private async void getPixels(Point location) { var pixelBuffer = await _bitmap.GetPixelsAsync(); byte[] pixels = pixelBuffer.ToArray(); Color color = GetPixelColor(pixels, (int)(location.X * DisplayProperties.LogicalDpi / 96), (int)(location.Y * DisplayProperties.LogicalDpi / 96), (uint)_bitmap.PixelWidth, (uint)_bitmap.PixelHeight); SControl.setCurrentColor(color); _color = color; //SControl.Background = new SolidColorBrush(color); }