public void initDrop(GDEItemData drop) { itemId = drop.id; itemHashcode = 0; if (fightForceText) { fightForceText.gameObject.SetActive(false); } if (upText) { upText.gameObject.SetActive(false); } SDConstants.ItemType it = SDDataManager.Instance.getItemTypeById(itemId); if (it == SDConstants.ItemType.Consumable) { if (downText) { downText.text = "" + drop.num; } consumableItem item = SDDataManager.Instance.getConsumableById(itemId); itemImg.sprite = item.IconFromAtlas; itemBgImg.sprite = SDDataManager.Instance.baseBgSpriteByRarity(1); frameImg.sprite = SDDataManager.Instance.baseFrameSpriteByRarity(1); if (starVision) { starVision.StarNum = item.LEVEL; } } }
public void AddHeroInSlot(int hashcode) { if (isLocked) { return; } GDEHeroData data = SDDataManager.Instance.GetHeroOwnedByHashcode(hashcode); if (data == null) { return; } HeroInfo info = SDDataManager.Instance.getHeroInfoById(data.id); if (info == null) { return; } // isEmpty = false; Icon.sprite = info.FaceIcon; bgIcon.sprite = SDDataManager.Instance.baseBgSpriteByRarity(info.Rarity); frameIcon.sprite = SDDataManager.Instance.baseFrameSpriteByRarity(info.Rarity); // starVision?.gameObject.SetActive(true); starVision.StarNum = data.starNumUpgradeTimes + info.LEVEL; aboveText.text = SDGameManager.T("Lv.") + SDDataManager.Instance.getLevelByExp(data.exp); belowText?.gameObject.SetActive(false); // ItemType = SDConstants.ItemType.Hero; _id = info.ID; _hashcode = data.hashCode; }
public void initGoddess(GDEgoddessData goddess) { type = SDConstants.ItemType.Goddess; itemId = goddess.id; //RoGoddessData g = SDDataManager.Instance.getGoddessData(goddess); GoddessInfo g = SDDataManager.Instance.getGoddessInfoById(goddess.id); //itemHashcode = goddess.GetHashCode(); upText.gameObject.SetActive(true); upText.text = SDGameManager.T("Lv.") + SDDataManager.Instance.getLevelByExp(goddess.exp); starVision.StarNum = goddess.star; downText.text = SDGameManager.T(g.name); // itemNum = goddess.volume; SelectTeamUnitPanel STUP = GetComponentInParent <SelectTeamUnitPanel>(); if (STUP) { string cid = STUP.CurrentTeamId; GDEunitTeamData team = SDDataManager.Instance.getHeroTeamByTeamId(cid); if (team.goddess == itemId) { isSelected = true; } else { isSelected = false; } } }
public void initConsumable(GDEItemData M, bool showTaken = false) { itemId = M.id; type = SDConstants.ItemType.Consumable; itemHashcode = 0; consumableItem P = SDDataManager.Instance.getConsumableById(itemId); fightForceText?.gameObject.SetActive(false); itemUpLv = 0; upText?.gameObject.SetActive(true); upText.text = P.NAME; itemNum = M.num; downText.gameObject.SetActive(true); downText.text = "" + M.num; slider?.gameObject.SetActive(false); int rarity = P.LEVEL; if (starVision != null) { starVision.StarNum = rarity; } itemImg.sprite = P.IconFromAtlas; itemBgImg.sprite = SDDataManager.Instance.baseBgSpriteByRarity(1); frameImg.sprite = SDDataManager.Instance.baseFrameSpriteByRarity(1); if (showTaken) { isSelected = SDDataManager.Instance.checkIfPropIsTaken(itemId); } }
public override void initData(string id, string name, string desc, int level , bool stackable, bool discardable, bool useable, bool sellable, bool inexhaustible , string specialStr , SDConstants.ItemType itemtype = SDConstants.ItemType.Equip) { base.initData(id, name, desc, level, stackable, discardable, useable, sellable , inexhaustible, specialStr, itemtype); }
