/// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            //if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            //    Exit();

            // TODO: Add your update logic here
            CONTENT_MANAGER.inputState = new InputState(Mouse.GetState(), Keyboard.GetState());

            if (HelperFunction.IsKeyPress(Keys.F1))
            {
                SCREEN_MANAGER.goto_screen("TestAnimationScreen");
            }

            if (HelperFunction.IsKeyPress(Keys.F2))
            {
                Unit.Load();
                CONTENT_MANAGER.ShowMessageBox("Unit stats reloaded");
            }

            if (HelperFunction.IsKeyPress(Keys.F3))
            {
                SCREEN_MANAGER.goto_screen("TestConsole");
            }

            SCREEN_MANAGER.Update(gameTime);

            lastInputState = inputState;
            base.Update(gameTime);
        }
Exemple #2
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        private void InitUI()
        {
            Button btn_create_room = new Button("Create Room", new Point(275, 150), new Vector2(170, 25), CONTENT_MANAGER.arcadefont);

            Button btn_goto_room = new Button("Go To Room", new Point(285, 200), new Vector2(150, 25), CONTENT_MANAGER.arcadefont);

            Label label_player_name = new Label(Player.Instance.Name, new Point(620, 0), null, CONTENT_MANAGER.arcadefont, 1);

            //bind event

            //Click to button go to room
            btn_goto_room.MouseClick += (sender, e) =>
            {
                enterRoom.ShowDialog();
            };

            //Click to button create room
            btn_create_room.MouseClick += (sender, e) =>
            {
                Player.Instance.CreateRoom();
            };

            //Click to ok button after enter room number
            enterRoom.button_OK.Click += (sender, e) =>
            {
                if (enterRoom.textBox_Input.Text != "")
                {
                    Player.Instance.GotoRoom(Convert.ToInt32(enterRoom.textBox_Input.Text));
                }
                else
                {
                    CONTENT_MANAGER.ShowMessageBox("You have't enter room number");
                }
            };

            //Cancel go to room
            enterRoom.button_Cancel.Click += (sender, e) =>
            {
                enterRoom.Hide();
            };

            //Event enter success
            Player.Instance.entered_succeed += (sender, e) =>
            {
                SCREEN_MANAGER.goto_screen("Room_Screen");
            };

            //Event create room success
            Player.Instance.created_room += (_sender, _e) =>
            {
                SCREEN_MANAGER.goto_screen("Room_Screen");
            };

            canvas.AddElement("btn_create_room", btn_create_room);
            canvas.AddElement("btn_goto_room", btn_goto_room);
            canvas.AddElement("label_player_name", label_player_name);
        }
        public override void Update(GameTime gameTime)
        {
            var inputState     = CONTENT_MANAGER.inputState;
            var lastInputState = CONTENT_MANAGER.lastInputState;

            if (inputState.keyboardState.IsKeyUp(Keys.E) && lastInputState.keyboardState.IsKeyDown(Keys.E))
            {
                SCREEN_MANAGER.goto_screen("RedScreen");
            }
        }
        public static void oldVersion(string filename)
        {
            //a copy of the original code from 0.8 version of the game
            LoadingWorldScreen loadingWorldScreen = SCREEN_MANAGER.get_screen("loadWorld") as LoadingWorldScreen;

            loadingWorldScreen.mode           = LoadScreenType.nuke_load_game;
            loadingWorldScreen.loadSelectName = filename;
            loadingWorldScreen.loadSelectSet  = true;
            SCREEN_MANAGER.goto_screen("loadWorld");
        }
Exemple #5
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        public override void Update(GameTime gameTime)
        {
            var inputState     = CONTENT_MANAGER.inputState;
            var lastInputState = CONTENT_MANAGER.lastInputState;

            if (Utility.HelperFunction.IsKeyPress(Keys.E))
            {
                SCREEN_MANAGER.goto_screen("BlueScreen");
            }
        }
        public static void newVersion(string filename)
        {
            //a copy of the original code from 0.9 version of the game
            LoadingWorldScreen loadingWorldScreen = SCREEN_MANAGER.get_screen("loadWorld") as LoadingWorldScreen;

            loadingWorldScreen.mode           = LoadScreenType.database_continue;
            CHARACTER_DATA.continueFileName   = loadingWorldScreen.loadSelectName;
            loadingWorldScreen.loadSelectName = filename;
            loadingWorldScreen.loadSelectSet  = true;
            SCREEN_MANAGER.goto_screen("loadWorld");
        }
        private void InitScreen()
        {
            SCREEN_MANAGER.add_screen(new EditorScreen(GraphicsDevice));
            SCREEN_MANAGER.add_screen(new MainMenuScreen(GraphicsDevice));
            SCREEN_MANAGER.add_screen(new TestAnimationScreen(GraphicsDevice));
            SCREEN_MANAGER.add_screen(new Screens.MainGameScreen.SetupScreen(GraphicsDevice));
            SCREEN_MANAGER.add_screen(new Screens.MainGameScreen.GameScreen(GraphicsDevice));
            SCREEN_MANAGER.add_screen(new Screens.MainGameScreen.Client_Screen(GraphicsDevice));
            SCREEN_MANAGER.add_screen(new Screens.MainGameScreen.Room_Screen(GraphicsDevice));
            SCREEN_MANAGER.add_screen(new TestConsole(GraphicsDevice));

            //SCREEN_MANAGER.goto_screen("TestAnimationScreen");
            //SCREEN_MANAGER.goto_screen("SetupScreen");
            SCREEN_MANAGER.goto_screen("MainMenuScreen");
            //SCREEN_MANAGER.goto_screen("EditorScreen");

            SCREEN_MANAGER.Init();
        }
Exemple #8
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        private void InitUI()
        {
            SpriteFont spriteFont = CONTENT_MANAGER.arcadefont;
            //declare ui elements


