Exemple #1
0
    private void SelectPlayer(EventData event_data)
    {
        SCPlayerList protocol = event_data.data as SCPlayerList;

        GameObject ScrollView = this.SelectPlayerPop.GetComponent <CustomScrollPop>().GetScrollView();

        ScrollView.GetComponent <CustomScrollView>().RemoveAllChildren();

        GameObject perfab = (GameObject)Resources.Load("Prefabs/UI/CustomButton");

        foreach (PlayerInfo player_info in protocol.PlayerList)
        {
            GameObject CustomButton = Instantiate(perfab);
            string     label        = String.Format("角色ID:{0} 角色名:{1} 所属地图名:{2}", player_info.PlayerId, player_info.PlayerName, player_info.MapName);
            CustomButton.GetComponent <CustomButton>().SetLabel(label);
            CustomButton.GetComponent <CustomButton>().OnClick = delegate
            {
                string path = this.map_editor.FindMap(player_info.MapName);
                if (path != null)
                {
                    PlayerCtrl.GetInstance().CSLoadPlayer(player_info.PlayerId);
                }
                else
                {
                    Debug.Log("地图不存在!");
                }
            };
            ScrollView.GetComponent <CustomScrollView>().AddItem(CustomButton);
        }
    }
Exemple #2
0
    private void SCPlayerList(IMessage data)
    {
        SCPlayerList protocol = data as SCPlayerList;

        EventData event_data = new EventData()
        {
            data = protocol
        };

        EventDispatcher.GetInstance().DispatchEvent(EventType.SelectPlayer, event_data);
    }
Exemple #3
0
    public void SendPlayerList(List <int> player_id_list, int connect_id_in_route)
    {
        SCPlayerList message = new SCPlayerList();

        foreach (int player_id in player_id_list)
        {
            PlayerStruct player_struct = DataTool.LoadPlayer(player_id);
            PlayerInfo   player_info   = new PlayerInfo();
            player_info.PlayerId   = player_struct.PlayerData.Id;
            player_info.PlayerName = player_struct.PlayerData.Name;
            player_info.MapName    = player_struct.PlayerData.MapName;
            message.PlayerList.Add(player_info);
        }
        Server.GetInstance().GetSocket().SendToServer(message, connect_id_in_route);
    }
Exemple #4
0
    private void CSLogin(object data, int connect_id)
    {
        CSLogin protocol = data as CSLogin;
        string  uid      = protocol.Uid;

        if (this.common_data.UidToPlayerlist.ContainsKey(uid))
        {
            SCPlayerList message = new SCPlayerList();
            message.PlayerList = this.common_data.UidToPlayerlist[uid];
            ServerSocket.Getinstance().SendMessage(message, connect_id);
        }
        else
        {
            SCLogin message = new SCLogin();
            message.Code = NoticeCode.NotExistPlayer;
            ServerSocket.Getinstance().SendMessage(message, connect_id);
        }
    }