// 查找并设置给Image(包括Sprite和材质)
    public void SetToImage(SDImage image, string name)
    {
        Sprite data = GetSpriteData(name);

        if (data != null)
        {
            SetImage(image, this, data);
        }
        else
        {
            image.sprite   = null;
            image.material = null;
        }
    }
    public static void SetImage(SDImage image, AtlasData ad, Sprite sprite)
    {
        image.sprite = sprite;
        //image.SpriteName = sprite.name;
        if (ad.material != null || !(image.material != null && string.Equals(image.material.shader.name, "UI/Default(grey)")))
        {
            image.material = ad.material;
        }
        else
        {
            image.material = null;
        }

        AtlasReference reference = image.GetAtlasReference();

        if (reference != null)
        {
            reference.AddRef(image, ad);
        }
    }