public void initInjuriedHero(GDEHeroData hero) { type = SDConstants.ItemType.Hero; itemId = hero.id; itemHashcode = hero.hashCode; // float fatigueRate = SDDataManager.Instance.getHeroFatigueRate(hero.hashCode); int status = SDDataManager.Instance.getHeroStatus(hero.hashCode); Debug.Log("该英雄疲劳值:" + hero.Fatigue); // ROHeroData dal = SDDataManager.Instance.getHeroDataByID(itemId, hero.starNumUpgradeTimes); upText.gameObject.SetActive(true); upText.text = "Lv." + SDDataManager.Instance.getLevelByExp(hero.exp); if (downText) { downText.text = SDGameManager.T(dal.Info.Name); } if (slider) { slider.gameObject.SetActive(true); } // if (status == 2) { isSelected = false; isUnable = false; }//受伤且未进行治疗状态 else if (status == 3) { isSelected = false; isUnable = true; }//已经在治疗状态 else if (status == 0) { isSelected = false; if (fatigueRate > 0.1f) { isUnable = false; } else { isUnable = true; } }//无事可做状态 else { isSelected = false; isUnable = true; } //starVision.StarNum = dal.starNum; starVision.gameObject.SetActive(false); slider.GetChild(0).localScale = new Vector3(1 - fatigueRate, 1, 1); }
/// <summary> /// 初始化英雄出战选人页 /// </summary> /// <param name="hero"></param> public void initBattleHero(GDEHeroData hero) { type = SDConstants.ItemType.Hero; itemId = hero.id; itemHashcode = hero.hashCode; // // ROHeroData dal = SDDataManager.Instance.getHeroDataByID(itemId, hero.starNumUpgradeTimes); //if (frameImg != null) frameImg.gameObject.SetActive(false); upText.gameObject.SetActive(true); upText.text = SDGameManager.T("Lv.") + SDDataManager.Instance.getLevelByExp(hero.exp); downText.text = SDGameManager.T(dal.Info.Name); slider?.gameObject.SetActive(false); // int status = SDDataManager.Instance.getHeroStatus(hero.hashCode); if (status == 0) { isSelected = false; isUnable = false; }//无业 else if (status == 1) { isSelected = true; isUnable = false; }//战斗队伍中 else { isSelected = false; isUnable = true; }//其他状态 //statusImg.gameObject.SetActive(true); //statusImg.sprite = herostat starVision.StarNum = dal.starNum; if (careerImg) { Sprite career = dal.Info.Career.Icon; careerImg.sprite = career; } if (raceImg) { Sprite race = dal.Info.Race.Icon; if (dal.Info.Race.NAME == "无种族") { HeroRace _r = dal.Info.Race; race = _r.Icon; } raceImg.sprite = race; } itemBgImg.sprite = SDDataManager.Instance.heroBgSpriteByRarity(dal.Info.Rarity); frameImg.sprite = SDDataManager.Instance.heroFrameSpriteByRarity(dal.Info.Rarity); }
public virtual void initData(string id, string name, string desc, int level , bool stackable, bool discardable , bool useable, bool sellable, bool inexhaustible, string specialStr , SDConstants.ItemType itemtype) { this.ID = id; this.NAME = name; this.DESC = desc; this.ItemType = itemtype; this.LEVEL = level; this.stackAble = stackable; this.discardAble = discardable; this.useable = useable; this.sellAble = sellable; this.SpecialStr = specialStr; this.inexhaustible = inexhaustible; }
public void ClearSlot() { if (isLocked) { return; } isEmpty = true; _id = string.Empty; _hashcode = 0; ItemType = SDConstants.ItemType.End; }
/// <summary> /// 构建战利品列表 /// </summary> /// <param name="type"></param> public void DropItemsInit(SDConstants.ItemType type) { Debug.Log("获取当前所有战利品信息"); itemCount = 0; CurrentType = type; if (CurrentType == SDConstants.ItemType.End)//显示全部 { } else { } }
public void showEmptyItem(SDConstants.ItemType Type) { Transform s = Instantiate(SItem) as Transform; s.transform.SetParent(scrollRect.content); s.transform.localScale = Vector3.one; s.gameObject.SetActive(true); SingleItem _s = s.GetComponent <SingleItem>(); _s.sourceController = this; _s.index = -1; _s.isEmpty = true; }
public void initPurchase(GDEItemData Purchase, bool useDamond = false) { itemId = Purchase.id; itemNum = Purchase.num; extraTrigger = useDamond; SDConstants.ItemType item_type = SDDataManager.Instance.getItemTypeById(itemId); type = item_type; int bpg = 0; if (type == SDConstants.ItemType.Consumable) { consumableItem data = SDDataManager.Instance.getConsumableById(itemId); if (upText) { upText.text = SDGameManager.T(data.name); } // itemImg.sprite = data.IconFromAtlas; itemBgImg.sprite = SDDataManager.Instance.baseBgSpriteByRarity(data.LEVEL); frameImg.sprite = SDDataManager.Instance.baseFrameSpriteByRarity(data.LEVEL); // string downT = ""; if (!useDamond) { bpg = data.buyPrice_coin * Purchase.num; downT = SDGameManager.T("金币") + " - " + bpg; } else { bpg = data.buyPrice_diamond * Purchase.num; downT = SDGameManager.T("钻石") + " - " + bpg; } if (downText) { downText.text = downT; } } if (SDDataManager.Instance.PlayerData.damond < bpg) { downText.transform.parent.GetComponent <Button>().interactable = false; } else { downText.transform.parent.GetComponent <Button>().interactable = true; } }
