeName)); AssetDatabase.Refresh(); }
public void Connect(Action <Session> onConnect = null) { if (connecting) { m_onConnect += onConnect; return; } Disconnect(); m_onConnect += onConnect; state = SessionState.CONNECTING; var callback = m_onConnect; var validHost = host; var family = AddressFamily.Unknown; var hostInfo = Util.ParseString <string>(SDKManager.GetValidHost(host), false, ','); if (hostInfo.Length != 2 || hostInfo[0] != "0" && hostInfo[0] != "1") { family = AddressFamily.Unknown; Logger.LogException("<b><color=#FFFFFF>[{0}]</color></b> Could not resolve host [{1}:{2}]! Family:{3}", m_typeName, host, port, hostInfo.Length > 0 ? hostInfo[0] : "-1"); } else { family = hostInfo[0] == "0" ? AddressFamily.InterNetwork : AddressFamily.InterNetworkV6; validHost = hostInfo[1]; Logger.LogInfo("<b><color=#FFFFFF>[{0}]</color></b> Current Address: <b><color=#FAA000>[{1} -- {2}]</color></b>", m_typeName, family, validHost); } OnValidateHost(validHost, family, callback); }
static int SDKLogin(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); SDKManager obj = (SDKManager)LuaScriptMgr.GetNetObjectSelf(L, 1, "SDKManager"); SDKManager.SDKFinish arg0 = null; LuaTypes funcType2 = LuaDLL.lua_type(L, 2); if (funcType2 != LuaTypes.LUA_TFUNCTION) { arg0 = (SDKManager.SDKFinish)LuaScriptMgr.GetNetObject(L, 2, typeof(SDKManager.SDKFinish)); } else { LuaFunction func = LuaScriptMgr.GetLuaFunction(L, 2); arg0 = (param0) => { int top = func.BeginPCall(); LuaScriptMgr.Push(L, param0); func.PCall(top, 1); func.EndPCall(top); }; } obj.SDKLogin(arg0); return(0); }
public void on_click_btn(int i) { string ret = null; #if UNITY_ANDROID switch (i) { case 1: ret = SDKManager.CallApiReturn <string>("com.rongygame.util.XMsgTest", "GetGPS"); LogMgr.E("CallApiReturn info:{0}", ret); break; case 2: ret = SDKManager.CallApiReturn <string>("com.rongygame.sdk.SDKApi", "OnGameMessageReturn", "{\"method\":\"doTakePhoto\",\"param\":\"takephoto\"}"); LogMgr.E("CallApiReturn info:{0}", ret); break; case 3: ret = SDKManager.CallApiReturn <string>("com.rongygame.sdk.SDKApi", "OnGameMessageReturn", "{\"method\":\"doTakePhoto\",\"param\":\"other\"}"); LogMgr.E("CallApiReturn info:{0}", ret); break; default: ret = "nothing"; break; } lbLog.text = ret; #endif }
private void AddSupportFunctionItems <T>() where T : CodeMapAttribute { this.AddFunctionItems( SDKManager.GetFunctions() .Where(f => f.Element.HasAttribute <T>())); }
public void ArcadeModel() { Dictionary <string, object> data = new Dictionary <string, object>(); string difficultys = ""; for (int i = 0; i < GameOptionService.DifficultyLevels.Count; i++) { difficultys += "|" + GameOptionService.DifficultyLevels[i]; } string types = ""; for (int i = 0; i < GameOptionService.PoemTypes.Count; i++) { types += "|" + GameOptionService.PoemTypes[i]; } data.Add("GameType", "normal"); data.Add("DifficultyLevels", difficultys); data.Add("PoemTypes", types); SDKManager.Log("StartGame", data); GameLogic.s_GameModel = GameModel.Arcade; PoemLibrary.SetPoemByTag(GameOptionService.DifficultyLevels, GameOptionService.PoemTypes); ApplicationStatusManager.EnterStatus <GameStatus>(); }
/// <summary> /// 修改用户名按钮被点击 /// </summary> /// <param name="go"></param> private void ChangeUserNameOnClick(GameObject go) { if (AppStart.RunMode != 0) { SDKManager.SDKChangeLoginUser(); } }
private void OnGUI() { float buttonWidth = Screen.width * 0.2f; float buttonHeight = Screen.height * 0.1f; float positionX = Screen.width / 2f - buttonWidth / 2f; if (GUI.Button(new Rect(positionX, Screen.height * 0.05f, buttonWidth, buttonHeight), "初始化")) { SDKManager.GetSingleton().IUnityToSDK.Init(); } if (GUI.Button(new Rect(positionX, Screen.height * 0.25f, buttonWidth, buttonHeight), "登入")) { SDKManager.GetSingleton().IUnityToSDK.Login(); } if (GUI.Button(new Rect(positionX, Screen.height * 0.45f, buttonWidth, buttonHeight), "上传数据")) { SDKMessage message = SDKConfig.GetUploadInfo(); SDKManager.GetSingleton().IUnityToSDK.UploadInfo(message); } if (GUI.Button(new Rect(positionX, Screen.height * 0.65f, buttonWidth, buttonHeight), "支付")) { SDKMessage message = SDKConfig.GetPayInfo(); SDKManager.GetSingleton().IUnityToSDK.Pay(message); } if (GUI.Button(new Rect(positionX, Screen.height * 0.85f, buttonWidth, buttonHeight), "补充方法")) { SDKMessage message = new SDKMessage((int)SDKMessageType.Method0); SDKManager.GetSingleton().IUnityToSDK.Other(message); } }
