private void lineRenderPath(SvgParser.SvgPath path) { SCPathDisplay display = Instantiate(pathDisplayPrefab); // go.AddComponent<SCPathDisplay>(); display.color = testColor; display.transform.parent = transform; display.display(path); }
private void lineRenderPenPath(PenDrawingPath path, GameObject go = null) { if (lineRendererLimit-- <= 0) { return; } SCPathDisplay display = Instantiate(pathDisplayPrefab); // go.AddComponent<SCPathDisplay>(); display.color = testColor; display.transform.parent = go? go.transform : transform; display.display(path); }