public void showCurrentItemDetail(string id, int num) { CDP.id = id; consumableItem item = SDDataManager.Instance.getConsumableById(id); currentItemType = item.ItemType; if (currentItemType == SDConstants.ItemType.Consumable) { ResolveBtn.gameObject.SetActive(!item.isProp); } CDP.initDetailPanel(id); // if (item.MaterialType == SDConstants.MaterialType.equip_reap) { CDP.SelectedNumSlider.gameObject.SetActive(true); ResolveBtn.gameObject.SetActive(true); // ResolveBtn.GetComponentInChildren <Text>().text = SDGameManager.T("解锁"); } else if (item.MaterialType == SDConstants.MaterialType.treasure || item.MaterialType == SDConstants.MaterialType.key || item.MaterialType == SDConstants.MaterialType.goddess_piece || item.MaterialType == SDConstants.MaterialType.end) { CDP.SelectedNumSlider.gameObject.SetActive(false); ResolveBtn.gameObject.SetActive(false); } else { CDP.SelectedNumSlider.gameObject.SetActive(true); ResolveBtn.gameObject.SetActive(true); // ResolveBtn.GetComponentInChildren <Text>().text = SDGameManager.T("出售"); } }
public void storeFinalDrops() { for (int i = 0; i < allDropsGet.Count; i++) { string id = allDropsGet[i].id; int num = allDropsGet[i].num; SDConstants.ItemType it = SDDataManager.Instance.getItemTypeById(id); if (it == SDConstants.ItemType.Consumable) { SDDataManager.Instance.addConsumable(id, num); } else if (it == SDConstants.ItemType.Equip) { for (int e = 0; e < num; e++) { SDDataManager.Instance.addEquip(id); } } else if (it == SDConstants.ItemType.Hero) { for (int e = 0; e < num; e++) { SDDataManager.Instance.addHero(id); } } else if (it == SDConstants.ItemType.Badge) { } else if (it == SDConstants.ItemType.Rune) { for (int e = 0; e < num; e++) { SDDataManager.Instance.AddRune(id); } } } }
public void AddConsumableInSlot(string id) { if (isLocked) { return; } GDEItemData data = SDDataManager.Instance.getConsumeableDataById(id); if (data == null) { return; } if (data.num <= 0) { return; } consumableItem info = SDDataManager.Instance.getConsumableItemById(id); if (info == null) { return; } // isEmpty = false; Icon.sprite = info.IconFromAtlas; bgIcon.sprite = SDDataManager.Instance.baseBgSpriteByRarity(info.LEVEL); frameIcon.sprite = SDDataManager.Instance.baseFrameSpriteByRarity(info.LEVEL); // starVision?.gameObject.SetActive(false); aboveText?.gameObject.SetActive(false); belowText.gameObject.SetActive(false); // ItemType = SDConstants.ItemType.Consumable; _id = id; _hashcode = 0; }
/// <summary> /// 构建角色房当前拥有物件 /// </summary> /// <param name="type"></param> /// <param name="ePos"></param> public void ItemsInit(SDConstants.ItemType type) { Debug.Log("不同类型列表会进行刷新"); itemCount = 0; pageIndex = 0; CurrentType = type; if (type == SDConstants.ItemType.Hero) { SDConstants.HeroSelectType st = SDGameManager.Instance.heroSelectType; if (st == SDConstants.HeroSelectType.All) { ShowHeroesOwned(); } else if (st == SDConstants.HeroSelectType.Battle) { ShowHeroesOwnedToBattle(); } else if (st == SDConstants.HeroSelectType.Mission) { } else if (st == SDConstants.HeroSelectType.Recruit) { } else if (st == SDConstants.HeroSelectType.Wake) { } else if (st == SDConstants.HeroSelectType.Dying) { ShowHeroesownedNeedHospital(); } } else if (type == SDConstants.ItemType.Equip) { if (EquipPos != EquipPosition.End) { showOnePosEquipsOwned(EquipPos); } else { showAllEquipsOwned(); } } else