/// <summary> /// 在版本更新完成后,才调用该函数,开启游戏初始化。 /// step1:开始加载配置文件 /// </summary> public void StartUp() { SDKManager.getInstance().sendNewbieguideDeviceUniqueIdentifier("2"); _bStartUp = true; GameObject pMgrObj = GameObject.Find("ApplicationMgr"); if (pMgrObj == null) { pMgrObj = new GameObject("ApplicationMgr"); pMgrObj.transform.position = default(Vector3); _applicationMgr = pMgrObj.AddComponent <ApplicationMgr>(); } else { _applicationMgr = pMgrObj.GetComponent <ApplicationMgr>(); } DontDestroyOnLoad(pMgrObj); BaseScene pSceneMono = GameSceneManager.getInstance().SceneMono; bool isStartUp = pSceneMono is StartUpScene; if (pSceneMono == null || !isStartUp) { //SceneConfig config = GameSceneManager.getInstance().GetSceneConfig(SceneName.s_StartupScene); GameSceneManager.getInstance().sceneLoadCompleteAndInit(SceneName.s_StartupScene, new SceneConfig()); } base.Start(); _startUpStep = 1; UtilTools.SetServerListTip(""); }
private void Init() { Debug.Log("游戏启动"); checkProperty = 1f; Instance = this; isCaught = false; isHas = false; isTakeAway = true; isOpenPay = true; isPaySucess = false; isEnd = false; getCode = false; caughtTime = 0; randomQuXian = 1; //默认就一种最慢的速度 probability = 30; //百分之15不打掉 carwBasicCount = 100; winningTimes = 6; //抓中百分六 gameStatus = null; dic = new Dictionary <int, List <ExcelTableEntity> >(); //androidjava = Current(); GetVoiceData(); GetProbability(); GetGameStatusData(); DontDestroyOnLoad(gameObject); }
/// <summary> /// 游客登陆 /// </summary> /// <param name="go"></param> private void OnTourisLoginHandler(GameObject go) { //UIManager.CreateWin(UIName.LOGIN_INPUT_WIN); if (ClientDefine.isWXLogin && !VersionData.IsReviewingVersion()) { string md5Content = PlayerPrefs.GetString("accountServerLoginContent", ""); if (!string.IsNullOrEmpty(md5Content)) { UtilTools.ShowWaitWin(WaitFlag.LoginWin); LoginInputController.AccountServer_WXLogin(md5Content); } else { SDKManager.getInstance().CommonSDKInterface.login(); } } else { var ctrl = UIManager.GetControler <LoginInputController>(); StartCoroutine(ctrl.registerToAccountServerFast()); //UtilTools.ShowWaitWin(WaitFlag.LoginWin, 5f); //快速登录 //LoginController.AccountServer_QuickLogin(); } // ctrl.LoginTouris(); }
public void Register(string accName, string password, bool lockUI = true) { var accountInfo = new AccountInfo { name = accName, password = password.GetMD5() }; if (lockUI) { moduleGlobal.LockUI("", 0.1f); } WebRequestHelper.Register(accountInfo, reply => { if (lockUI) { moduleGlobal.UnLockUI(); } DispatchModuleEvent(EventRegister, reply.code); if (reply.code == 0) { SDKManager.Register(reply.data.ToString()); } }); }
/// <summary> /// 切换方案 /// 由于自动打包会调用这里,所以将切换宏定义的代码也放在此处,注意! /// </summary> /// <param name="SchemeName"></param> public static void ChangeScheme(string SchemeName) { SchemeData data = SDKManager.LoadGameSchemeConfig(); string oldSchemeName = "None"; if (!IsExitsSchemeName(SchemeName)) { Debug.Log("->" + SchemeName + "<- 方案不存在! "); return; } if (data != null) { oldSchemeName = data.SchemeName; } //方案相同不切换 if (SchemeName == oldSchemeName) { return; } //重新生成游戏内使用的配置 SaveGameSchemeConfig(GetSchemeData(SchemeName)); if (IsExitsSchemeName(SchemeName)) { Debug.Log("Index: " + GetSchemeIndex(SchemeName)); //替换文件夹 if (oldSchemeName != "None") { UnloadPluginFile(oldSchemeName); UnloadSchemeFile(oldSchemeName); } LoadPluginFile(SchemeName); LoadSchemeFile(SchemeName); //调整宏定义 EditorExpand.ChangeDefine(new string[] { SchemeName }, new string[] { oldSchemeName }); } else { //这部分代码实际上不会执行 Debug.Log("不存在的方案名! " + SchemeName); if (oldSchemeName != "None") { //把当前方案收起来 UnloadPluginFile(oldSchemeName); UnloadSchemeFile(oldSchemeName); //移除宏定义 EditorExpand.ChangeDefine(new string[] {}, new string[] { oldSchemeName }); } } AssetDatabase.Refresh(); }