Exemple #1
0
 public void Spawn(GraphicsDevice gDev, int level)
 {
     if (mUfo == null && mTimer > (750 - (level * 5)) &&
         rand.Next(SCUtil.Max(0, 2250 - SCUtil.Min(mTimer, 2249))) < 1)      //<-- 1/1000 chance per cycle
     {
         sndUFOMoving.Play();
         if (rand.Next(10) < 5)
         {
             mUfo = new Sprite(mUFOTexture,
                               new Vector2(gDev.Viewport.Width - 200, 20),
                               new Vector2(-1.5f, 0),
                               1.0f + (float)level / 8.0f);
         }
         else
         {
             mUfo = new Sprite(mUFOTexture,
                               new Vector2(-68, 20),
                               new Vector2(1.5f, 0),
                               1.0f + (float)level / 8.0f);
         }
     }
 }
Exemple #2
0
 //General methods
 public void CheckBounds(int lower, int upper)
 {
     mPosition.X = SCUtil.Max(0, SCUtil.Min((int)mPosition.X, upper - mImage.Width));
     setQAs();
 }