if (type == SDConstants.ItemType.Consumable) { if (ConsumableType == SDConstants.ConsumableType.material) { showMaterialOwned(); } else if (ConsumableType == SDConstants.ConsumableType.prop) { showPropsOwned(true); } else { showConsumableOwned(true); } } else if (type == SDConstants.ItemType.Goddess) { } else if (type == SDConstants.ItemType.Badge) { } else if (type == SDConstants.ItemType.Enemy) { showEnemyInIllustrate(); } else if (type == SDConstants.ItemType.Quest) { } else if (type == SDConstants.ItemType.Rune) { showRuneOwned(); } else if (type == SDConstants.ItemType.NPC) { showNPCOwned(); } // foreach (SingleItem s in items) { s.type = CurrentType; } }
public void initHero(GDEHeroData hero) { type = SDConstants.ItemType.Hero; itemId = hero.id; itemHashcode = hero.hashCode; if (fightForceText) { fightForceText.text = "" + (SDDataManager.Instance.getHeroOriginalBattleForceByHashCode(itemHashcode));//读取角色战斗力 } SDConstants.CharacterAnimType animType = (SDConstants.CharacterAnimType) (SDDataManager.Instance.getHeroCareerById(itemId)); ROHeroData roh = SDDataManager.Instance.getHeroDataByID(itemId, hero.starNumUpgradeTimes); if (characterModel != null) { characterModel.initHeroCharacterModel(itemHashcode, SDConstants.HERO_MODEL_RATIO); } itemLevel = SDDataManager.Instance.getLevelByExp(hero.exp); if (upText) { upText.gameObject.SetActive(false); } if (downText) { downText.text = SDGameManager.T("Lv.") + itemLevel; } if (slider) { slider.gameObject.SetActive(false); } if (starVision) { starVision.StarNum = roh.starNum; } if (statusImg) { statusImg.gameObject.SetActive(true); statusImg.sprite = UIEffectManager.Instance.heroStatusSps[hero.status]; } // if (itemImg) { } // if (careerImg) { Sprite career = roh.Info.Career.Icon; careerImg.sprite = career; } if (raceImg) { Sprite race = roh.Info.Race.Icon; if (roh.Info.Race.NAME == "无种族") { HeroRace _r = roh.Info.Race; race = _r.Icon; } raceImg.sprite = race; } if (itemBgImg) { itemBgImg.sprite = SDDataManager.Instance.heroBgSpriteByRarity(roh.Info.Rarity); } if (frameImg) { frameImg.sprite = SDDataManager.Instance.heroFrameSpriteByRarity(roh.Info.Rarity); } }
public void ItemsInit(SDConstants.ItemType type, SDConstants.ConsumableType ctype) { ConsumableType = ctype; ItemsInit(type); }
public void ItemsInit(SDConstants.ItemType type, EquipPosition pos) { EquipPos = pos; ItemsInit(type); }
public void consumeToGetItems(string itemId, bool useDamond, int itemNum = 1) { SDConstants.ItemType type = SDDataManager.Instance.getItemTypeById(itemId); int allConsume = 0; if (type == SDConstants.ItemType.Consumable) { consumableItem data = SDDataManager.Instance.getConsumableItemById(itemId); if (!useDamond) { allConsume = data.buyPrice_coin * itemNum; } else { allConsume = data.buyPrice_diamond * itemNum; } } else if (type == SDConstants.ItemType.Consumable) { consumableItem DATA = SDDataManager.Instance.getConsumableItemById(itemId); if (!useDamond) { allConsume = DATA.buyPrice_coin * itemNum; } else { allConsume = DATA.buyPrice_diamond * itemNum; } } else if (type == SDConstants.ItemType.Equip) { } if (allConsume <= 0) { return; } if (!useDamond) { if (ConsumeCoinToGetItems(allConsume, itemId, out int surplus, itemNum)) { Debug.Log("消耗 金币 " + allConsume + " 获得 商品id " + itemId + " X" + itemNum + "====== 剩余 金币 " + surplus); } } else { PopoutController.CreatePopoutAlert ( "", SDGameManager.T("是否确认购买"), 5, true, PopoutController.PopoutWIndowAlertType.ConfirmMessage, (PopoutController c, PopoutController.PopoutWindowAlertActionType d) => { if (d == PopoutController.PopoutWindowAlertActionType.OnConfirm) { bool a = ConsumeDamondToGetItems (allConsume, itemId, out int surplus, itemNum); if (a) { Debug.Log("消耗 钻石 " + allConsume + " 获得 商品id " + itemId + " X" + itemNum + "====== 剩余 钻石 " + surplus); c._dismissAfterTapBtn = true; } }