public override void Push(CStream Stream_) { { Players.Clear(); Int32 Cnt = 0; Stream_.Pop(ref Cnt); for (Int32 i = 0; i < Cnt; ++i) { SBattlePlayer Value = new SBattlePlayer(); Stream_.Pop(Value); Players.Add(Value); } } }
public SBattlePlayer(SBattlePlayer Obj_) { UID = Obj_.UID; CharCode = Obj_.CharCode; Character = Obj_.Character; }