void UpdateFlash() { flashCounter += SCR_main.counterMult; if (flashCounter >= 0.2f) { flashCounter = 0f; flashOn = !flashOn; DisplayFlash(); if (flashOn == false) { flashTotal--; if (flashTotal == 0) { if (destroyAll) { SCR_main.OptionAction(actionID); SCR_input.OptionCycle(2); SCR_input.OptionCycle(3); } else { SCR_input.OptionCycle(4); SCR_main main = GameObject.Find("MAIN").GetComponent <SCR_main>(); if (switchSoundFX) { main.AlterSetting(0); } else { if (switchMusic) { main.AlterSetting(1); } } SetSwitchText(); } } } } }
void Update() { mousePos = new Vector2(Input.mousePosition.x, Input.mousePosition.y); OptionCycle(0); if (rightClickAction >= 0) { if (Input.GetMouseButtonDown(1)) { SCR_main.OptionAction(rightClickAction); OptionCycle(3); rightClickAction = -1; } } if (Input.GetMouseButtonDown(0)) { OptionCycle(1); } }