Exemple #1
0
    private List <SC_MeasureDisplayPanel> mMeasures = null; //!< The @link DocSC_MDP measures@endlink in the container.

    /*************************************************************************//**
    * @}
    * @defgroup SC_NDCUnity Unity Functions
    * @ingroup DocSC_NDC
    * Functions called automatically by Unity.
    * @{
    *****************************************************************************/

    /**
     * @brief Initializes the SC_NoteDisplayContainer.
     */
    private void Awake()
    {
        // Set up the list of measures.
        mMeasures = new List <SC_MeasureDisplayPanel>();

        // Create the first measure.
        GameObject             firstMeasureObj = Instantiate(Resources.Load <GameObject>(MEASURE_PANEL_PREFAB_PATH));
        SC_MeasureDisplayPanel firstMeasure    = firstMeasureObj.AddComponent <SC_MeasureDisplayPanel>();

        mMeasures.Add(firstMeasure);
        mMeasures[mCurrentMeasure].transform.GetChild(0).GetChild(1).GetComponent <Text>().text = "Measure " + (mCurrentMeasure + 1).ToString();
        mMeasures[mCurrentMeasure].transform.SetParent(transform);
        mMeasures[mCurrentMeasure].SetParentContainer(this);
        mMeasures[mCurrentMeasure].SetToggle(true);
    }
Exemple #2
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 /**
  * @brief Handles when a @link DocSC_MDP measure@endlink is @link SC_MeasureDisplayPanel::OnShowToggle toggled@endlink.
  * @param[in] aMeasure The @link DocSC_MDP measure@endlink that was toggled.
  * This function sets only the toggled @link DocSC_MDP measure@endlink to be shown.
  */
 public void HandleMeasureToggled(SC_MeasureDisplayPanel aMeasure)
 {
     // Set that only the toggled measure should be shown.
     foreach (SC_MeasureDisplayPanel measure in mMeasures)
     {
         if (aMeasure != measure)
         {
             measure.SetToggle(false);
         }
         else
         {
             measure.SetToggle(true);
         }
     }
 }
Exemple #3
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    /**
     * @brief Clears all of the notes.
     */
    public void ClearNotes()
    {
        while (mCurrentMeasure >= 0)
        {
            mMeasures[mCurrentMeasure].ClearMeasure();
            mMeasures.RemoveAt(mCurrentMeasure);
            mCurrentMeasure--;
        }
        mCurrentMeasure = 0;
        mNumNotes       = 0;

        GameObject             firstMeasureObj = Instantiate(Resources.Load <GameObject>(MEASURE_PANEL_PREFAB_PATH));
        SC_MeasureDisplayPanel firstMeasure    = firstMeasureObj.AddComponent <SC_MeasureDisplayPanel>();

        mMeasures.Add(firstMeasure);
        mMeasures[mCurrentMeasure].transform.GetChild(0).GetChild(1).GetComponent <Text>().text = "Measure " + (mCurrentMeasure + 1).ToString();
        mMeasures[mCurrentMeasure].transform.SetParent(transform);
        mMeasures[mCurrentMeasure].SetParentContainer(this);
        mMeasures[mCurrentMeasure].SetToggle(true);
    }