IEnumerator Co_SceneLoading(SCENE_KIND _sceneKind) { sceneKind = _sceneKind; //MD_ProgramManager.Instance.Func_Fade(FADE.Out); //yield return new WaitForSecondsRealtime(MD_PlayerController.Instance.fadeTime); yield return(null); SceneManager.LoadSceneAsync("#00.Loading"); }
/// <summary> /// <para>작 성 자 : 이승엽</para> /// <para>작 성 일 : 2019.11.19</para> /// <para>내 용 : Fade처리후 씬을 이동</para> /// </summary> public void Func_SceneLoading(SCENE_KIND _sceneKind) { StartCoroutine(Co_SceneLoading(_sceneKind)); }