Exemple #1
0
    public void WorldToToken(SBSVector3 worldPos, out float longitudinal, out float trasversal)
    {
        switch (type)
        {
        case TokenType.Cross:
        case TokenType.Rect:
            SBSVector3 localPos = matInvWorld.MultiplyPoint3x4(worldPos);
            longitudinal = SBSVector3.Dot(localPos, SBSVector3.forward) / lengthOrRadius;
            trasversal   = SBSVector3.Dot(localPos, SBSVector3.right) * 2.0f / width;
            break;

        case TokenType.Curve:
            SBSVector3 c  = this.Center,
                       p0 = matWorld.position - c,
                       p1 = worldPos - c;

            p0.DecrementBy(SBSVector3.Dot(p0, SBSVector3.up) * SBSVector3.up);
            p1.DecrementBy(SBSVector3.Dot(p1, SBSVector3.up) * SBSVector3.up);

            float sign  = SBSMath.Sign(SBSVector3.Dot(SBSVector3.Cross(p0, p1), SBSVector3.up));
            float angle = SBSVector3.Angle(p0, p1);

            longitudinal = angle / arcAngle;
            if (sign == curveDir)
            {
                longitudinal *= -1.0f;
            }
            trasversal = (p1.magnitude - lengthOrRadius) * 2.0f * curveDir / width;
            break;

        default:
            longitudinal = 0.0f;
            trasversal   = 0.0f;
            break;
        }
    }