public void LoginOutView( ) { Image uiImage = bindBtn.GetComponentInChildren <Image> (); uiImage.sprite = SCMainWinController.Instance().SCMainVw.buttonUnselected; bingText.text = ""; _model.Init(); }
//public CombBulletScreenDisplayer DangmuVw; //public DangmuTextController DangmuControl; // Use this for initialization void Start() { if (null == instance) { instance = this; } ScModel.Init(); //init view... if (null == SCMainVw) { SCMainVw = GameObject.Find("MainWindow").GetComponent <SCMainView> (); } if (null == FileMatVw) { FileMatVw = GameObject.Find("MaterialWindow").GetComponent <FileMaterialDiaLog> (); } if (null == TopLeftVw) { TopLeftVw = GameObject.Find("Canvas-TopLeft").GetComponent <TopLeftView> (); } if (null == TopRhtVw) { TopRhtVw = GameObject.Find("Canvas-TopRight").GetComponent <TopRightView> (); } if (null == LoginVw) { LoginVw = GameObject.Find("LoginWindow").GetComponent <SCLoginView> (); } //if (null == MainVw) //MainVw = GameObject.Find ("MainWindow").GetComponent<MainView> (); // SCWindowsManager.Instance.addWin(typeof(SCMainView), SCMainVw); SCWindowsManager.Instance.addWin(typeof(FileMaterialDiaLog), FileMatVw); SCWindowsManager.Instance.addWin(typeof(SCLoginView), LoginVw); SCWindowsManager.Instance.addWin(typeof(WebBulletScreenView), DangmuVw); SCWindowsManager.Instance.addWin(typeof(MainView), MainVw); //SCWindowsManager.Instance.addWin (typeof(FullWindowView), FullWinVw); //DangmuControl = new DangmuTextController (); //DangmuControl.Init (); }