            Label enter_name = new Label("Enter your name", new Point((this._device.Viewport.Width / 2) - (int)spriteFont.MeasureString("Enter your name").X / 2, this._device.Viewport.Height / 2 - 140), null, CONTENT_MANAGER.arcadefont, 1);

            InputBox player_name = new InputBox("", new Point(this._device.Viewport.Width / 2 - 75, this._device.Viewport.Height / 2 - 120), new Vector2(150, 20), CONTENT_MANAGER.hackfont, Color.Black, Color.White);

            Label enter_ip_address = new Label("Enter server ip address", new Point((this._device.Viewport.Width / 2) - (int)spriteFont.MeasureString("Enter server ip address").X / 2, this._device.Viewport.Height / 2 - 90), null, CONTENT_MANAGER.arcadefont, 1);

            InputBox ip_address = new InputBox("", new Point(this._device.Viewport.Width / 2 - 75, this._device.Viewport.Height / 2 - 70), new Vector2(150, 20), CONTENT_MANAGER.hackfont, Color.Black, Color.White);

            string text_conect = "Connect to server";

            Point point_conect = new Point(this._device.Viewport.Width / 2 - (int)(spriteFont.MeasureString(text_conect).X + spriteFont.MeasureString(text_conect).X / 2) / 2, this._device.Viewport.Height / 2 - 20);

            Button button_connect = new Button(text_conect, point_conect, null, CONTENT_MANAGER.arcadefont);

            //bind event

            Player.Instance.connect_succeed += (sender, e) =>
            {
                Player.Instance.Name = player_name.Text;

                SCREEN_MANAGER.goto_screen("Client_Screen");
            };

            button_connect.MouseClick += (sender, e) =>
            {
                Player.Instance.ConnectToServer(ip_address.Text);
            };


            //add to canvas
            canvas.AddElement("enter_name", enter_name);
            canvas.AddElement("enter_ip_address", enter_ip_address);
            canvas.AddElement("player_name", player_name);
            canvas.AddElement("ip_address", ip_address);
            canvas.AddElement("button_connect", button_connect);
        }
 //go to game if both player ready
 //map can be load in two case: first if you are host, you choose map from your computer.
 //If you are't host, you must wait for host load map and send for you
 private void GoToGame()
 {
     if (map != null && is_another_ready && is_this_ready)
     {
         sessiondata     = new SessionData();
         sessiondata.map = new Map();
         sessiondata.map.Clone(Storage.MapData.LoadMap(mapdata));
         sessiondata.gameMode       = GameMode.campaign;
         sessiondata.playerInfos    = new PlayerInfo[2];
         sessiondata.playerInfos[0] = new PlayerInfo(0, Owner.Red);
         sessiondata.playerInfos[1] = new PlayerInfo(1, Owner.Blue);
         if (Player.Instance.isHost)
         {
             ((GameScreen)SCREEN_MANAGER.get_screen("GameScreen")).InitSession(sessiondata, 0);
         }
         else
         {
             ((GameScreen)SCREEN_MANAGER.get_screen("GameScreen")).InitSession(sessiondata, 1);
         }
         SCREEN_MANAGER.goto_screen("GameScreen");
     }
 }
        private void InitUI()
        {
            //declare ui element

            //khai báo 1 cái label để hiển thị fps
            Label label_fps = new Label(" ", new Point(0, 0), new Vector2(100, 50), CONTENT_MANAGER.defaultfont);

            label_fps.foregroundColor = Color.DarkBlue;
            label_fps.IsVisible       = false;

            //TODO make button for main menu
            Button button_Campaign      = new Button(ModeSelectDark, null, new Point(100, 275), 2);
            Button button_MapEditor     = new Button(ModeSelectDark, null, new Point(300, 275), 2);
            Button button_OtherGamemode = new Button(ModeSelectDark, null, new Point(500, 275), 2);

            //bind action to ui event
            button_Campaign.MouseClick += (sender, e) =>
            {
                if (selectedbutton != ButtonSelected.Campaign)
                {
                    selectedbutton              = ButtonSelected.Campaign;
                    button_Campaign.Sprite      = ModeSelectLight;
                    button_MapEditor.Sprite     = ModeSelectDark;
                    button_OtherGamemode.Sprite = ModeSelectDark;
                }
                else
                {
                    SCREEN_MANAGER.goto_screen("SetupScreen");
                }
            };

            button_MapEditor.MouseClick += (sender, e) =>
            {
                if (selectedbutton != ButtonSelected.MapEditor)
                {
                    selectedbutton              = ButtonSelected.MapEditor;
                    button_Campaign.Sprite      = ModeSelectDark;
                    button_MapEditor.Sprite     = ModeSelectLight;
                    button_OtherGamemode.Sprite = ModeSelectDark;
                }
                else
                {
                    SCREEN_MANAGER.goto_screen("EditorScreen");
                }
            };

            button_OtherGamemode.MouseClick += (sender, e) =>
            {
                if (selectedbutton != ButtonSelected.Other)
                {
                    selectedbutton              = ButtonSelected.Other;
                    button_Campaign.Sprite      = ModeSelectDark;
                    button_MapEditor.Sprite     = ModeSelectDark;
                    button_OtherGamemode.Sprite = ModeSelectLight;
                }
                else
                {
                    //SCREEN_MANAGER.goto_screen("OtherGamemode");
                }
            };

            //add ui element to canvas
            canvas.AddElement("label_fps", label_fps);
            canvas.AddElement("button_Campaign", button_Campaign);
            canvas.AddElement("button_MapEditor", button_MapEditor);
            canvas.AddElement("button_OtherGameMode", button_OtherGamemode);
        }