private void ApplyRandomTorque(SCNPhysicsBody physicsBody, float maxTorque)
        {
            var randomAxis = new SCNVector3((float)random.NextDouble(), (float)random.NextDouble(), (float)random.NextDouble());

            randomAxis = SCNVector3.Normalize(randomAxis);

            var randomTorque = new SCNVector4(randomAxis, (float)(random.NextDouble() * 2d - 1d) * maxTorque);

            physicsBody.ApplyTorque(randomTorque, true);
        }